
Automatically created from gndata.dat
may contain non-implemented features



***** Nations *****

- NATION Americans -
 Name of leader: Abraham Lincoln
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Washington,New York,Philadelphia,Detroit,Los Angeles
 Buffalo,Atlanta,Denver,St.Louis,San Jose,Tampa Bay,New Orleans,Dallas
 Anaheim,Las Vegas,Hollywood,Springfield

- NATION Canadians -
 Name of leader: Unknown
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Ottawa,Toronto,Montreal,Whitehorse,Yellowknife,Victoria
 Vancouver,Edmonton,Calgary,Saskatoon,Regina,Winnipeg,Thunder Bay
 Sudbury,Quebec,Halifax,St.Boniface,Snow Lake,Fort Reliance,Gagnon
 St.Johns,Glace Bay Sydney,Laval,Shawinigan,Trois-Rivieres
 Drummondville,Maricourt

- NATION Chinese -
 Name of leader: Mao Tse Tung
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Peking,Shanghai,Canton,Nanking,Tsingtao,Hangchow,Tientsin
 Tatung,Macao,Anyang,Shantung,Chinan,Kaifeng,Ningpo,Paoting,Yangchow
 Haerbin,Shuangyasha,Beian,Yichum,Qiqihaer,Tsitsihar,Jilin,Changchun
 Liaoyuan,FushunTonghua,Anshan,Benxi,Shenyang,Mukoen,Liaoyang,Andong
 Luda,Jinzian,Lushun,Linzhou,Tanshan,Beijig,Tianjin,Shijiazhuang
 Taiyuan,Baotou,Huhehaote,Datong,Zhangijakou,Handa,Luoyang,Wuhan
 Wenzhou,Hengyang,Shaoguan,Guangzhou,Zianggang,Kowloon,Shantou,Haikou
 Wuzhou,Nanning,Liuzhou,Shaoyang,Kumming,Gejiu,Guiyang,Chongqing
 Chengdu,Lanzhou,Suoche,Wulumugi,Lasa,Xining,Yumen

- NATION Egyptians -
 Name of leader: Ramesses
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Thebes,Memphis,Oryx,Heliopolis,Gaza,Alexandria,Byblos
 Cairo,Coptos,Edfu,Pithom,Busiris,Athribis,Mendes,Tanis

- NATION English -
 Name of leader: Elizabeth I
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: London,Coventry,Birmingham,Dover,Nottingham,York,Liverpool
 Brighton,Oxford,Reading,Exeter,Cambridge,Hastings,Canterbury,Banbury
 Newcastle,Norwich,Plymouth,Torquay,Bournemouth,Portsmouth,Manchester
 Middlesbrough,Glasgow,Grimsby,Sheffield,Leicester,Carlisle,Blackpool
 Edinburgh

- NATION Finns -
 Name of leader: U.K. Kekkonen
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Helsinki,Hmeenlinna,Turku,Tampere,Oulu,Rovaniemi,Vaasa
 Kotka,Vantaa,Kerava,Lahti,Espoo,Kuopio,Iittala,Pori,Rauma,Korvatunturi
 Lappeenranta,Seinjoki,Joensuu,Kemi,Jyvskyl,Pihlava,Mntyluoto
 Mikkeli,Savonlinna,Riihimki,Hyvink,Renko,Loppi,Turenki,Hattula
 Pieksmki,Kentie,Kives,Imatra,Tikkurila,Korso,Jrvenp,Manamansalo
 Vaala,Puolanka,mmnsaari,Suomussalmi,Kauhava,Lapua,Tervakoski,Urjala
 NOKIA,Valkeakoski,Orivesi,Jrvel,Lammi,Orip,Loimaa,Humppila,Forssa
 Kulju,Niinisalo,Laitila,Mynmki,Sulkava

- NATION French -
 Name of leader: Napoleon
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Paris,Orleans,Lyons,Tours,Brest,Caeun,Rouen,Amiens
 Chartres,Bordeaux,Avignon,Marseilles,Rennes,Grenoble,Dijon,Cherbourg
 Poitiers,Tolouse,Bayonne,Strasbourg,Mulhouse,Angers,San Sebastian
 Nantes,Reims,Le Mans,Nimes,Nancy,Laval,Montargis,Auxerre,Nevers
 Chalon-sur-Saone,Villefranche,Venissieux,Aosta,Chambery,Nice,Cannes
 Arles,Montpellier,Sete,Albi,Toulon,Besancon,Troyes,Charlerille
 Fougeres,Dieppe,Lievin

- NATION Germans -
 Name of leader: Frederick
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Berlin,Leipzig,Hamburg,Bremen,Frankfurt,Bonn,Nuremberg
 Cologne,Hannover,Munich,Stuttgart,Heidelburg,Salzburg,Konigsberg
 Dortmund,Brandenburg,Magdeburg,Mnster,Essen,Dsseldorf,Kln,Koblenz
 Darmstadt,Mannheim,Ludwigshafen,Nrenberg,Wrzburg,Regenburg,Mnchen
 Augsburg,Ulm,Zrich,Erfurt,Zwickau,Karl-Marx-Stad,Dresden,Halle,Dessau
 Wittenberg,Potsdam,Luckenwalde,Wittenberge,Schwerin,Gstrow,Rostock
 Greifswald,Neubrandenburg,Neustreilitz,Wismar,Oldenburg,Rgen

- NATION Greeks -
 Name of leader: Alexander
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Athens,Sparta,Corinth,Delphi,Eretria,Pharsalos,Argos
 Mycenae,Herakleia,Antioch,Ephesos,Rhodes,Knossos,Troy,Pergamon
 Miletos   

- NATION Japanese -
 Name of leader: Tokugawa
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Tokyo,Hiroshima,Yokohama,Kawasaki,Hitachi,Morioka
 Hachinohe,Niigata,Nagano,Maebashi,Toyama,Matsumoto,Nagaoka,Kanaza
 Nagoya,Okazaki,Shizuoka,Toyahashi,Suzuka,Yokkaichi,Matsusaka,Kyoto
 Osaka,Nara,Kobe,Himeji,Wakayama,Kakatsuki,Okayama,Kurashiki,Takamatsu
 Tokushima,Matsuyama,Niihama,Kure,Matsue,Kitakyushu,Ube,Shimonoseki
 Oita,Fukuoka,Kurume,Omuta,Kumamoto,Nagasaki,Sasebo,Miyazaki,Kagoshima
 Hakodate,Muroran,Sapporo,Otaru,Asahikawa,Kushiro,Nemuro,Kitami,Gifu

