Table of Contents
Table of contents
Classes
- CLights
A uniform dynamic light
- csBeing
csCollider is a generic class
- csBezier
A specific curve implementation for Bezier curves
- csBezierTemplate
A specific curve implementation for Bezier curve template
- csBox
A bounding box in 2D space
- csBoxClipper
The csBoxClipper class is able to clip convex polygons to a rectangle
(such as the screen)
- csBspContainer
A container for a bunch of BSP polygons
- csBspNode
A BSP node
- csBspPolygon
This class represents a polygon which can be inserted dynamically
in a BSP tree
- csBspTree
The BSP tree
- csCamera
A camera positioned in the 3D world
- csCBuffer
The CBuffer
- csCBufferLine
A line in the CBuffer
- csClipper
The csClipper class is an abstract parent to all 2D clipping objects
- csCollection
A collection object is for conveniance of the script language
- csCollider
- csColliderPointerObject
A csColliderPointerObject which contains a pointer to a Collider Object
- csColor
A class used to represent a color in RGB space
- csCurve
This is an abstract class for all curves in Crystal Space
- csCurveTemplate
A curve template
- csCurveTesselated
Tesselated curve
- csCurveTriangle
Triangle resulting from a tesselated curve
- csCurveVertex
Vertex resulting from a tesselated curve
- csDataObject
A generic data object
- csDynLight
Class for a dynamic light
- csEngineConfig
Configurator object for the 3D engine
- csFogInfo
Information for vertex based fog
- csFrame
A frame for 3D sprite animation
- csFrustrum
A frustrum
- csFrustrumList
A list of frustrums
- csGouraudShaded
Lighting class for gouraud shaded polygons
- csHaloInformation This is used to keep track of halo information.
- csIdFunc
A static class with static member functions, for manipulating csIdType
- csIdType
A class that represents the dynamic type of an object
- csIntersect2
Some functions to perform various intersection calculations with 2D
line segments
- csIntersect3
Some functions to perform various intersection calculations with 3D
line segments
- csLibrary
A library is a collection of templates and other stuff
- csLight
Superclass of all positional lights
- csLightHitsSprite
A light-hits-sprite structure
- csLightMap
The static and all dynamic lightmaps for one or more mipmap-levels of a polygon
- csLightMapped
Texture class for lightmapped polygons
- csLightPatch
A light patch
- csLightPatchPool
This is an object pool which holds objects of type
csLightPatch
- csLightView
This structure represents all information needed for static lighting
- csLOD
A static class which performs the calculation
of the best order to do the collapsing
- csMath2
Various functions in 2D, such as 2D vector functions
- csMath3
Various assorted 3D mathematical functions
- csMatrix3
A 3x3 matrix
- csNameObject
A csObject which contains a name
- csObject
A generic csObject class
- csObjIterator
An iterator for a node in a csObject tree
- csObjTree
A tree of csObjects, used internally by the csObject class
- csObjVector
csObjVector is a version of csVector which assumes its components
are csBase heirs
- csOrthoTransform
A class which defines a reversible transformation from one coordinate
system to another by maintaining an inverse transformation matrix
- csPlane
A plane in 3D space
- csPObject
A csObject which maintains a reference to the parent csObject
- csPoly2D
The following class represents a general 2D polygon with
a bounding box
- csPoly2DFactory
This factory is responsible for creating csPoly2D objects or subclasses
of csPoly2D
- csPoly2DPool
This is an object pool which holds objects of type
csPolygon2D
- csPoly3D
The following class represents a general 3D polygon
- csPolygon2D
The following class represents a 2D polygon (the 2D coordinates are
perspective corrected coordinates)
- csPolygon2DFactory
Factory to create csPolygon2D objects
- csPolygon2DQueue
A queue for polygon 2D objects to render at a later time
- csPolygon3D
This is our main 3D polygon class
- csPolygonClipper
The csPolygonClipper class can be used for clipping any convex polygon
with any other polygon
- csPolygonInt
This class indicates what methods a class should use in order
to be a 'polygon'
- csPolygonParentInt
The 'interface' class for the parent of a set of polygons
- csPolygonSet
A PolygonSet class is a set of polygons (amazing, isn't it :-)
A PolygonSet describes a set of polygons that form a convex and
(probably) closed hull
- csPolygonTemplate
A csPolygonTemplate is used by a ThingTemplate to describe a
template for a polygon
- csPolygonTextureType
Kind of texturing that is used for a 3D polygon
- csPolyIndexed
The following class represents a general polygon
- csPolyPlane
This class represents a texture plane
- csPolyTexture
This class represents a lighted texture for a polygon
- csPortal
This class represents a portal
- csProgressMeter
The csProgressMeter class displays a simple percentage-style textual
progress meter
- csProgressPulse
The csProgressPulse class provides a simple twirling textual cursor built
out of the characters '-', '\', '|', and '/'
- csRect
Rectangle class: simple class for manipulating 2D rectangles
- csRegion
