class CSLoader The loader for CS worlds
The loader for CS worlds
static int portals_loaded
static int sectors_loaded
static int things_loaded
static csVector3 load_vector(char* buf)
static csPolyPlane* load_polyplane(char* buf, char* name = NULL)
static csCollection* load_collection(char* name, csWorld* world, char* buf)
static csStatLight* load_statlight(char* buf)
static csPolygonSet& ps_process(csPolygonSet& ps, PSLoadInfo& info, int cmd, char* name, char* params)
static void skydome_process(csSector& sector, char* name, char* buf, csTextureHandle* texture)
static csThing* load_sixface(char* name, csWorld* w, char* buf, csTextureList* textures, csSector* sec)
static csThing* load_thing(char* name, csWorld* w, char* buf, csTextureList* textures, csSector* sec)
static csPolygon3D* load_poly3d(char* polyname, csWorld* w, char* buf, csTextureList* textures, csTextureHandle* default_texture, float default_texlen, CLights* default_lightx, csSector* sec, csPolygonSet* parent)
static ImageFile* load_image(char* name, csWorld* w, Archive* ar = NULL)
static void txt_process(csTextureHandle* txt_handle, char* buf)
static csPolygonTemplate* load_ptemplate(char* ptname, char* buf, csTextureList* textures, csTextureHandle* default_texture, float default_texlen, csThingTemplate* parent)
static csThingTemplate* load_thingtpl(char* tname, char* buf, csTextureList* textures)
static csCurveTemplate* load_beziertemplate(char* ptname, char* buf, csTextureList* textures, csTextureHandle* default_texture, float default_texlen, csThingTemplate* parent)
static csThingTemplate* load_sixtpl(char* tname, char* buf, csTextureList* textures)
static csSector* load_room(char* secname, csWorld* w, char* buf, csTextureList* textures)
static csSector* load_sector(char* secname, csWorld* w, char* buf, csTextureList* textures)
static void load_light(char* name, char* buf)
static bool load_library_def(csLibrary* lib, csWorld* w, char* file, csTextureList* textures)
static bool load_library_def(csLibrary* lib, csWorld* w, Archive* ar, char* buf, csTextureList* textures)
static csSoundBufferObject* load_sound(char* name, csWorld* w, Archive* ar)
static bool LoadWorld(csWorld* world, LanguageLayer* layer, char* buf)
static bool LoadWorldFile(csWorld* world, LanguageLayer* layer, char* filename)
static bool LoadTextures(csTextureList* textures, char* buf, csWorld* world, Archive* ar = NULL)
static csLibrary* LoadLibrary(csWorld* world, char* name, char* fname)
static csTextureHandle* LoadTexture(csWorld* world, char* name, char* fname, Archive* ar = NULL)
static bool LoadSounds(csWorld* world, char* buf, Archive* ar = NULL)
static bool LoadSkeleton(csSkeletonLimb* limb, char* buf, bool is_connection)
static bool LoadSpriteTemplate(csSpriteTemplate* stemp, char* buf, csTextureList* textures)
static bool LoadSprite(csSprite3D* spr, csWorld* w, char* buf, csTextureList* textures)
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