- NATION Mongols -
 Name of leader: Genghis Khan
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Samarkand,Bokhara,Nishapur,Karakorum,Kashgar,Tabriz,Aleppo
 Kabul,Ormuz,Basra,Khanbalyk,Khorasan,Shangtu,Kazan,Quinsay,Kerman
 Smer,Najramdal Uul,Olgu,Chovd,Ulaangom,Altaj,Bulgan,Uliastaj,Chanci
 Chatgal,Mrn,Chutag,Cecerleg,Bajanchongon,Arvajcheer,Dalandzadgad
 Nomgon,Mandalgov,Chatanbulag,Sajnsand,Erdene,Ulaanbaatar,Dariganga
 Baruun Urt,Tamsagbulag,Cojbalsan,Ondrchaan,Darcha,Dzncharaa
 Dasincilen,Dzuunmod,Nalajch

- NATION Romans -
 Name of leader: Caesar
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Rome,Caesarea,Carthage,Nicopolis,Byzantium,Brundisium
 Syracuse,Antioch,Palmyra,Cyrene,Gordion,Tyrus,Jerusalem,Seleucia
 Ravenna,Artaxata

- NATION Russians -
 Name of leader: Stalin
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Moscow,Leningrad,ST. Petersburg,Kiew,Minsk,Smolensk,Odessa
 Sevastopol,Tblisi,Sverdlovsk,Yakuts,Vladivostok,Novograd,Krasnoyarsk
 Riga,Rostov,Astrakhan,Tserepovets,Vologda,Rybinsk,Jaroslavl,Lvanovo
 Dzerzink,Gorki,Kolomna,Rjazan,Novomoskovsk,Tula,Kaluga,Brjansk,Orel
 Kursk,Voronez,Tambov,Saratov,Toljatti,Kuibysev,Perm,Nizni Tagil
 Tseljabinsk,Magnitogorsk,Kirov,Bereznik,Serov,Syktyvkar,Kotlas
 Arhangelsk,Petrozavodsk,Severodvinsk,Murmansk,Uhta,Vorkuta,Kurgan
 Petroavlosk,Barnaul,Krasnojarsk,Kemerovo

- NATION Spanish -
 Name of leader: Philip II
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Madrid,Valencia,Barcelona,Sevilla,Gijon,Bilbao,Pamplona
 Sabadell,Zaragoza,Burgos,Badajoz,Gordoba,Cadiz,Jerez,Malaga,Almeria
 Cartagena,Murcia

- NATION Swedes -
 Name of leader: Kaarle Kustaa III
 First technology(ies): first tech
 Default goverment: Despotism
 Capital building: Palace
 Town names: Stockholm,Gteborg,Helsingborg,Malm,Lanskrona
 Kristianstad,Kariskrona,Kalmar,Ln,Vxj,Jnkping,Bors,Norrkping
 Linkping,Vsters,Uppsala,rebro,Kariskoga,Karistad,Gvle,Falun
 Borlnge,Sundsvall,Drnskldsvik,Umea,Lulea,stersund,Rttvik,Gtene
 Motala,Uddevalla,Tanunshede,Bckefors,Sffle,Karlstad,Malung


***** Terrains *****

- TERRAIN Arctic -
 Density: 50
 Probability: 10
 Connect type: 0
 Map color: 2
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 0*0

- TERRAIN Tundra -
 Resource: 1
 Density: 60
 Probability: 10
 Connect type: 0
 Map color: 61
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 1*0

- TERRAIN Forest -
 Food: 1
 Resource: 2
 Defence: 50
 AirDefence: 50
 Density: 20
 Probability: 20
 Connect type: 0
 Map color: 5
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 2*0
 Terrain type(s) not possible here: Snow Hills,Grass Hills,Desert Hills
 Mountains,Irrigation

- TERRAIN Jungle -
 Food: 1
 Gold: 1
 Defence: 50
 AirDefence: 50
 Density: 10
 Probability: 10
 Connect type: 0
 Map color: 5
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 3*0

- TERRAIN Swamp -
 Food: 1
 Defence: 50
 AirDefence: 50
 Density: 20
 Probability: 10
 Connect type: 0
 Map color: 4
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 4*0

- TERRAIN Grassland -
 Food: 2
 Resource: 1
 Density: 80
 Probability: 20
 Connect type: 0
 Map color: 6
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 5*0
 Terrain type(s) not possible here: Snow Hills,Grass Hills,Desert Hills
 Mountains

- TERRAIN Plains -
 Food: 2
 Density: 85
 Probability: 20
 Connect type: 0
 Map color: 6
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 6*0

- TERRAIN Savannah -
 Food: 1
 Resource: 1
 Density: 90
 Probability: 10
 Connect type: 0
 Map color: 9
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 7*0

- TERRAIN Desert -
 Density: 80
 Probability: 10
 Connect type: 0
 Map color: 9
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 8*0

- TERRAIN SWater -
 Food: 1
 Height: -1
 Density: 100
 Probability: 10
 Connect type: 0
 Map color: 12
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 12*16

- TERRAIN DWater -
 Food: 1
 Height: -2
 Density: 100
 Probability: 10
 Connect type: 0
 Map color: 13
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 13*16

- TERRAIN Snow Hills -
 Resource: 1
 Defence: 50
 Height: 1
 Density: 50
 Probability: 0
 Connect type: 3
 Map color: 59
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 12*0
 Terrain type(s) possible here: Arctic,Tundra
 Terrain type(s) not possible here: SWater,DWater

- TERRAIN Grass Hills -
 Food: 1
 Resource: 1
 Defence: 50
 Height: 1
 Density: 50
 Probability: 0
 Connect type: 3
 Map color: 59
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 13*0
 Terrain type(s) possible here: Forest,Jungle,Swamp,Grassland,Plains
 Terrain type(s) not possible here: SWater,DWater

- TERRAIN Desert Hills -
 Resource: 1
 Defence: 50
 Height: 1
 Density: 50
 Probability: 0
 Connect type: 3
 Map color: 59
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 14*0
 Terrain type(s) possible here: Savannah,Desert
 Terrain type(s) not possible here: SWater,DWater

- TERRAIN Mountains -
 Resource: 1
 Defence: 80
 Height: 2
 Density: 20
 Probability: 0
 Connect type: 3
 Map color: 20
 Ignore terrains below this terrain type: Yes
 Coordinates in tile image: 15*0
 Terrain type(s) not possible here: SWater,DWater,Snow Hills
 Grass Hills,Desert Hills,River

