class InfiniteMaze The Infinite Maze demo
The Infinite Maze demo
~InfiniteMaze()
void create_one_side(csSector* room, char* pname, csTextureHandle* tm, csTextureHandle* tm2, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float dx, float dy, float dz)
InfRoomData* create_six_room(csWorld* world, int x, int y, int z)
void connect_infinite(int x1, int y1, int z1, int x2, int y2, int z2, bool create_portal1 = true)
void create_loose_portal(int x1, int y1, int z1, int x2, int y2, int z2)
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