class D3DTextureCache : public HighColorCache
IDirectDraw4* m_lpDD
IDirect3DDevice3* m_lpD3dDevice
D3DTextureCache(int nMaxSize, bool bHardware, LPDIRECTDRAW4 pDDraw, LPDIRECT3DDEVICE3 pDevice, int nBpp, bool bMipmapping = true)
virtual void Dump()
virtual void Load(HighColorCache_Data *d)
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