- TERRAIN Irrigation -
 Food: 1
 Probability: 0
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*13
 Terrain type(s) not possible here: Arctic,Tundra,Forest,Jungle,Swamp
 Desert,SWater,DWater,Snow Hills,Grass Hills,Desert Hills,Mountains

- TERRAIN River -
 Food: 50%
 Gold: -50%
 Probability: 0
 Connect type: 1
 Map color: 14
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 10*0
 Terrain type(s) not possible here: Arctic,Desert,SWater,DWater
 Snow Hills,Grass Hills,Desert Hills,Mountains

- TERRAIN Road -
 Probability: 0
 Connect type: 2
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 16*0
 Terrain type(s) not possible here: SWater,DWater

- TERRAIN RailRoad -
 Probability: 0
 Connect type: 2
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 16*9
 Terrain type(s) possible here: Road
 Terrain type(s) not possible here: SWater,DWater

- TERRAIN Mine -
 Resource: 150%
 Gold: 150%
 Probability: 0
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*15
 Terrain type(s) possible here: Snow Hills,Grass Hills,Desert Hills
 Mountains

- TERRAIN Town -
 Probability: 0
 Connect type: 0
 Map color: 2
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 17*4
 Terrain type(s) not possible here: Arctic,Desert,SWater,DWater
 Mountains,Town,Town2

- TERRAIN Town2 -
 Probability: 0
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 17*0
 Terrain type(s) not possible here: Arctic,Desert,SWater,DWater
 Mountains

- TERRAIN Reindeer -
 Food: 1
 Resource: 1
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*10
 Terrain type(s) possible here: Tundra

- TERRAIN Fox -
 Food: 1
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*2
 Terrain type(s) possible here: Forest

- TERRAIN Gems -
 Gold: 2
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*4
 Terrain type(s) possible here: Jungle,Snow Hills,Grass Hills
 Desert Hills,Mountains

- TERRAIN Oil -
 Resource: 4
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*3
 Terrain type(s) possible here: Swamp

- TERRAIN Cow -
 Food: 2
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*0
 Terrain type(s) possible here: Grassland

- TERRAIN Plant -
 Food: 1
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*1
 Terrain type(s) possible here: Plains

- TERRAIN Oasis -
 Food: 3
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*8
 Terrain type(s) possible here: Desert

- TERRAIN Coal -
 Resource: 3
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*5
 Terrain type(s) possible here: Snow Hills,Grass Hills,Desert Hills
 Mountains

- TERRAIN Gold -
 Gold: 3
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*7
 Terrain type(s) possible here: Mountains

- TERRAIN Silver -
 Gold: 1
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*6
 Terrain type(s) possible here: Snow Hills,Grass Hills,Desert Hills
 Mountains

- TERRAIN Metal -
 Resource: 2
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*12
 Terrain type(s) possible here: Snow Hills,Grass Hills,Desert Hills
 Mountains

- TERRAIN Fish -
 Food: 2
 Probability: 99
 Connect type: 0
 Map color: -1
 Ignore terrains below this terrain type: No
 Coordinates in tile image: 11*9
 Terrain type(s) possible here: SWater,DWater


***** Works *****

- WORK bomb -
 Turns: 0
 Unit is removed: No
 Radius limit: none
 Id-character: ' '
 Key shortcut: '-'
 Workname: bomb
 Sound file: none

- WORK irrigation -
 Turns: 4
 Unit is removed: No
 Radius limit: none
 Id-character: 'I'
 Key shortcut: 'I'
 Workname: build farmland
 Sound file: none
 Terrains created: Irrigation

- WORK mine -
 Turns: 6
 Unit is removed: No
 Radius limit: none
 Id-character: 'M'
 Key shortcut: 'M'
 Workname: build mine
 Sound file: none
 Terrains created: Mine

- WORK railroad -
 Turns: 4
 Unit is removed: No
 Radius limit: none
 Id-character: 'R'
 Key shortcut: 'R'
 Workname: build railroad
 Sound file: none
 Terrains created: RailRoad

- WORK road -
 Turns: 3
 Unit is removed: No
 Radius limit: none
 Id-character: 'R'
 Key shortcut: 'R'
 Workname: build road
 Sound file: none
 Terrains created: Road

- WORK town -
 Turns: 2
 Unit is removed: Yes
 Radius limit: 2 squares
 Id-character: 'T'
 Key shortcut: 'B'
 Workname: build town
 Sound file: none
 Terrains created: Road,Town

- WORK hometown -
 Unit is removed: No
 Radius limit: none
 Id-character: ' '
 Key shortcut: 'H'
 Workname: change hometown
 Sound file: none

- WORK mountain -
 Turns: 10
 Unit is removed: No
 Radius limit: none
 Id-character: 'X'
 Key shortcut: '-'
 Workname: create mountains
 Sound file: none
 Terrains created: Mountains

- WORK river -
 Turns: 10
 Unit is removed: No
 Radius limit: none
 Id-character: 'X'
 Key shortcut: '-'
 Workname: create river
 Sound file: none
 Terrains created: River

- WORK deforest -
 Turns: 6
 Unit is removed: No
 Radius limit: none
 Id-character: 'I'
 Key shortcut: 'I'
 Workname: cut forest
 Sound file: none
 Terrains created: Grassland
 Terrains removed: Forest,Jungle,Swamp

- WORK p4 -
 Turns: 1
 Unit is removed: No
 Radius limit: none
 Id-character: 'P'
 Key shortcut: 'P'
 Workname: destroy farming
 Sound file: none
 Terrains removed: Irrigation

- WORK p3 -
 Turns: 1
 Unit is removed: No
 Radius limit: none
 Id-character: 'P'
 Key shortcut: 'P'
 Workname: destroy mine
 Sound file: none
 Terrains removed: Mine

- WORK p1 -
 Turns: 1
 Unit is removed: No
 Radius limit: none
 Id-character: 'P'
 Key shortcut: 'P'
 Workname: destroy railroad
 Sound file: none
 Terrains removed: RailRoad

- WORK p2 -
 Turns: 1
 Unit is removed: No
 Radius limit: none
 Id-character: 'P'
 Key shortcut: 'P'
 Workname: destroy road
 Sound file: none
 Terrains removed: Road

- WORK fortify -
 Turns: -99
 Unit is removed: No
 Radius limit: none
 Id-character: 'F'
 Key shortcut: 'F'
 Workname: fortity
 Sound file: none

