
System Requirements
-------------------

 Amiga version
 -------------

  - AGA chipset or graphics card (128 colors needed)
  - 640*480 or bigger resolution recommended
  - Kickstart 3.0 or better
  - 68020
  - 6 MB memory
  - AmiTCP or compatible TCP/IP stack for network play
  - 32*32 tiles need about 2 MB more memory

 PC version
 ----------

  - Windows 95 or Windows NT 4.0
  - DirectX 3 or better
  - 640*480 or bigger resolution recommended
  - minimum of 8 MB memory
  - WinSock 1.1 or better for IPX and TCP/IP network play


Features
--------

 - very customizable
 - world size limited only by available memory (8 bytes/map square)
 - two hand-drawn tile sets (16*16 and 32*32 pixels) and
   two scaled-down tile sets (4*4 and 8*8) for viewing large areas
 - all 256 color graphics modes supported
 - freely sizeable game window (windowed mode only)
 - number of units and towns limited only by available memory
 - real flying units with different flying heights
 - real submarine units with different depths
 - units and towns have realistic(?) line of sight and 'fog of war'
 - max 7 different nations
 - serial/network play (client/server)
    hotseat and network multiplayer supported
    Amiga and PC versions are compatible via serial port and TCP/IP link play
 - terrain types, units, buildings, inventions and town names are
   completely customizable just by modifying text files. You can also
   add new terrain types, units etc. very easily.
 - world map(s) are just pictures. (very easy to make custom maps)
 - customizable random terrain generator
 - users can create new unit graphics and own worlds by using drawing
   program (Brilliance, Deluxe Paint etc..)

Some of these features are only available in registered version

Current developing team
-----------------------

Programming    : Toni Wilen <twilen@sci.fi>
Graphics/Ideas : Jani Wilen <jani@gameshock.com>
SFX/Music/Misc : Mikko Nieminen <mikkon@sci.fi>

