In file apps/mazed/me_cmds.h:

#define CSPAL_DRAFT_BACKGROUND

Indicices into mzDraftEditor's palette

Draft view titlebar buttons command codes
cscmdMz3DView
Add the "3D view" window
cscmdMz3DViewSetup
Setup the "3D view" windows
cscmdMzAbout
Show the "about" dialog box
cscmdMzClearModel
Clear current model
cscmdMzCoordRotate
Rotate coordinate system in active window
cscmdMzCreate2D
Create 2D object
cscmdMzCreate3D
Create 3D object
cscmdMzCreateBox
Create a 3D box
cscmdMzCreateHexagon
Create a hexagonal polygon
cscmdMzCreateLight
Create light source
cscmdMzCreateNgon
Create a polygon with N vertices
cscmdMzCreateOctagon
Create a octagonal polygon
cscmdMzCreatePoly
Create polygon(s)
cscmdMzCreatePolyConnect
Create polygon(s) by selecting each vertex of polygon
cscmdMzCreatePolyQuadStrip
Create a square strip
cscmdMzCreatePolyTriFan
Create a triangle fan
cscmdMzCreatePolyTriStrip
Create a triangle strip
cscmdMzCreatePrism
Create a prism
cscmdMzCreatePyramid
Create a pyramid
cscmdMzCreateRoom
Create new model and set its type to "room"
cscmdMzCreateSector
Create new model and set its type to "room"
cscmdMzCreateSphere
Create a sphere
cscmdMzCreateSprite
Create new model and set its type to "sprite"
cscmdMzCreateSquare
Create a square polygon
cscmdMzCreateThing
Create new model and set its type to "thing"
cscmdMzCreateTorus
Create a torus
cscmdMzCreateTriangle
Create a triangular polygon
cscmdMzCreateVertex
Create a vertex
cscmdMzDeleteModel
Delete current model
cscmdMzDeleteModelFrame
Delete current frame from current model
cscmdMzDeleteSelPolygons
Delete selected polygons
cscmdMzDeleteSelVertices
Delete selected vertices
cscmdMzDeleteVertex
Delete a vertex
cscmdMzDraftChangeNotify
"Draft Editor parameters has been changed" global notification
cscmdMzDraftView
Add the "draft view" window
cscmdMzDraftViewBack
Show backward view
cscmdMzDraftViewBottom
Show bottom view
cscmdMzDraftViewFit
Fit current model into window
cscmdMzDraftViewFront
Show front view
cscmdMzDraftViewLeft
Show left view
cscmdMzDraftViewOrigin
Center origin in window
cscmdMzDraftViewRight
Show right view
cscmdMzDraftViewSetup
Setup the Draft View windows
cscmdMzDraftViewTop
Show top view
cscmdMzInformation
Add the "information" toolbar
cscmdMzInsertModelFrame
Insert a new frame into current model
cscmdMzModelChangeNotify
"Model has been changed" global notification
cscmdMzModelManager
Select the model for editing
cscmdMzModelProperties
Bring up model properties dialog box
cscmdMzModify
Modify selected vertices/polygons
cscmdMzMove
Move selected vertices/polygons
cscmdMzNextModelFrame
Switch to next model frame
cscmdMzOpenModel
Open a model (add it to current world)
cscmdMzOpenWorld
Open a new world file
cscmdMzPolyChg
Change information on a selected polygon
cscmdMzPolyDeselect
Activate polygon deselection mode
cscmdMzPolyDeselectAll
Deselect all polygons
cscmdMzPolyInvert
Activate polygon inversion mode
cscmdMzPolyInvertAll
Invert all polygons
cscmdMzPolySelect
Activate polygon selection mode
cscmdMzPolySelectAll
Select all polygons
cscmdMzPortalDefine
Portal definition
cscmdMzPortalSelect
Automatic portal selection
cscmdMzPrevModelFrame
Switch to previous model frame
cscmdMzRotate
Rotate selected vertices/polygons
cscmdMzSaveModel
Save current model
cscmdMzSaveWorld
Save world file
cscmdMzScale2D
Scale in 2D selected vertices/polygons
cscmdMzScale3D
Scale in 3D selected vertices/polygons
cscmdMzSelect
Select/deselct vertices or polygons
cscmdMzSetupAxis
Setup rotation/scale axis
cscmdMzSlideView
Slide view (panning)
cscmdMzToggleAxis
Toggle coordinate axes
cscmdMzToggleGrid
Toggle grid
cscmdMzToolBox
Add the "tool box" toolbar
cscmdMzVertex
Vertex operations
cscmdMzVertexDeselect
Activate vertex deselection mode
cscmdMzVertexDeselectAll
Deselect all vertices
cscmdMzVertexInvert
Activate vertex inversion mode
cscmdMzVertexInvertAll
Invert all vertices
cscmdMzVertexSelect
Activate vertex selection mode
cscmdMzVertexSelectAll
Select all vertices
cscmdMzWindowCloseAll
Close all windows
cscmdMzWindowLayout1
Switch to 1st window layout
cscmdMzWindowLayout2
Switch to 2nd window layout
cscmdMzWindowLayout3
Switch to 3rd window layout
cscmdMzWindowLayout4
Switch to 4rth window layout
cscmdMzWindowLayoutReset
Reset window layout to default
cscmdMzWindowList
Pop up window list
cscmdMzWindowManager
Add the "window manager" toolbar
cscmdMzZoomInOut
Zoom in / out
cscmdMzZoomToRect
Zoom view to rectangle
cscmdNewWorld
Clear entire world (start a new world)

