class csOrthoTransform : public csReversibleTransform A class which defines a reversible transformation from one coordinate system to another by maintaining an inverse transformation matrix
| | csOrthoTransform (const csTransform& t) Initialize with the given transformation |
| | csOrthoTransform () Initialize with the identity transformation |
| | csOrthoTransform (const csMatrix3& o2t, const csVector3& pos) Initialize with the given transformation |
| | SetO2T (const csMatrix3& m) Set 'other' to 'this' transformation matrix |
| | SetT2O (const csMatrix3& m) Set 'this' to 'other' transformation matrix |
A class which defines a reversible transformation from one coordinate system to another by maintaining an inverse transformation matrix. This is a variant which only works on orthonormal transformations (like the camera transformation) and is consequently much more optimal.
csOrthoTransform(const csMatrix3& o2t, const csVector3& pos)
csOrthoTransform(const csTransform& t)
virtual void SetO2T(const csMatrix3& m)
virtual void SetT2O(const csMatrix3& m)
this page has been generated automatically by doc++
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de