class csTriangleMesh A mesh of triangles
| | AddTriangle (int a, int b, int c) Add a triangle to the mesh. |
| | Clear () Clear the mesh of triangles. |
| | csTriangleMesh (const csTriangleMesh& mesh) |
| | csTriangleMesh () |
| | GetNumTriangles () Query the number of triangles. |
| | GetTriangles () Query the array of triangles. |
| | Reset () Reset the mesh of triangles (don't deallocate the internal structures yet). |
| | ~csTriangleMesh () |
| | triangles The triangles. |
A mesh of triangles. Note that a mesh of triangles is only valid if used in combination with a vertex or edge table. Every triangle is then a set of three indices in that table.
csTriangleMesh()
csTriangleMesh(const csTriangleMesh& mesh)
~csTriangleMesh()
void AddTriangle(int a, int b, int c)
csTriangle* GetTriangles()
int GetNumTriangles()
void Clear()
void Reset()
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