                      ---------------------------------
                             NES/Famicom FOREVER 
                       NES/Famicom Emulator fwNES 0.20b 
                            Based On CYS's hacking 
                      Main Emu Core by FanWen Yang 1998/5/12
                            Sound Core by Shu Kondo
                                 DOS Version
                      ---------------------------------

-----------------------------
 What is a NES or a Famicom?
-----------------------------

	In the mid to late 80s, there was a popular television video game console
known as the Nintendo Entertainment System. In Japan, this revolutionary system
was known as the Famicom (short for Family Computer). It is an 8-bit machine, using
a 6502 CPU, much like the old Apple ][. The rest of the hardware includes a
Picture Processing Unit (PPU) and a sound chip producing 5 channel sound (2 channels
for square waves, 1 traingle wave, 1 noise channel and 1 PCM sound channel). It 
contains 1K of RAM and 4K of VRAM. In Japan, an addon knwon as the Famicom Disk
System (FDS) was released. The FDS used 3" floppy disks instead of the standard
cartridges and its hardware enhanced sound quality, adding two sound channels.
Nintendo also released peripheral devices such as the Zapper (light gun) and the
Power Pad.

----------------------
 What is an Emulator?
----------------------            
        
	An emulator is a program that makes one machine act like another machine... in 
this case, giving the PC all the information it needs to mimic the original NES/FC console.

--------------------
 Why write fwNES98?
--------------------
	The author of this emulator has very fond memories of growing up with his 
Famicom, and there is no complete Famicom emulator. Therefore he decided to write his own
Famicom/NES emulator. 

 What is fwNES98's Goal?
-------------------------
	Full emulation of NES/Famicom hardware, memory mappers, and sound channels. If 
possible, the author will add FDS support.

---------------------------------
 What is fwNES98 current status?
---------------------------------
*Famicom/NES itself 

1. 6502 (Using Marat's M6502 core and Neil's N6502 core and Shu Kondo S6502)
2. PPU Registers almost fully emulated
3. Full Sound Channel (DPCM included)

*mappers supported: (fwnes follows the interNES .NES .NEZ file standard plus 
                       fwNES98's own set of extended mappers)

Byte    Context
-------------------------------------------------------------------------
0-3       String  "NES^Z"
4         Number of 16K Program Data Block
5         Number of 8K Chr Data Block
6         bit 0     1 Vertical Mirroring, 0 Horzontal Mirroring
          bit 1     1 Battey Backup ($6000-$7FFF)
          bit 2     1 Trainer on ($7000-$71FF
       (*)bit 3     4 Screen Buffer ($2000-$2FFF)
          in some mapper #70 #78 this bit is used as Toggle HV/PG
          bit 4-7   mapper number low 4 bit 
7         bit 4-7   mapper number high 4 bit 
8-15      Reserved
16-...    Trainer ->Program Block ->Chr Block
EOF

-------------------------------------------------------------------------

 Mapper Number           Chipset Name                    Example Games using particular Mapper

