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#define CS_ENTITY_MOVEABLE

If CS_ENTITY_MOVEABLE is set then this entity can move

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If CS_ENTITY_MOVEABLE is set then this entity can move. This is used by several optimizations in the 3D Engine. If the Engine knows that a Thing cannot move it can put it's polygons in a BSP tree for example. This flag is false by default (it is assumed that most Things will not move).

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