class csLightHitsSprite A light-hits-sprite structure
| | csLightHitsSprite () Create a new csLightHitsSprite |
| | GetLight () Get the light that this belongs too |
| | GetNextLight () Get next as seen from the standpoint of the light |
| | GetNextSprite () Get next as seen from the standpoint of the sprite |
| | GetSprite () Get the sprite that this belongs too |
| | ~csLightHitsSprite () Unlink this structure from the sprite and the light and then destroy |
| | light Light that this originates from. |
| | sprite Sprite that this is for. |
A light-hits-sprite structure. This is basicly a structure which indicates that some sprite is hit by a dynamic light. There is a list of these structures in every sprite (all dynamic lights hitting a sprite will give rise to a seperate lights-hits-sprite) and there is a list of these structures in every dynamic light (representing all sprites that are hit by that particular light).
csDynLight* light
csLightHitsSprite()
~csLightHitsSprite()
csSprite3D* GetSprite()
csDynLight* GetLight()
csLightHitsSprite* GetNextSprite()
csLightHitsSprite* GetNextLight()
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