 iNES mapper 0           32kb ROM/8k VROM                Super Mario Bros, Mario Bros, Clu Clu Land
 iNES mapper 1           Nintendo MMC1                   Kid Niki, Dragon Warrior 3-4, Mega Man 2 
 iNES mapper 2           UNROM (ROM switch)              Castlevania, Life Force, Skate or Die 
 iNES mapper 3           CNROM (VROM switch)             Gradius, Paperboy, Q-Bert 
 iNES mapper 4           Nintendo MMC3                   SMB3, Contra Force, Crystalis
 iNES mapper 5           MMC5                            Castlevania 3, Metal Slader Glory, 
                                                         many Koei games
 iNES mapper 7           AOROM (32kb ROM Switch) Wizards and Warriors, Solstice, Cobra Triangle
 iNES mapper 8           FFE F3xxx series                Doraemon Kaitakuhen
 iNES mapper 9           Nintendo MMC2                   Punch-Out
 iNES mapper 10          Nintendo MMC4                   Punch-Out Syouhinban, Fire Emblem, Family War
 iNES mapper 11          Colour Dreams                   Pesterminator, Bible Adventures, Crystal Mines
 iNES mapper 15          100-in-1 chip                   100-in-1 Contra Function 16, Crazy Climber, 
                                                         Mobile Suit Gundam Z
 iNES mapper 16          Bandai chip                     Dragon Ball Z series, SD Gundam Night 
                                                         Gundam Story 1-3
 iNES mapper 17          FFE F8xxx                       Dynamite Batman 2, Parodius, Dragon Ball Z 3
                                                         FamiJump 2 ..etc  
 iNES mapper 18          Jaleco SS8806                   Jaleco Pro Baseball '90
 iNES mapper 19          Namcot 106                      Final Lap, Family Stadium '90, Splatterhouse
 iNES mapper 21          Konami VRC4 2A                  Ganbare Goemon Gaiden 2, Wai Wai World 2
 iNES mapper 22          Konami VRC4 1B                  Twinbee 3
 iNES mapper 23          Konami VRC2b                    Wai Wai World, Getsufuu Maden
 iNES mapper 24          Konami VRC6                     Akumajo Dracula 3, Mouryou Senki Madara
 iNES mapper 25          Konami VRC4                     Gradius 2, Ganbare Goemon Gaiden
fwNES mapper 26          Konami VRC6V                    Madara,EsperDream  
 iNES mapper 32          Irem G101                       Image Fight (J), Parman
 iNES mapper 33          Taito TC0190/TC0350             Power Blazer, Pon Poko Pon
 iNES mapper 34          Nina 1                          Impossible Mission 2, Deadly Towers, AVE games
fwNES mapper 48          Tatio TC190V                    FlintStone
fwNES mapper 64          Tengen Rambo-1                  Klax, Shinobi, Skull and Crossbones
fwNES mapper 65          Irem H3001                      Daiku No Gensan, Parman 2
fwNES mapper 66          74161/32                        Dragonball, Bio Sensi Dan,YoKaiClub
fwNES mapper 67          Sunsoft Mapper 3                FantasyZone2J
fwNES mapper 68          Sunsoft Mapper 4                Afterburner 2J
fwNES mapper 69          Sunsoft Mapper 5                Batman: Return of the Joker, Batman (J)
fwNES mapper 70          74161/32                        KamenRiderClub.Saint Seiya,PocketZarus
fwNES mapper 71          Camerica Mapper                 FireHwak
fwNES mapper 72          Jaleco Early Mapper #0          Jaleco TennisJ,PinBallQuestJ,MoeProJudo
fwNES mapper 74          Taiwan MMC3 -Varient Mapper#0   KidNiKi3J(hacked)
fwNES mapper 75          Jaleco Mapper SS8805/KonamiVRC1 Jaleco BasketBall 2by2 J Ganbare Goemon1J
fwNES mapper 76          Namco 109                       MegamiTenshi1J
fwNES mapper 77          Irem   Early Mapper #0          NaporeonSenki,HolyDrive
fwNES mapper 78          74161/32                        CosmosCarrier.
fwNES mapper 79          AmericanVideoEntertainment      F15Citywar,Trolls  
fwNES mapper 80          Tatio X-005                     Demon Sword (J)
fwNES mapper 81          Tatio C075                      ???????? 
fwNES mapper 82          Tatio X1-17                     ????????
fwNES mapper 83          Cony Mapper                     Garou Densetu Special 
fwNES mapper 84          Pasofami mapper                 .500 and .MOD games
fwNES mapper 85          Konami VRC 7                    TinyToonAdv2J,Lagrange Point
fwNES mapper 86          Jaleco Early Mapper #2          MoeProBaseball
fwNES mapper 87          74161/32                        HyperSportMT                    
fwNES mapper 88          Namco 118                       DevilManJ
fwNES mapper 89          SunSoft Early Mapper            MitoKoumon
fwNES mapper 90          HK-TK2                          Tekken2
fwNES mapper 91          HK-SF3                          StreetFighter3
fwNES mapper 92          Jaleco Early Mapper #1          MoeProSoccer,MoeProBaseball88
fwNES mapper 100         MMC3/Nestice/Trainer/Buugy Mode Used in hacked roms !!

