class csTextureHandle : public csObject csTextureHandle represents a texture and its link to the ITextureHandle as returned by ITextureManager
| | for_2d On texture registration: register for 2D operations? |
| | for_3d On texture registration: register for 3D operations? |
| | ifile The corresponding ImageFile. |
| | txt_handle The handle as returned by ITextureManager. |
csTextureHandle represents a texture and its link to the ITextureHandle as returned by ITextureManager
ITextureHandle* txt_handle
bool for_2d
bool for_3d
csTextureHandle(ImageFile* image)
virtual ~csTextureHandle()
ITextureHandle* GetTextureHandle()
void SetTextureHandle(ITextureHandle* h)
ImageFile* GetImageFile()
void SetTransparent(int red, int green, int blue)
this page has been generated automatically by doc++
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de