In file libs/cs3d/glide2/hicache.h:

struct HighColorCache_Data


long lSize
size this takes up.
HighColorCache_Data* next
linked list
void* pData
internal cache data
IUnknown* pSource
QueryInterface: ITextureMM successful if texture, ILightMap * if lightmap.

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long lSize
size this takes up.

IUnknown* pSource
QueryInterface: ITextureMM successful if texture, ILightMap * if lightmap.

void* pData
internal cache data

HighColorCache_Data* next
linked list

alphabetic index hierarchy of classes


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