*the emulator itself supports:

7 screen modes:
    320x200 
    256x240 
    256x224 
    256x256 
    256x256 with scanlines 
    288x224 
    288x224 with scanlines

2 joystick options
    2 button standard
    4 button Gravis

1 sound choice
   All sound Device SEAL Lib Support !
   (Digital Sound)

-----------------------------------------------------
 What are the minimum system requirements for fwNES?
-----------------------------------------------------

this does not mean for 100% performance.. 

 PC   : IBM Compatible PC
 CPU  : 586 (AMD, INTEL, CYRIX) 133+ Recommand
 RAM  : 16 MB
 OS   : DOS 6.22 or Win95 DOS Box 
 
------------------------------------------
 What are fwNES98's command line options?
------------------------------------------


 -m6502              - Use Marat6502 Core Good But Slow (default)
 -s6502              - Use ShuKondo6502 Core ,Cool! 
 -delay     <number> - Use it For Fast 586 or Pentium II 
 -cycle     <number> - Number of CPU Cycles Per Scanline <114>
 -frameskip <frame>  - Number of Frame Skip When Update Screen <2>
 -vbline    <lines>  - How many scanlines during VBLANKING  [15]
 -irqad     <number> - Adjust IRQ for Various Mapper, Auto(default)
                       Details later in this file
 -irqad2    <number> - Adjust IRQ for Konami Mappers  Auto(default)
 -vgamode <mode>
         0: 320x200            1:256x240            2:256x224 (default)
         3: 256x256            4:256x256-scanline   5:288x224
         6: 288x224-scanline  

 -vsyncon            -Sync the VGA when drawing to screen
 -vsyncoff           -TurnOff  
 -noticker           -TurnOff Sound Ticker&FPS Moniter!
 -palette <mode>
         0: iNES's Palette  1: PasoFami's Palette  2: Loopy's Palette (default)
 -sound   <mode>  - Sound Mode
                       0: Off , 1: SB 2: SB AWE 3: PAS 4:UltraSound Max
                       5: UltraSound 6:Windows Sound System 7:Ensoniq SoundScape
                       8: Auto delete (default)
                                                     
 -joy4               - Use 4 Buttom GamePad (Gravis GamePad)
 -joy2               - Use Standard JoyStick
 -nojoy              - don't use joystick

 -k_a  <scancode>              - customize key for Button A 
 -k_b  <scancode>              - customize key for Button B 
 -k_start <scancode>           - customize key for Button Start
 -k_select <scancode>          - customize key for Button Select 
 -k_up  <scancode>             - customize key for Up 
 -k_down  <scancode>           - customize key for Down
 -k_right <scancode>           - customize key for Right
 -k_left <scancode>            - customize key for Left


