class csLightMapped : public csPolygonTextureType Texture class for lightmapped polygons
| | GetLightMap () Get the lightmap belonging with this polygon |
| | GetPolyTex (int mipmap) Get the polytexture (lighted texture) with a given mipmap level (0, 1, 2 or 3) |
| | GetTextureType () Return a type for the kind of texturing used. |
| | SetUniformDynLight (CLights* l) Set the uniform dynamic light |
| | Setup (csPolygon3D* poly3d, csTextureHandle* txtMM) Setup for the given polygon and texture. |
| | lightmap The light-map for this polygon. |
| | lightmap1 The light-map for this polygon (mipmap level 1) |
| | lightmap2 The light-map for this polygon (mipmap level 2) |
| | lightmap3 The light-map for this polygon (mipmap level 3) |
| | lightmap_up_to_date This bool indicates if the lightmap is up-to-date (read from the cache) |
| | tex The textures and lightmaps for the four mipmap levels |
| | tex1 A mipmapped texture: one step further. |
| | tex2 A mipmapped texture: two steps further. |
| | tex3 A mipmapped texture: three steps further. |
| | theDynLight A uniform dynamic light for this poly |
| | csLightMapped () Constructor. |
| | ~csLightMapped () Destructor. |
Texture class for lightmapped polygons
csPolyTexture* tex1
csPolyTexture* tex2
csPolyTexture* tex3
csLightMap* lightmap
csLightMap* lightmap1
csLightMap* lightmap2
csLightMap* lightmap3
bool lightmap_up_to_date
CLights* theDynLight
csLightMapped()
virtual ~csLightMapped()
void Setup(csPolygon3D* poly3d, csTextureHandle* txtMM)
virtual int GetTextureType()
csPolyTexture* GetPolyTex(int mipmap)
csLightMap* GetLightMap()
void SetUniformDynLight(CLights* l)
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