In file include/igraph3d.h:

struct G3DPolygonDPFX

Structure containing all info needed by DrawPolygonFX (DPFX)

float flat_color_r
Use this color for drawing (if txt_handle == NULL) instead of a texture.
G3DFogInfo fog_info[100]
Extra optional fog information.
float inv_aspect
Invert aspect ratio that was used to perspective project the vertices (1/fov)
int num
Current number of vertices.
ITextureHandle* txt_handle
The texture handle as returned by ITextureManager.
bool use_fog
Use fog info?
G3DTexturedVertex vertices[100]
Vertices that form the polygon.

Documentation

Structure containing all info needed by DrawPolygonFX (DPFX)
int num
Current number of vertices.

G3DTexturedVertex vertices[100]
Vertices that form the polygon.

G3DFogInfo fog_info[100]
Extra optional fog information.

bool use_fog
Use fog info?

float inv_aspect
Invert aspect ratio that was used to perspective project the vertices (1/fov)

ITextureHandle* txt_handle
The texture handle as returned by ITextureManager.

float flat_color_r
Use this color for drawing (if txt_handle == NULL) instead of a texture.

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