 Key                Scancode
 ------------------------------
 KEY_ESC               1
 KEY_1                 2
 KEY_2                 3
 KEY_3                 4
 KEY_4                 5
 KEY_5                 6
 KEY_6                 7
 KEY_7                 8
 KEY_8                 9
 KEY_9                 10
 KEY_0                 11
 KEY_MINUS             12
 KEY_EQUALS            13
 KEY_BACKSPACE         14
 KEY_TAB               15
 KEY_Q                 16
 KEY_W                 17
 KEY_E                 18
 KEY_R                 19
 KEY_T                 20
 KEY_Y                 21
 KEY_U                 22
 KEY_I                 23
 KEY_O                 24
 KEY_P                 25
 KEY_OPENBRACE         26
 KEY_CLOSEBRACE        27
 KEY_ENTER             28
 KEY_CONTROL           29
 KEY_LCONTROL          29
 KEY_A                 30
 KEY_S                 31
 KEY_D                 32
 KEY_F                 33
 KEY_G                 34
 KEY_H                 35
 KEY_J                 36
 KEY_K                 37
 KEY_L                 38
 KEY_COLON             39
 KEY_QUOTE             40
 KEY_TILDE             41
 KEY_LSHIFT            42
 KEY_BACKSLASH         43
 KEY_Z                 44
 KEY_X                 45
 KEY_C                 46
 KEY_V                 47
 KEY_B                 48
 KEY_N                 49
 KEY_M                 50
 KEY_COMMA             51
 KEY_STOP              52
 KEY_SLASH             53
 KEY_RSHIFT            54
 KEY_ASTERISK          55
 KEY_ALT               56
 KEY_SPACE             57
 KEY_CAPSLOCK          58
 KEY_F1                59
 KEY_F2                60
 KEY_F3                61
 KEY_F4                62
 KEY_F5                63
 KEY_F6                64
 KEY_F7                65
 KEY_F8                66
 KEY_F9                67
 KEY_F10               68
 KEY_NUMLOCK           69
 KEY_SCRLOCK           70
 KEY_HOME              71
 KEY_UP                72
 KEY_PGUP              73
 KEY_MINUS_PAD         74
 KEY_LEFT              75
 KEY_5_PAD             76
 KEY_RIGHT             77
 KEY_PLUS_PAD          78
 KEY_END               79
 KEY_DOWN              80
 KEY_PGDN              81
 KEY_INSERT            82
 KEY_DEL               83
 KEY_PRTSCR            84
 KEY_F11               87
 KEY_F12               88
 KEY_LWIN              91
 KEY_RWIN              92
 KEY_MENU              93
 KEY_PAD               100
 KEY_RCONTROL          120
 KEY_ALTGR             121
 KEY_SLASH2            122
 KEY_PAUSE             123

  Default Key Mapping :

  <Space>       - Button A
  <LeftControl> - Button B
  <Tab>         - Button Select
  <Enter>       - Button Start
  <Right-Arrow> - Right
  <Left -Arror> - Left
  <Up   -Arrow] - Up
  <Down -Arrow> - Down
  <0>-<9>       - RealTimeSave/Load Slot Selector !
  <F1>          - RealTimeSave *.RT?
  <F2>          - RealTimeLoad *.RT?
  <F3>          - SoftReset (as Reset Button on a NES/Famicom)
  <F4>          - CoolReset (as Power On/Off on a NES/Famicom)
  <F7>          - FrameSkip Increase
  <F8>          - FrameSkip Decrease
  <F9>          - Delay Increase ( For Faster Machine )
  <F10>         - Delay Decrease ( For Faster Machine )
  <F11>         - Enter Debugger 
  <F12>         - Save Screen into .PCX
  </>           - Switch VGAMODE
  <Esc>         - Enter GUI
  <End>         - Exit to OS

--------------------------------------
How to use GUI ?
--------------------------------------

When you press "ESC" then a simple GUI will popup.

Key Mapping for GUI :

ESC        -Cancel ,Exit ...etc
Enter      -Accept ,Select ...etc
PageDown   -Faster scrolling down in filebox
PageUp     -Faster scrolling up in filebox
Up-Arror   -move up
Down-Arrow -move down
F12        -Save into .PCX

GUI Menu :

 GUI                Description      Nomal Function Key-equivment
-------------------------------------------------------------------
Resume to Game  :  Return to Game  
SoftReset       :  emulate reset-button                F3
HardRest        :  emulate power-on switch             F4
Load New File   :  Load a new game 
Load RTS        :  Load RTS file                       F2
Save RTS        :  Save RTS file                       F1   
Debugger        :  Enter a simple Debugger             F11
About           :  About the fwNES 
Settings        :  Change Settings
Exit            :  Quit and Exit to OS                 End 

--------------------------------------
How to use debugger  (Expert Only )
--------------------------------------