Documentation

Indicices into mzDraftEditor's palette
cscmdMzAbout
Show the "about" dialog box

cscmdMzWindowList
Pop up window list

cscmdMzToolBox
Add the "tool box" toolbar

cscmdMzWindowManager
Add the "window manager" toolbar

cscmdMzInformation
Add the "information" toolbar

cscmdMzDraftView
Add the "draft view" window

cscmdMzDraftViewSetup
Setup the Draft View windows

cscmdMz3DView
Add the "3D view" window

cscmdMz3DViewSetup
Setup the "3D view" windows

cscmdMzVertex
Vertex operations

cscmdMzCreateVertex
Create a vertex

cscmdMzDeleteVertex
Delete a vertex

cscmdMzDeleteSelVertices
Delete selected vertices

cscmdMzDeleteSelPolygons
Delete selected polygons

cscmdMzPortalDefine
Portal definition

cscmdMzCreate2D
Create 2D object

cscmdMzCreateTriangle
Create a triangular polygon

cscmdMzCreateSquare
Create a square polygon

cscmdMzCreateHexagon
Create a hexagonal polygon

cscmdMzCreateOctagon
Create a octagonal polygon

cscmdMzCreateNgon
Create a polygon with N vertices

cscmdMzCreate3D
Create 3D object

cscmdMzCreateBox
Create a 3D box

cscmdMzCreatePrism
Create a prism

cscmdMzCreatePyramid
Create a pyramid

cscmdMzCreateTorus
Create a torus

cscmdMzCreateSphere
Create a sphere

cscmdMzCreateLight
Create light source

cscmdMzCreatePoly
Create polygon(s)

cscmdMzCreatePolyConnect
Create polygon(s) by selecting each vertex of polygon

cscmdMzCreatePolyTriFan
Create a triangle fan

cscmdMzCreatePolyTriStrip
Create a triangle strip

cscmdMzCreatePolyQuadStrip
Create a square strip

cscmdMzSelect
Select/deselct vertices or polygons

cscmdMzVertexSelect
Activate vertex selection mode

cscmdMzVertexDeselect
Activate vertex deselection mode

cscmdMzVertexInvert
Activate vertex inversion mode

cscmdMzPolySelect
Activate polygon selection mode

cscmdMzPolyDeselect
Activate polygon deselection mode

cscmdMzPolyInvert
Activate polygon inversion mode

cscmdMzPolyChg
Change information on a selected polygon

cscmdMzVertexSelectAll
Select all vertices

cscmdMzVertexDeselectAll
Deselect all vertices

cscmdMzVertexInvertAll
Invert all vertices

cscmdMzPolySelectAll
Select all polygons

cscmdMzPolyDeselectAll
Deselect all polygons

cscmdMzPolyInvertAll
Invert all polygons

cscmdMzPortalSelect
Automatic portal selection

cscmdMzModify
Modify selected vertices/polygons

cscmdMzMove
Move selected vertices/polygons

cscmdMzScale2D
Scale in 2D selected vertices/polygons

cscmdMzScale3D
Scale in 3D selected vertices/polygons

cscmdMzRotate
Rotate selected vertices/polygons

cscmdMzSetupAxis
Setup rotation/scale axis

cscmdMzWindowLayout1
Switch to 1st window layout

cscmdMzWindowLayout2
Switch to 2nd window layout

cscmdMzWindowLayout3
Switch to 3rd window layout

cscmdMzWindowLayout4
Switch to 4rth window layout

cscmdMzWindowCloseAll
Close all windows

cscmdMzWindowLayoutReset
Reset window layout to default

cscmdMzCoordRotate
Rotate coordinate system in active window

cscmdMzZoomInOut
Zoom in / out

cscmdMzToggleGrid
Toggle grid

cscmdMzToggleAxis
Toggle coordinate axes

cscmdMzZoomToRect
Zoom view to rectangle

cscmdMzSlideView
Slide view (panning)

cscmdMzCreateRoom
Create new model and set its type to "room"

cscmdMzCreateSector
Create new model and set its type to "room"

cscmdMzCreateThing
Create new model and set its type to "thing"

cscmdMzCreateSprite
Create new model and set its type to "sprite"

cscmdMzModelProperties
Bring up model properties dialog box

cscmdMzModelManager
Select the model for editing

cscmdMzClearModel
Clear current model

cscmdMzDeleteModel
Delete current model

cscmdMzNextModelFrame
Switch to next model frame

cscmdMzPrevModelFrame
Switch to previous model frame

cscmdMzInsertModelFrame
Insert a new frame into current model

cscmdMzDeleteModelFrame
Delete current frame from current model

cscmdMzModelChangeNotify
"Model has been changed" global notification

cscmdMzDraftChangeNotify
"Draft Editor parameters has been changed" global notification

Draft view titlebar buttons command codes

cscmdMzDraftViewTop
Show top view

cscmdMzDraftViewBottom
Show bottom view

cscmdMzDraftViewLeft
Show left view

cscmdMzDraftViewRight
Show right view

cscmdMzDraftViewFront
Show front view

cscmdMzDraftViewBack
Show backward view

cscmdMzDraftViewFit
Fit current model into window

cscmdMzDraftViewOrigin
Center origin in window

cscmdMzOpenWorld
Open a new world file

cscmdMzSaveWorld
Save world file

cscmdMzOpenModel
Open a model (add it to current world)

cscmdMzSaveModel
Save current model

cscmdNewWorld
Clear entire world (start a new world)

alphabetic index hierarchy of classes


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