- WORK doforest -
 Turns: 6
 Unit is removed: No
 Radius limit: none
 Id-character: 'M'
 Key shortcut: 'M'
 Workname: grow forest
 Sound file: none
 Terrains created: Forest
 Terrains removed: Grassland,Plains

- WORK sentry -
 Turns: -99
 Unit is removed: No
 Radius limit: none
 Id-character: 'S'
 Key shortcut: 'S'
 Workname: sentry
 Sound file: none

- WORK unload -
 Unit is removed: No
 Radius limit: none
 Id-character: 'U'
 Key shortcut: '-'
 Workname: unload cargo
 Sound file: none


***** Inventions *****

- TECH Absolut Zero Temperatur -
 Tech points: 4000

- TECH Advanced Airweapons -
 Tech points: 9999
 New improvements: Special Weapons

- TECH Advanced Flight -
 Tech points: 1500

- TECH Advanced Missiles -
 Tech points: 9000
 New improvements: Armageddon

- TECH Advanced Rockets -
 Tech points: 1600
 New improvements: Missiles

- TECH Alchemy -
 Tech points: 200
 New improvements: Chemistry,Iron Working

- TECH Alphabet -
 Tech points: 70
 New improvements: Alchemy,Map Making,Mathematics,Writing

- TECH Antigravity -
 Tech points: 7000

- TECH Armageddon -
 Tech points: 9000
 New improvements: Ultimate doom days Devices

- TECH Armed Services -
 Tech points: 2000

- TECH Artifical Intelligence -
 Tech points: 3000
 New improvements: Genetic Engineering

- TECH Astronomy -
 Tech points: 260
 New improvements: Copernicus'Observatory

- TECH Atomic Theory -
 Tech points: 1400
 New improvements: Nuclear Fission,Space Flight

- TECH Automatic Guns -
 Tech points: 300
 New improvements: Cavalry
 Removed: Knight,Musketeer

- TECH Automobile -
 Tech points: 500
 New improvements: Tank,Heavy Armour,Mass Production
 Removed: Settler

- TECH Banking -
 Tech points: 1250
 New improvements: Bank,Democracy,Economics,Industrialization

- TECH Beam Weapons -
 Tech points: 9999

- TECH Bronze Working -
 Tech points: 70
 New improvements: Legion,Barracks,Colossus,Alchemy,Currency
 Removed: Pikemen

- TECH Ceremonial Burial -
 Tech points: 90
 New improvements: Temple,Religion

- TECH Chemistry -
 Tech points: 250
 New improvements: Explosives,Medicine

- TECH Chivalry -
 Tech points: 180
 New improvements: Knight,Castle,King Richard's Crusade,Monarchy
 Removed: Chariot,Marco Polo's Expedition

- TECH Code of Laws -
 Tech points: 140
 New improvements: Courthouse,Philosophy,Republic

- TECH Combustion -
 Tech points: 1400
 New improvements: Cruiser,Automobile,Electricity

- TECH Communism -
 Tech points: 800
 New improvements: Greatgun,Communism

- TECH Computers -
 Tech points: 1500
 New improvements: Artifical Intelligence,Robotics

- TECH Conscription -
 Tech points: 400
 New improvements: Artillery,Infantry
 Removed: Knight

- TECH Construction -
 Tech points: 170
 New improvements: Catapult,Mill,Colosseum,Great Wall,Physics
 Removed: Hanging Gardens

- TECH Corporation -
 Tech points: 400

- TECH Currency -
 Tech points: 100
 New improvements: Banking,Code of Laws,Economics,Industrialization

- TECH Democracy -
 Tech points: 1250
 New improvements: Tanker,Supermarket,Economics,Democracy
 Removed: Transport

- TECH Economics -
 Tech points: 1400
 New improvements: Supertanker,Stock Exchange

- TECH Electricity -
 Tech points: 1500
 New improvements: Coal Plant,Combustion,Electronics,Flight

- TECH Electronics -
 Tech points: 1850
 New improvements: Computers

- TECH Engineering -
 Tech points: 200
 New improvements: Railroad,Steam Engine
 Removed: Leonardo's Workshop

- TECH Espionage -
 Tech points: 500

- TECH Exploration -
 Tech points: 40
 New improvements: Boat,Lighthouse,Marco Polo's Expedition,Map Making

- TECH Explosives -
 Tech points: 900
 New improvements: Conscription

- TECH Feudalism -
 Tech points: 150
 New improvements: Chivalry

- TECH first tech -
 Tech points: 5
 New improvements: Pikemen,Pioneer,Builders Hall,Palace,Angry People
 Elvis,Scientist,Tax Collector,Build Housing,Trade Goods,Alphabet
 Bronze Working,Exploration,Horseback Riding,Masonry,Wheel,bomb
 irrigation,mine,road,town,hometown,mountain,river,deforest,p4,p3,p1,p2
 fortify,doforest,sentry,unload,Anarchy,Despotism

- TECH Flight -
 Tech points: 1200
 New improvements: Airport,Espionage,Jet propulsio

- TECH Fusion Power -
 Tech points: 3700
 New improvements: Fusion Plant

- TECH Future Tech %ld -
 Tech points: 25%

- TECH Genetic Engineering -
 Tech points: 500

- TECH Gunpowder -
 Tech points: 600
 New improvements: Cannon,Musketeer,Explosives,Railroad
 Removed: Legion,Pikemen

- TECH Heavy Armour -
 Tech points: 1500
 Removed: Armour,Battleship

- TECH High Altitudes -
 Tech points: 3000
 New improvements: Stealth

- TECH Horseback Riding -
 Tech points: 30
 New improvements: Raider,Chivalry,Wheel

- TECH Imperialism -
 Tech points: 1800
 New improvements: Imperialism

- TECH Industrialization -
 Tech points: 1300
 New improvements: Factory,Communism,Democracy,Steel
 Removed: King Richard's Crusade

- TECH Iron Working -
 Tech points: 220
 New improvements: Banking,Gunpowder,Metallurgy,Railroad,Steel

- TECH Jet propulsio -
 Tech points: 1500
 New improvements: High Altitudes,Space Flight

- TECH Lasers -
 Tech points: 5000
 New improvements: Beam Weapons

- TECH Literacy -
 Tech points: 350
 New improvements: Library,Philosophy,Republic,The University

- TECH Magnetism -
 Tech points: 800
 New improvements: Frigate
 Removed: Sail,Trireme

- TECH Map Making -
 Tech points: 100
 New improvements: Trireme,Navigation,Trade
 Removed: Boat