Command:
?                              Show This Help
@                              Toggle Real CPU Mode
#                              Toggle Real CPU + PPU Mode
*(not yet)                     Toggle Edit Mode
I                              Show 6502 INT Vector
S                              Dump Sprite Ram
N                              Show Cart Infos
V                              Show 6502 Regs
T                              Show Current Pallete Color
U                              Show PPU Regs
F                              Show Current Screen
<addr>D                        Disassembly at <addr>
<addr>M                        Memory Dump at <addr>
<addr>: <date1> <date2> ..     Modify at <addr> with <data>
<ssss>.<eeee>/ <date> <data>   Serach pattern from ssss to eeee
<ssss>.<eeee>W <filename>      Write to a file from ssss to eeee
<addr>R <filename>             Read from a from ,put at addr
<ssss>.<eeee>Z <date>          Fill <date> from ssss to eeee
<addr>G    [M6502 Only]        Continue from addr
C          [M6502 Only]        Coutinue without break
<addr>B    [M6502 Only]        Break at addr
<offset>O  [M6502 Only]        Break at PC + offset
Q                              Exit to Emulator

!!!!Notice!!!!!!!!!!!!!

Real CPU Mode mean mapping 64K 6502 Space into 0-FFFF
Real CPU + PPU Mode mean mapping 0-3fff VRAM and 4000-FFFF 6502 Space into 0-FFFF
Edit Mode mean mapping PRG+CHR into 0-XXXXX ,xxxxx depend on size of PRG+CHR

--------------------------------------
 What are fwNES's current known bugs?
--------------------------------------

     1. PPU emulation not perfect
     2. Pallette Bugs/background & sprite prorities
     3. mapper 6/Namco/MMC5/ not fully supported.        
     4. HitFlag and Split handling Buggy
     5. No Gravis Grip Supported .
     6. Will crash some computers :P (i don't think so really)
     7. Unknown

-----------------------------     
 Frequently Asked Questions
-----------------------------

0.20 Version

   1. Q:Can i re-define key for Button A ?
      A:Sure in 0.20 ,you can define your own key for A,B,Select,Start,Up,Down,Left,Right!
        you can use command line option ,or under GUI,it will be save into .INI automatically !

   2. Q:My roms can't work with the mapper you assigned !!
      A:No way ,if you have  well dump,no trained ,raw roms,it should work well !

   3. Q:i hear rumor ,fwNES will support FDS in 0.20 ? but i don't know how to use it !
      A:Not yet,althought fwNES did add some FDS register into it !

   4. Q:Konami Game Work well in fwNES yet ?
      A:Sure,fwNES 0.20's key feature is a solution for All Konami Games,
        Konami VRC 1 - 7,but you may need to use -vbline to adjust some each game or not !!!
        Some Game only work on Shu 's S6502 well .so you must try yourself !!

   5. Q:i used to use fwNES 0.15 ,and my favorite game can't work with 0.20 !!
      A:Send your title name and bug report to me ! i will fix it ASAP .

   6. Q: Does mapper #90 ,#91 really supported and those title exist ?
      A: yeah . those carts are made in HK or TW or China.

   7. Q:some game work worse than 0.15 ,like Castle Vania 1
      A:most US/NES games use -vbline 16 is okay .
        most JP/Famicom use -vbline 24 is okay .
        you can check it yourself .and vbline is a powerful option for fwNES.
        correct value for a game, will let you enjoy it more !

   8. Q:it seem some bug in GUI?     
      A: yeah ..maybe ...i strong recommand you use commandline  to load games ,
         or use a front-end until fwNES's GUI free of bugs !

0.15 Version

   1. Q: How can i use RealTime Save/Load function ?
      A: press "F1"to save current game ,press "F2" load saved games.

   2. Q: I want save more current game ,can i ?
      A: YES.sure,you just press 0 to 9 to switch current slot .
         default slot is 0 when starting fwNES .
         *.RT0 -> *.RT9

   3. Q: Oh.I like the gameplay screen ,can i save it ?
      A: Yes,you can press "F12" to dump SCREEN into .PCX .
         Rules is that: 
              if you play fwnes.NES ,it will auto save .PCX
              into fwnes01.pcx,fwnes02.pcx .....so on.  
   4. Q: Why you have so many 6502 Core within fwNES ?
      A: bcos .each 6502 has its disadvtage and advantages.!
         Marat 6502 Core is good but SLOW !
         Neil  6502 Core is fast but buggy!
         ShuKondo 6502 Core is the one i perfer :)

         A Tip :
         try fwnes98 ff2j.nes -s6502  -vbline 24 -frameskip 0 -sound 1 -joy4 -delay 0
         to get best gameplay with FinalFantasy 2 J ..


