Squawk Crystal Space Application Version 11

WHAT IT'S ABOUT:

I'm making a multiplayer action role-playing game.
Currently this application just tests a few ideas:
 - multiple views for split-screen play
 - sky box environment map

KNOWN BUGS:

Mapping 24 bit color images to 8 bit palettes is
currently VERY slow in Crystal Space, so there will
be a very long delay unless 32 bit color is used.

Each view rotates around the center of the screen
instead of the center of the view itself.  Also,
the feild-of-view is split between the views.

CONTROLS:

general:

Esc       exit program
Spacebar  link/unlink views

upper left view:

up arrow     tilt camera up
down arrow   tilt camera down
left arrow   turn camera left
right arrow  turn camera right

upper right view:

w  tilt camera up
s  tilt camera down
a  turn camera left
d  turn camera right

lower left view:

p  tilt camera up
;  tilt camera down
l  turn camera left
'  turn camera right

lower right view:

y  tilt camera up
h  tilt camera down
g  turn camera left
j  turn camera right