- TECH Masonry -
 Tech points: 70
 New improvements: City Walls,Hanging Gardens,Construction,Mathematics
 Mysticism,Pottery

- TECH Mass Production -
 Tech points: 1250
 New improvements: Armour,Computers,Nuclear Fission,Superconductor
 Removed: Tank

- TECH Mathematics -
 Tech points: 150
 New improvements: Leonardo's Workshop,Currency,Physics,The University
 

- TECH Medicine -
 Tech points: 760
 New improvements: Research Lab

- TECH Metallurgy -
 Tech points: 700
 New improvements: Engineering,Steam Engine,Steel
 Removed: Catapult

- TECH Missiles -
 Tech points: 1900

- TECH Monarchy -
 Tech points: 130
 New improvements: Monarchy

- TECH Mysticism -
 Tech points: 60
 New improvements: Pyramids,Ceremonial Burial

- TECH Navigation -
 Tech points: 180
 New improvements: Sail,Harbor,Magellan's Expedition,Astronomy
 Magnetism
 Removed: Boat,Trireme,Lighthouse

- TECH Nuclear Fission -
 Tech points: 1500
 New improvements: Nuclear Power,Space Flight

- TECH Nuclear Power -
 Tech points: 1900
 New improvements: Nuclear Plant,Fusion Power

- TECH Philosophy -
 Tech points: 950
 New improvements: Communism,Democracy,Religion,Republic
 Removed: Colosseum

- TECH Physics -
 Tech points: 220
 New improvements: Gunpowder,Steam Engine
 Removed: Pyramids
 ** with following global effects **
  Everywhere (all)
   all inventions: Tech points: -15%

- TECH Plasma Physics -
 Tech points: 8000
 New improvements: Plasma Power

- TECH Plasma Power -
 Tech points: 9999
 New improvements: Antigravity

- TECH Plastic -
 Tech points: 1500

- TECH Pollution control -
 Tech points: 7000

- TECH Pottery -
 Tech points: 80
 New improvements: Granary

- TECH Railroad -
 Tech points: 700
 New improvements: Industrialization

- TECH Recycling -
 Tech points: 1500

- TECH Refining -
 Tech points: 1300
 New improvements: Combustion

- TECH Religion -
 Tech points: 300
 New improvements: Cathedral,J.S. Bach's Cathetral
 Michelangelo's Chapel

- TECH Republic -
 Tech points: 700
 New improvements: Conscription,Democracy,Railroad,Republic

- TECH Robotics -
 Tech points: 1800
 New improvements: Mfg.Plant,Artifical Intelligence

- TECH Rocketry -
 Tech points: 1500
 New improvements: Advanced Rockets,Space Flight

- TECH Solar Energy -
 Tech points: 2000
 New improvements: Solar Plant,Superconductor

- TECH Space Flight -
 Tech points: 1400
 New improvements: Advanced Flight

- TECH Special Weapons -
 Tech points: 9999

- TECH Stealth -
 Tech points: 2000

- TECH Steam Engine -
 Tech points: 350
 New improvements: Steamboat,Transport,Railroad

- TECH Steel -
 Tech points: 900
 New improvements: Battleship
 Removed: Boat,Sail,Trireme

- TECH Superconductor -
 Tech points: 1400
 New improvements: Fusion Power

- TECH Supersonic Air planes -
 Tech points: 2000
 New improvements: Advanced Flight,Stealth

- TECH The University -
 Tech points: 1350
 New improvements: University,Chemistry,Metallurgy

- TECH Theory of Gravity -
 Tech points: 1300

- TECH Trade -
 Tech points: 85
 New improvements: Marketplace,Currency,Gunpowder

- TECH Ultimate doom days Devices -
 Tech points: 9000

- TECH Underwater Ships -
 Tech points: 1000

- TECH War Academy -
 Tech points: 8000
 New improvements: Academy

- TECH Wheel -
 Tech points: 100
 New improvements: Chariot,Settler,Mathematics,Railroad
 Removed: Pioneer

- TECH Winter Strategy -
 Tech points: 2000

- TECH Writing -
 Tech points: 150
 New improvements: Great Library,Banking,Feudalism,Literacy,Medicine


***** Buildings *****

- BUILDING Academy -
 BuildRes: 400
 Gold: -5
 New improvements: Cavalry,Chariot,Infantry,Knight,Legion,Musketeer
 Removed: Barracks

- BUILDING Airport -
 BuildRes: 1250
 Gold: -3
 Pollution: 60

- BUILDING Aquaduct -
 BuildRes: 80
 Gold: -2
 Growth: 20%
 Pollution: -20

- BUILDING Bank -
 BuildRes: 150
 Gold: 30%
 Removed: Marketplace

- BUILDING Barracks -
 BuildRes: 20
 Gold: -2
 New improvements: Cavalry,Chariot,Knight,Legion,Musketeer

- BUILDING Builders Hall -
 BuildRes: 30
 Resource: 1
 Removed: Barracks,Mill

- BUILDING Castle -
 BuildRes: 100
 Gold: -4
 Defence: 100%
 Removed: City Walls

- BUILDING Cathedral -
 BuildRes: 330
 Gold: -3
 Luxury: 20
 Removed: Temple,Theater

- BUILDING City Walls -
 BuildRes: 60
 Gold: -2
 Defence: 80%

- BUILDING Coal Plant -
 BuildRes: 400
 Resource: 5
 Gold: -7
 Luxury: 2
 Pollution: 30

- BUILDING Courthouse -
 BuildRes: 40
 Gold: 1
 Corruption: -40%

- BUILDING Factory -
 BuildRes: 200
 Resource: 60%
 Gold: -4
 Pollution: 100
 Removed: Mill

- BUILDING Fusion Plant -
 BuildRes: 1600
 Resource: 10
 Gold: -13
 Removed: Coal Plant,Hydro Plant,Nuclear Plant

- BUILDING Granary -
 BuildRes: 30
 Food: 2
 Gold: -1
 Growth: 15%

- BUILDING Harbor -
 BuildRes: 300
 Gold: -2
 Pollution: 30
 New improvements: Battleship,Cruiser,Frigate,Galleon,Sail,Steamboat
 Supertanker,Tanker,Transport

