class csShadowMap This is a shadow-map for a pseudo-dynamic light
| | csLightMap |
| | csPolyTexture |
| | light The pseudo-dynamic light |
| | Alloc (csLight* light, int w, int h, int lms) |
| | CopyLightMap (csShadowMap* source, int size) |
| | csShadowMap () |
| | GetShadowMap () |
| | MipmapLightMap (int w, int h, int lms, csShadowMap* source, int w2, int h2, int lms2) |
| | ~csShadowMap () |
This is a shadow-map for a pseudo-dynamic light
friend class csPolyTexture
csLight* light
csShadowMap()
virtual ~csShadowMap()
unsigned char* GetShadowMap()
void Alloc(csLight* light, int w, int h, int lms)
void MipmapLightMap(int w, int h, int lms, csShadowMap* source, int w2, int h2, int lms2)
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