class csSkeletonState : public csSkeletonLimbState Skeleton state
| | ComputeBoundingBox (const csTransform& tr, csVector3& bbox_min, csVector3& bbox_max) Calculate the real bounding box for the given state. |
| | ~csSkeletonState () Destructor. |
| | csSkeletonState () Create an empty skeleton |
Skeleton state. This class is the runtime version of a skeleton. The csSkeleton classes are used in a template. They contain a static description of the skeleton code. There is at most one csSkeleton for every csSpriteTemplate. This structure is the run-time version. There is one csSkeletonState for every csSprite3D which uses a skeleton.
virtual ~csSkeletonState()
virtual void ComputeBoundingBox(const csTransform& tr, csVector3& bbox_min, csVector3& bbox_max)
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