- BUILDING Hydro Plant -
 BuildRes: 740
 Resource: 4
 Gold: -12
 Luxury: 10

- BUILDING Launch Pad -
 BuildRes: 700
 Gold: -4

- BUILDING Library -
 BuildRes: 40
 Gold: -1
 Science: 20%

- BUILDING Marketplace -
 BuildRes: 40
 Gold: 20%

- BUILDING Mass Transit -
 BuildRes: 420
 Gold: -4
 Pollution: -30%

- BUILDING Mfg.Plant -
 BuildRes: 600
 Resource: 70%
 Gold: -6
 Pollution: 200

- BUILDING Mill -
 BuildRes: 150
 Resource: 50%
 Gold: -1

- BUILDING Nuclear Plant -
 BuildRes: 1000
 Resource: 8
 Gold: -15
 Luxury: 50

- BUILDING Palace -
 BuildRes: 50
 Corruption: -50%

- BUILDING Police Station -
 BuildRes: 400
 Gold: -4
 Luxury: 20%

- BUILDING Recycling Center -
 BuildRes: 600
 Gold: -3
 Pollution: -50%

- BUILDING Research Lab -
 BuildRes: 550
 Gold: -5
 Science: 40%

- BUILDING Schools -
 BuildRes: 50
 Gold: -1
 Science: 3

- BUILDING SDI Defense -
 BuildRes: 500
 Gold: -3
 ECM: 30%

- BUILDING Sewer Systems -
 BuildRes: 600
 Gold: -5
 Growth: 30%
 Pollution: 90
 Removed: Aquaduct

- BUILDING Solar Plant -
 BuildRes: 1200
 Resource: 5
 Gold: -12

- BUILDING Stock Exchange -
 BuildRes: 800
 Gold: 50%

- BUILDING Supermarket -
 BuildRes: 700
 Gold: 40%

- BUILDING Temple -
 BuildRes: 40
 Gold: -1
 Luxury: 10

- BUILDING The Eiffel Tower -
 BuildRes: 400
 Gold: 50%

- BUILDING Theater -
 BuildRes: 80
 Gold: -3
 Luxury: 20

- BUILDING University -
 BuildRes: 100
 Gold: -4
 Science: 10

- POPULATION Angry People -
 Food: -2
 Luxury: -10
 Corruption: 20%

- POPULATION Elvis -
 Food: -2
 Tax: 3
 Luxury: 5

- POPULATION Scientist -
 Food: -2
 Tax: 3
 Luxury: -10
 Science: 10%

- POPULATION Tax Collector -
 Food: -2
 Gold: 10%
 Tax: 3
 Luxury: -10

- POPULATION Worker -
 Food: -2
 Tax: 3
 Luxury: -10

- 'BUILDING' Build Housing -
 Growth: 2000

- 'BUILDING' Trade Goods -
 Gold: 5

- WONDER Colosseum -
 BuildRes: 200
 Luxury: 30

- WONDER Colossus -
 BuildRes: 120
 Gold: 50%

- WONDER Copernicus'Observatory -
 BuildRes: 200
 ** with following global effects **
  Everywhere (all)
   all units: Visibility: +1

- WONDER Great Library -
 BuildRes: 200
 Science: 50%

- WONDER Great Wall -
 BuildRes: 200
 ** with following global effects **
  This continent (all)
   all buildings: Defence: +50%

- WONDER Hanging Gardens -
 BuildRes: 150
 ** with following global effects **
  Town only (all)
   all terrains: Food: +1

- WONDER Hoover Dam -
 BuildRes: 500
 ** with following global effects **
  Everywhere (all)
   all buildings: Resource: +3

- WONDER J.S. Bach's Cathetral -
 BuildRes: 400
 ** with following global effects **
  Everywhere (all)
   all buildings: Luxury: +30

- WONDER King Richard's Crusade -
 BuildRes: 280
 Removed: Marco Polo's Expedition
 ** with following global effects **
  Everywhere (specific)
   unit(s): Pioneer,Settler,Pikemen,Legion,Raider,Chariot,Catapult
   Knight,Musketeer,Cavalry,Infantry,Cannon,Artillery,Tank,Armour
   Greatgun
    Turns: +1 Attack: +1 Defence: +1

- WONDER Leonardo's Workshop -
 BuildRes: 200
 Science: 50%

- WONDER Lighthouse -
 BuildRes: 150
 ** with following global effects **
  Everywhere (specific)
   unit(s): Boat,Trireme,Sail,Frigate,Steamboat,Transport,Battleship
   Cruiser,Tanker,Supertanker,Galleon
    Turns: +1

- WONDER Magellan's Expedition -
 BuildRes: 300
 ** with following global effects **
  Everywhere (specific)
   unit(s): Boat,Trireme,Sail,Frigate,Steamboat,Transport,Battleship
   Cruiser,Tanker,Supertanker,Galleon
    Turns: +1

- WONDER Marco Polo's Expedition -
 BuildRes: 140
 ** with following global effects **
  Everywhere (specific)
   unit(s): Pioneer,Settler,Pikemen,Legion,Raider,Chariot,Catapult
   Knight,Musketeer,Cavalry,Infantry,Cannon,Artillery,Tank,Armour
   Greatgun
    Turns: +1

- WONDER Michelangelo's Chapel -
 BuildRes: 400
 Luxury: 30

- WONDER Pyramids -
 BuildRes: 330
 ** with following global effects **
  Everywhere (all)
   all inventions: Tech points: -25%

- WONDER The Statue of Liberty -
 BuildRes: 500
 ** with following global effects **
  Everywhere (all)
   all units: Hate: -1


***** Units *****

- UNIT Armour -
 Turns: 2
 Attack: 16
 Defence: 14
 Fuel: -1
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 80
 Min/max depth: 0/0
 Coordinates in tile image: 25*2
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Mountains:30,Swamp:20,Jungle:20,Forest:20
 Road:3,RailRoad:1

- UNIT Artillery -
 Turns: 1
 Attack: 24
 Defence: 4
 Fuel: -1
 Visibility: 2
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 60
 Min/max depth: 0/0
 Coordinates in tile image: 22*2
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Mountains:30,Swamp:20,Jungle:20,Forest:20
 Road:3,RailRoad:1

- UNIT Battleship -
 Turns: 4
 Attack: 10
 Defence: 10
 Fuel: -1
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 100
 Min/max depth: 0/0
 Coordinates in tile image: 26*3
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,sentry
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Boat -
 Turns: 1
 Attack: 1
 Defence: 1
 Fuel: -1
 Space: 1
 Visibility: 1
 Morale: 30
 NeedRes: 1
 NeedGold: 1
 BuildRes: 10
 Min/max depth: 0/0
 Coordinates in tile image: 20*3
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Units allowed to carry: Catapult,Chariot,Knight,Legion,Pikemen,Pioneer
 Raider,Settler
 Unit specials: hometown,sentry,unload
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Cannon -
 Turns: 1
 Attack: 10
 Defence: 4
 Fuel: -1
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 50
 Min/max depth: 0/0
 Coordinates in tile image: 20*2
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Mountains:30,Swamp:20,Jungle:20,Forest:20
 Road:3,RailRoad:1

