
MAIN-MENU
---------

QUICK SINGLE

 Starts new single player game

NEW LOCAL GAME

 Starts single or hotseat game

NET GAME

 Opens multiplayer menu (see below)

LOAD SAVED GAME

 Loads saved game and enters to PLAYERS-screen
 where players can join if you loaded multiplayer game.
 (Players must join in same order they originally joined
 when game was started)

EXIT

 Exit Great Nations


NET GAME-MENU
----------------

NEW LINK/NET GAME

 Starts multiplayer game to which other players can connect
 via IPX or TCP/IP network. (This is same as NEW LOCAL GAME
 except network is not initialized)

JOIN LINK/NET GAME

 Connect to remote server running Great Nations.
 IPX and serial network tries to automatically find server
 but TCP/IP requires you to enter server's IP address.

NETWORK SETTINGS

 Opens network settings menu (see below)

EXIT

 Return to main menu


NETWORK SETTINGS -MENU
----------------------

 Use this menu to enable/disable and select baud rate for serial
 ports and enable/disable IPX or TCP/IP network protocol,


PLAYERS-screen
--------------

This screen shows all connected players, their names, nations and
local, ready and active -flags. Also in this screen you can chat
with other players.

Use left mouse button to edit your name and nation (only allowed
before game has been started)

Meaning of three boxes at right of screen:

 1: LOCAL-flag. Players which have this flag active are playing
    in this machine.

 2: READY-flag. Players which have this flag active are ready
    to start game or ready for next game turn.

 3: ACTIVE-flag. Player(s) which have this flag active are currently
    controlling their nation(s). (Usefull in hotseat games)

Buttons at botton of screen (JOIN):

 JOIN: Add new player to this machine

 WORLD: Select world paramaters (only player who started the game
        with NEW LOCAL GAME or NEW LINK/NET GAME is able to select
        world)

 START: Start game. All players' ready-flags are activated in this machine.
        Game starts when all players' ready-flags are active.

 QUIT: Disconnect all players if selected from server machine or
       only players in this machine if connected to remote server
       and returns to main menu.

Buttons at bottom of screen (GAME)

 QUIT: Server: disconnects all players and quits the game.
       Client: disconnects all players in this machine, but does not
       quit the game.

 DISCONNECT: Active player in this machine is disconnected and removes
             all his/her towns and units.

 RETURN: return to game screen.

WORLD-screen
------------

button with world name: select pre-drawn maps or random map.
WIDHTH     : width of map (random only)
HEIGHT     : height of map (random only)
LAND/WATER : percentage of land (random only)
EXTRA      : percentage of 'extra' tiles (gems, gold, oil, cows, etc..)
VILLAGE    : percentage of villages (Villages are tiles where it is
             possible to found new town, money, technology or units)
MOUNTAIN   : percentage of mountains
HILLS      : percentage of hills
RIVERS     : number of rivers
START POS  : select between random or map's build-in start positions

This screen also contains chat-window

OK: return to PLAYERS-screen


GAME-screen
-----------

Keys:

F1      event window
F2      invention window
F3      towns list
F4      units list
F5      tax window (not implemented yet)
F6      options window
        (tile sizes, screen resolution, color cycling and save game)
F7      screenshot
        (saved as gn_xxx.pcx)

A/RMB   use units special abitilities (build road,irrigation etc..)
W       skip unit, doesn't use turns
U       view select unit's information
R       build road
I       build irrigation
T       hide towns, units etc..
<SPACE> skip unit, uses selected unit's all remaining turns
<ENTER> open PLAYERS-screen (for chatting)
<ESC>   return to previous screen
numeric move selected unit
keypad
+/-     increase/decrease unit's altitude (flying/underwater units only)