   5. Q: Can i use RealTime Save/Load function cross 6502 Core ?
      A: Probaly YES,but i don't suggest you to do .
         if you use M6502 then keep using it . 

   6. Q: I want reset all emulator status ? how to do ?
      A: Deleted .INI .
  
   7. Q: My favorite game seem not supported?
      A: Send me your game mapper infos.i will try my best to support it !
   
   8. Q: your emulator is too fast on my machine ? how to slow down?
      A: -frameskip 0 , -delay <0-30> ..or turn on Vsync !

   9. Q:I have a AWE32/64 Gold .it has no sound when using fwNES ?
      A:Bcos of SEAL Sound Lib ..you must set your sound device to SB mode
        -sound 1 .

  10. Q: What is Mapper #100 for ?
      A: bcos Nestice 's MMC3 Buggy emulation... so there are tons of trained games.
         you must use this for those game (Trained for Nesticle ).
           
0.10 Version

   1. Q: What is an Emulator?
      A: if you don't know what is emulator,then forget fwnes :P . you can
         read some articles from newsgroups or some web sites to find out.
         check out http://zophar.internexus.net 

   2. Q: What do you need to run fwnes98? 
      A: you need a DPMI server to run fwnes98, CSWDPMI.EXE (default) or under
         Win95's dos box.
      
   3. Q: Where are some games?
      A: I don't know.. do a web search, or check out http://emu.internexus.net/Vertigo/
 
   4. Q: How do i convert my carts to work with fwnes98?
      A: using some custom copying devices...i know there is one called "IO/56"
                         
   5. Q: How can i backup savegames when i quit the game ?
      A: There are 2 type game backup systems, one is EPROM Backup, the other is Battery Backup.
         fwNES98 will autosave into .sav if the type is Battery. As for EPROM, sorry but fwNES98
         doesn't support realtime load/save yet.

   6. Q: This Game doesn't work with fwNES98 !
      A: If Gray screen,then check the header of the ROM..is it correct?
         Number of Prg Block, Number of Chr Block? Trainer? ..etc
    
   7. Q: The gameplay scrolling is wrong?
      A: Change the header of file...Vertical mirroring / Horzontal mirroring

   8. Q: The graphics still messed up or no status bar 
      A: try  -ppufix2, wizard&warrior 1, 2, Cobra Triangle ..
              -ppufix1 for DragonBall 2 ,DragonBall 3         
       (i hate the Rare games :P breaking my handling for PPU)

   9. Q: The game loads, but locks up during gameplay, or at the title screen.
      A: adjust  -cycle and -vbline ... try increasing the number.

   10. Q: The graphics are messed up in some scanlines only .
       A: using -irqad to adjust it
             Mappers 
           A)     
             4             /*MMC3    */ 
             5             /*MMC5    */
             64            /*Rambo   */
                                        -irqad A  0<A<16
           B) 
             17            /* FFE     */
             16            /* Bandai  */           
             18            /* Jaleco  */
             19            /* Namco   */
             65            /* H3001   */             
             69            /* SunSoft5*/
                                        -irqad B 100<B<140  
           C)
             21            /* VRC 4 */
             22            /* VRC 4 */
             23            /* VRC 4 */
             24            /* VRC 4 */
             25            /* VRC 5 */
                                         -irqad2 C 0<C<40
             
       the follow games have been tesed
             Megami Tenshi 2     -irqad 130
             Dragon Ball 2       -irqad 115
             Dragon Ball 3       -irqad 110
             Dragon Ball Z       -irqad 115    
             Dragon Ball Z2      -irqad 115 
             Dragon Ball Z3      -irqad 115
             Dragon Ball ZGaiden -irqad 116
               