- UNIT Catapult -
 Turns: 1
 Attack: 8
 Defence: 1
 Fuel: -1
 Visibility: 1
 Morale: 30
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 30
 Min/max depth: 0/0
 Coordinates in tile image: 26*1
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Swamp:30,Mountains:30,Jungle:20,Forest:20
 Road:3,RailRoad:1

- UNIT Cavalry -
 Turns: 2
 Attack: 8
 Defence: 4
 Fuel: -1
 Visibility: 1
 Morale: 40
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 40
 Min/max depth: 0/0
 Coordinates in tile image: 31*1
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Swamp:20,Mountains:20,Road:3,RailRoad:1

- UNIT Chariot -
 Turns: 2
 Attack: 5
 Defence: 1
 Fuel: -1
 Visibility: 1
 Morale: 30
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 30
 Min/max depth: 0/0
 Coordinates in tile image: 25*1
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Swamp:30,Mountains:30,Road:3,RailRoad:1

- UNIT Cruiser -
 Turns: 6
 Attack: 10
 Defence: 8
 Fuel: -1
 Visibility: 2
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 70
 Min/max depth: 0/0
 Coordinates in tile image: 29*3
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,sentry
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Frigate -
 Turns: 3
 Attack: 5
 Defence: 4
 Fuel: -1
 Space: 2
 Visibility: 1
 Morale: 40
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 50
 Min/max depth: 0/0
 Coordinates in tile image: 23*3
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Units allowed to carry: Armour,Artillery,Cannon,Catapult,Cavalry
 Chariot,Greatgun,Infantry,Knight,Legion,Musketeer,Pikemen,Pioneer
 Raider,Settler,Tank
 Unit specials: hometown,sentry,unload
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Galleon -
 Turns: 5
 Attack: 12
 Defence: 8
 Fuel: -1
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 100
 Min/max depth: 0/0
 Coordinates in tile image: 27*5
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,sentry
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Greatgun -
 Turns: 1
 Attack: 30
 Defence: 4
 Fuel: -1
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 100
 Min/max depth: 0/0
 Coordinates in tile image: 33*2
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Mountains:30,Swamp:20,Jungle:20,Forest:20
 Road:3,RailRoad:1

- UNIT Infantry -
 Turns: 1
 Attack: 7
 Defence: 6
 Fuel: -1
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 50
 Min/max depth: 0/0
 Coordinates in tile image: 32*1
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Road:3,RailRoad:1

- UNIT Knight -
 Turns: 2
 Attack: 6
 Defence: 2
 Fuel: -1
 Visibility: 1
 Morale: 40
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 30
 Min/max depth: 0/0
 Coordinates in tile image: 29*1
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Swamp:20,Mountains:20,Road:3,RailRoad:1

- UNIT Legion -
 Turns: 1
 Attack: 3
 Defence: 2
 Fuel: -1
 Visibility: 1
 Morale: 20
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 20
 Min/max depth: 0/0
 Coordinates in tile image: 22*1
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Road:3,RailRoad:1

- UNIT Musketeer -
 Turns: 1
 Attack: 5
 Defence: 5
 Fuel: -1
 Visibility: 1
 Morale: 40
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 40
 Min/max depth: 0/0
 Coordinates in tile image: 30*1
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Road:3,RailRoad:1

- UNIT Pikemen -
 Turns: 1
 Attack: 1
 Defence: 1
 Fuel: -1
 Visibility: 1
 Morale: 20
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 10
 Min/max depth: 0/0
 Coordinates in tile image: 20*1
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Road:3,RailRoad:1

- UNIT Pioneer -
 Turns: 1
 Defence: 1
 Fuel: -1
 Visibility: 1
 Morale: 30
 NeedFood: 2
 BuildRes: 10
 Min/max depth: 0/0
 Coordinates in tile image: 20*0
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: irrigation,mine,railroad,road,town,hometown,deforest,p4
 p3,p1,p2,doforest,sentry
 Movement SWater:10,DWater:10,Road:3,RailRoad:1

- UNIT Raider -
 Turns: 2
 Attack: 2
 Defence: 1
 Fuel: -1
 Visibility: 1
 Morale: 20
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 20
 Min/max depth: 0/0
 Coordinates in tile image: 23*1
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Swamp:20,Mountains:30,Road:3,RailRoad:1

- UNIT Sail -
 Turns: 3
 Attack: 3
 Defence: 2
 Fuel: -1
 Space: 1
 Visibility: 1
 Morale: 30
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 30
 Min/max depth: 0/0
 Coordinates in tile image: 22*3
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Units allowed to carry: Catapult,Cavalry,Chariot,Infantry,Knight
 Legion,Musketeer,Pikemen,Pioneer,Raider,Settler
 Unit specials: hometown,sentry,unload
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Settler -
 Turns: 2
 Defence: 1
 Fuel: -1
 Visibility: 1
 Morale: 50
 NeedFood: 2
 BuildRes: 20
 Min/max depth: 0/0
 Coordinates in tile image: 21*0
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: irrigation,mine,railroad,road,town,hometown,deforest,p4
 p3,p1,p2,doforest,sentry
 Movement SWater:10,DWater:10,Road:3,RailRoad:1

- UNIT Steamboat -
 Turns: 4
 Attack: 1
 Defence: 2
 Fuel: -1
 Space: 3
 Visibility: 1
 Morale: 40
 NeedRes: 1
 NeedGold: 1
 BuildRes: 60
 Min/max depth: 0/0
 Coordinates in tile image: 24*3
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Units allowed to carry: Armour,Artillery,Cannon,Catapult,Cavalry
 Chariot,Greatgun,Infantry,Knight,Legion,Musketeer,Pikemen,Pioneer
 Raider,Settler,Tank
 Unit specials: hometown,sentry,unload
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Supertanker -
 Turns: 5
 Attack: 1
 Defence: 7
 Fuel: -1
 Space: 10
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 200
 Min/max depth: 0/0
 Coordinates in tile image: 23*6
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Units allowed to carry: Armour,Artillery,Cannon,Catapult,Cavalry
 Chariot,Greatgun,Infantry,Knight,Legion,Musketeer,Pikemen,Pioneer
 Raider,Settler,Tank
 Unit specials: hometown,sentry,unload
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Tank -
 Turns: 1
 Attack: 13
 Defence: 10
 Fuel: -1
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 Hate: 2
 BuildRes: 60
 Min/max depth: 0/0
 Coordinates in tile image: 24*2
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Unit specials: hometown,fortify,sentry
 Movement SWater:10,DWater:10,Mountains:30,Swamp:20,Jungle:20,Forest:20
 Road:3,RailRoad:1

