class D3DTextureCache : public HighColorCache
LPDIRECTDRAW m_lpDD
LPDIRECT3DDEVICE2 m_lpD3dDevice
D3DTextureCache(int nMaxSize, bool bHardware, LPDIRECTDRAW pDDraw, LPDIRECT3DDEVICE2 pDevice, int nBpp, bool bMipmapping, G3D_CAPS* pRendercaps, int MaxAspectRatio)
virtual void Dump()
virtual void Load(HighColorCache_Data *d)
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