A region describes a place where you can be :-)
It is used as a superclass for csSectors and Landscape
regions
- csRenderView
This structure represents all information needed for drawing
a scene
- csReversibleTransform
A class which defines a reversible transformation from one coordinate
system to another by maintaining an inverse transformation matrix
- csRGBLightMap
A small class encapsulating an RGB lightmap
- csSector
A sector is a convex hull of polygons
- csShadowFrustrum
This class is a csFrustrum especially used for the lighting calculations
- csShadowMap
This is a shadow-map for a pseudo-dynamic light
- csSkeleton
The base skeleton class (or the 'body')
- csSkeletonConnection
A connection
- csSkeletonConnectionState
A connection (state version, see csSkeletonState for more information)
- csSkeletonLimb
A limb in a skeletal system
- csSkeletonLimbState
A limb in a skeletal system (state version, see csSkeletonState for
more information)
- csSkeletonState
Skeleton state
- csSprite2D
This class is a abstraction for simple 2D sprites
- csSprite3D
A 3D sprite based on a triangle mesh with a single texture
- csSpriteAction
A Action frameset for a 3D sprite animation
- csSpriteTemplate
A 3D sprite based on a triangle mesh with a single texture
- csSquaredDist
Some functions to perform squared distance calculations
- csStatLight
Class for a static light
- csTextureHandle
csTextureHandle represents a texture and its link
to the ITextureHandle as returned by ITextureManager
- csTextureList
This class maintains all named textures and their
corresponding handles
- csThing
A Thing is a polygonset just like a csSector
- csThingTemplate
This class represents a template for a Thing
- csTransform
A class which defines a transformation from one coordinate system to
another
- csTransformationManager
The transformation manager is responsible for maintaining all vertex
arrays of camera space coordinates for things, sectors,
- csTransformedSet
Every entity that is interested in having a set of transformed
camera vertices has to maintain an instance of this object
- csTriangleMesh
A mesh of triangles
- csTriangleVertex
The representation of a vertex in a triangle mesh
- csTriangleVertices
A class which holds vertices and connectivity information for a triangle
mesh
- csVector2
A 2D vector
- csVector3
A 3D vector
- csVector3Array
This is actually the same class as csPoly3D
- csVertexArray
An array of vertices
- csView
The csView class encapsulates the top-level Crystal Space
renderer interface
- csWfColor
A color for an object in a WireFrame
- csWfLine
Line in a WireFrame
- csWfObject
Object in a WireFrame
- csWfPolygon
A polygon in a WireFrame
- csWfVertex
Vertex in a WireFrame
- csWireFrame
A WireFrame is a set of lines, vertices and polygons in 3D
- csWireFrameCam
A WireFrame associated with a camera
- csWorld
The world! This class basicly represents the 3D engine
- csXRotMatrix3 An instance of csMatrix3 that is initialized as a rotation about X
- csYRotMatrix3 An instance of csMatrix3 that is initialized as a rotation about Y
- csZRotMatrix3 An instance of csMatrix3 that is initialized as a rotation about Z
- Dumper
This class knows how to dump debug information about several
other classes
- Stats
Class containing statistics information for
the renderer
- TextureTrans
This is a static class which encapsulates a few functions
that can transform texture information into a texture matrix/vector
Functions, Macros
Variables
Macros
- CALLBACK_POLYGON
Flags for the callbacks called via csWorld::DrawFunc() or
csLight::LightingFunc()
- CS_BOUNDINGBOX_MAXVALUE
The maximum value that a coordinate in the bounding box can use
- CS_ENTITY_CONVEX
If CS_ENTITY_CONVEX is set then this entity is convex (what did
you expect :-)
This means the 3D engine can do various optimizations
- CS_ENTITY_MOVEABLE
If CS_ENTITY_MOVEABLE is set then this entity can move
- CS_LIGHT_HALO
If CS_LIGHT_HALO is set for a light then the light generates an additional halo
- CS_LIGHT_THINGSHADOWS
If CS_LIGHT_THINGSHADOWS is set for a light then things will also
cast shadows
- CS_NLIGHT_DYNAMIC
Flag for GetNearbyLights()
- CS_NLIGHT_NEARBYSECTORS
Flag for GetNearbyLights()
- CS_NLIGHT_SHADOWS
Flag for GetNearbyLights()
- CS_NLIGHT_STATIC
Flag for GetNearbyLights()
- CS_POLY_FLATSHADING
If CS_POLY_FLATSHADING is set for a polygon then the polygon will not
be texture mapped but instead it will be flat shaded (possibly with gouraud)
- CS_POLY_LIGHTING
If CS_POLY_LIGHTING is set for a polygon then the polygon will be lit
- CS_POLY_MIPMAP
If CS_POLY_MIPMAP is set for a polygon then mipmapping will be used
- CSOBJTYPE
Function declarations for a psuedoRTTI class
- CSOBJTYPE_IMPL
The function implementations for a psuedoRTTI class
- DEFAULT_SUBTEX_SIZE The default sub-texture size.
- H_MARGIN
Define a small (3 pixels) margin at the bottom and top of
the texture
- type
This defines the parameters for the particular light states
Enums, Unions, Structs
hierarchy of classes
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(c)opyright by Malte Zöckler, Roland Wunderling
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