class csTransformedSet Every entity that is interested in having a set of transformed camera vertices has to maintain an instance of this object
| | CheckUpdate () Same as Update() but a bit more loose |
| | csTransformedSet () Constructor. |
| | csTransformedSet (csTransformationManager* manager) Constructor. |
| | GetVertexArray () Get the current vertex array |
| | SetTransformationManager (csTransformationManager* manager) Set the transformation manager (required). |
| | Transform (csVector3* wor_verts, int num_vertices, const csTransform& w2c) Transform (if needed) |
| | Translate (csVector3* wor_verts, int num_vertices, const csVector3& trans) Translate (if needed) |
| | Update () Check and update the vertex array if needed |
| | ~csTransformedSet () Destructor. |
| | current_array The current verex array. |
| | last_cookie Last cookie used by this set |
| | tr_manager The transformation manager. |
| | vertex_arrays The vertex array set. |
Every entity that is interested in having a set of transformed camera vertices has to maintain an instance of this object. It communicates with the transformation manager.
csTranCookie last_cookie
csVertexArray* vertex_arrays
csVertexArray* current_array
csTransformedSet()
csTransformedSet(csTransformationManager* manager)
~csTransformedSet()
void SetTransformationManager(csTransformationManager* manager)
csVertexArray* GetVertexArray()
void Update()
void CheckUpdate()
void Transform(csVector3* wor_verts, int num_vertices, const csTransform& w2c)
void Translate(csVector3* wor_verts, int num_vertices, const csVector3& trans)
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