class csSkeletonConnection : public csSkeletonLimb A connection
| | CreateState () Create a csSkeletonState from this csSkeleton. |
| | csSkeletonConnection (csTransform& tr) Create an empty limb with the given transformation. |
| | csSkeletonConnection () Create an empty limb with an identity transformation. |
| | GetTransformation () Get the transformation. |
| | SetTransformation (csTransform& tr) Set the transformation. |
| | ~csSkeletonConnection () Destructor. |
| | trans A transformation with respect to the parent limb. |
A connection. This is basicly a transformation with a limb that is controlled by the transformation.
csSkeletonConnection()
csSkeletonConnection(csTransform& tr)
virtual ~csSkeletonConnection()
void SetTransformation(csTransform& tr)
csTransform& GetTransformation()
virtual csSkeletonLimbState* CreateState()
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