class csSkeletonConnectionState : public csSkeletonLimbState A connection (state version, see csSkeletonState for more information)
| | ComputeBoundingBox (const csTransform& tr, csVector3& bbox_min, csVector3& bbox_max) Calculate the real bounding box for the given state. |
| | GetTransformation () Get the transformation. |
| | SetTransformation (csTransform& tr) Set the transformation. |
| | Transform (const csTransform& tr, csFrame* source, csVector3* dest) Transform the vertices in the given frame to the destination frame. |
| | ~csSkeletonConnectionState () Destructor. |
| | csSkeletonConnectionState () Create an empty limb with an identity transformation (protected constructor). |
| | trans A transformation with respect to the parent limb. |
A connection (state version, see csSkeletonState for more information). This is basicly a transformation with a limb that is controlled by the transformation.
csSkeletonConnectionState()
virtual ~csSkeletonConnectionState()
virtual void Transform(const csTransform& tr, csFrame* source, csVector3* dest)
virtual void ComputeBoundingBox(const csTransform& tr, csVector3& bbox_min, csVector3& bbox_max)
void SetTransformation(csTransform& tr)
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