       IRQ adjust will affect by -cycle and  -vbline       


       to run SMB3 correctly use -cycle 125 -irqad 0 -ppufix2       

     11. Q: The Sound is Bad!
         A: ????? Wow..are you kidding ? Sound is very good :)

     12. Q: Help! My monitor is going crazy!
         A: use  -vgamode to choose a different screen resolution.

     13. Q: The Joystick doesn't work!
         A: Get a good joystick, i prefer my Gravis Gamepad.
                      
     14. Q: I love your emulator, how can i tell you?
         A: Send me a email with a joke..
 
     15: Q: I don't like your emulator, how can i tell you ?
         A: Send me a email with a sexy porn

     16: Q: Your emulator is too slow on my machine!
         A: It happens. You still can play some mapper 0 games with -n6502 

     17. Any other problems? Email the author directly . 

----------------------------------
 How can I help fwNES98 Project ?
----------------------------------

 Tech Infos :

        Send Tech info for Famicom/NES and FDS and Light-Gun,KeyBoard,etc
        VRC6/VRC7/MMC5/Namco106 Sound Infos to author,FanWen with the following
        email address.

 E-Mail:yangfanw@ms4.hinet.net

 Mirror Site:
        Due to low bandwidth fwNES web server surfer ,i'd like to have some
        Mirror site .if you maintain a non-commerical purpose web server,
        and want to help me out ,then i am welcome !
  
-----------
 Greetings
-----------
        Thanks to Shu Kondo for S6502 emu core and some cool suggestion and help,and Sound Routine !
        Thanks to SEAL Sound LIB Authors .
        Thanks to Marat for M6502 emu core and emulib.
        Thanks to Neil for N6502 emu core .
        Thanks to Vertigo and #mul8 friends for beta testing, and suggestions.
              JL_Picard Barkley /Firebug/ Loaded _Rza_
              Opoth lugnut GreenSky VmprHuntrD
	     Thanks to carol for compatible list and beta testing .
	     Thanks to Jim Geffre for various infos and help.
        Thanks to Blaster , Washu , Kuro and Piro for various mappers infos .
	     Thanks to others who help me with fwnes98 project!!!

---------------- 
 Special Thanks
----------------
 	CYS. without him, fwnes98 will never have existed, all famicom/NES infos
and mapper info is based on his hackings and his experience. During the coding
fwnes98, he also helped a lot. "THANK YOU A LOT, MY FRIEND".

----------------------
 fwNES98 User License
----------------------
	fwNES98 is Shareware. But you don't pay any money to the author, and you get a fully 
fuctional version of it. But you can't distrubute fwNES98 with any game roms. If you do 
this it will hurt me and hurt the emulation development. And you can't sell fwNES98 for other 
commerical purposes. And I don't hold any responsiblity if fwNES98 cause any damage to your 
PC. Use it at your risk.

---------------------------
 How to Contact the Author
---------------------------

Email  : yangfanw@ms4.hinet.net 

WebPage:

Current:
        http://neuralpc5.cs.ccu.edu.tw/~fanwen/fwnes_e.htm (English )
        http://neuralpc5.cs.ccu.edu.tw/~fanwen/fwnes.htm   (Chinese )
        http://neuralpc5.cs.ccu.edu.tw/~fanwen/fwnes_j.htm (Japanese)

will move to (after June):

        http://sepc08.et.ntust.edu.tw/emu/fwnes_e.htm (English)
        http://sepc08.et.ntust.edu.tw/emu/fwnes.htm   (Chinese)
        http://sepc08.et.ntust.edu.tw/emu/fwnes_j.htm (Japanese)

Mirror Site:

        US:  http://www.fortunecity.com/underworld/nintendo/451/
             http://efx.hypermart.net/fwnes/

        JP:

Message Board :
                (post your question in the following site ,i will replay
                 if i have time !  )

        US:http://edomain.tierranet.com/adverts/vert/bboard.mv

        JP:http://www.geocities.co.jp/Playtown/7656/fanclub.html