- UNIT Tanker -
 Turns: 4
 Attack: 1
 Defence: 5
 Fuel: -1
 Space: 8
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 BuildRes: 100
 Min/max depth: 0/0
 Coordinates in tile image: 30*3
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Units allowed to carry: Armour,Artillery,Cannon,Catapult,Cavalry
 Chariot,Greatgun,Infantry,Knight,Legion,Musketeer,Pikemen,Pioneer
 Settler,Tank
 Unit specials: hometown,sentry,unload
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Transport -
 Turns: 4
 Attack: 1
 Defence: 3
 Fuel: -1
 Space: 6
 Visibility: 1
 Morale: 50
 NeedRes: 1
 NeedGold: 1
 BuildRes: 50
 Min/max depth: 0/0
 Coordinates in tile image: 25*3
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Units allowed to carry: Armour,Artillery,Cannon,Catapult,Cavalry
 Chariot,Greatgun,Infantry,Knight,Legion,Musketeer,Pikemen,Pioneer
 Raider,Settler,Tank
 Unit specials: hometown,sentry,unload
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad

- UNIT Trireme -
 Turns: 2
 Attack: 2
 Defence: 2
 Fuel: -1
 Space: 2
 Visibility: 1
 Morale: 30
 NeedRes: 1
 NeedGold: 1
 Hate: 1
 BuildRes: 20
 Min/max depth: 0/0
 Coordinates in tile image: 21*3
 Melee attack sound: klonk
 Cannon/bomb sound: 
 Units allowed to carry: Catapult,Cavalry,Chariot,Knight,Legion,Pikemen
 Pioneer,Raider,Settler
 Unit specials: hometown,sentry,unload
 Movement Arctic:10,Tundra:10,Forest:10,Jungle:10,Swamp:10,Grassland:10
 Plains:10,Savannah:10,Desert:10,Snow Hills:10,Grass Hills:10
 Desert Hills:10,Mountains:10,Irrigation:10,River:10,Road:10
 RailRoad:10,Mine:10,Town2:10
 Terrains ignored during movement calculations: Road,RailRoad


***** Goverments *****

- GOVERMENT Anarchy -
 FoodMultiplier: 400
 StartLuxury: 30
 ResourceCost: 10
 AngryMultiplier: 20
 ConstantCorruption: 500
 StartCorruption: 100
 CorruptionModifier: 50
 Declaration of war allowed: Yes
 Border crossing allowed: Yes
 Anarchy Goverment: Anarchy
 Temporary Goverment: Anarchy
 Allowed goverments:  Despotism:2,Monarchy:4,Nationalism:6,Communism:6
 Imperialism:8,Republic:7,Democracy:10
 ** with following global effects **
  Everywhere (replace,specific)
   building(s): Worker
    Food: -2 Tax: 2 Luxury: -10
   building(s): Elvis
    Food: -2 Tax: 2 Luxury: 5
   building(s): Angry People
    Food: -2 Tax: 2 Luxury: -10 Corruption: 20%
   building(s): Scientist
    Food: -2 Tax: 2 Luxury: -10 Science: 5%
   building(s): Tax Collector
    Food: -2 Gold: 5% Tax: 2 Luxury: -10

- GOVERMENT Communism -
 FoodMultiplier: 600
 StartLuxury: 30
 ResourceCost: 10
 AngryMultiplier: 25
 ConstantCorruption: 500
 StartCorruption: 100
 CorruptionModifier: 30
 Declaration of war allowed: Yes
 Border crossing allowed: Yes
 Anarchy Goverment: Anarchy
 Temporary Goverment: Anarchy
 Allowed goverments:  Despotism:2,Monarchy:4,Nationalism:6
 Imperialism:3,Republic:7,Democracy:10
 ** with following global effects **
  Everywhere (specific)
   terrain(s): Tundra,Swamp,Grassland,Plains,Savannah,SWater,DWater
   Irrigation
    Food: +1 Resource: +1
   terrain(s): Grassland,Tundra,Forest
    Resource: +1
  Everywhere (replace,specific)
   building(s): Worker
    Food: -2 Tax: 4 Luxury: -10
   building(s): Elvis
    Food: -2 Tax: 4 Luxury: 5
   building(s): Angry People
    Food: -2 Tax: 4 Luxury: -10 Corruption: 20%
   building(s): Scientist
    Food: -2 Tax: 4 Luxury: -10 Science: 50%
   building(s): Tax Collector
    Food: -2 Gold: 20% Tax: 4 Luxury: -10

- GOVERMENT Democracy -
 FoodMultiplier: 800
 StartLuxury: 30
 ResourceCost: 10
 AngryMultiplier: 30
 ConstantCorruption: 500
 StartCorruption: 100
 CorruptionModifier: 10
 Declaration of war allowed: No
 Border crossing allowed: No
 Anarchy Goverment: Anarchy
 Temporary Goverment: Anarchy
 Allowed goverments:  Despotism:2,Monarchy:4,Nationalism:6,Communism:6
 Imperialism:8,Republic:7
 ** with following global effects **
  Everywhere (specific)
   terrain(s): Tundra,Swamp,Grassland,Plains,Savannah,SWater,DWater
   Irrigation
    Food: +1 Resource: +1
   terrain(s): Jungle,Grassland
    Gold: +2
  Everywhere (replace,specific)
   building(s): Worker
    Food: -2 Tax: 4 Luxury: -10
   building(s): Elvis
    Food: -2 Tax: 4 Luxury: 5
   building(s): Angry People
    Food: -2 Tax: 4 Luxury: -10 Corruption: 20%
   building(s): Scientist
    Food: -2 Tax: 4 Luxury: -10 Science: 40%
   building(s): Tax Collector
    Food: -2 Gold: 40% Tax: 4 Luxury: -10

- GOVERMENT Despotism -
 FoodMultiplier: 400
 StartLuxury: 30
 ResourceCost: 10
 AngryMultiplier: 20
 ConstantCorruption: 500
 StartCorruption: 100
 CorruptionModifier: 40
 Declaration of war allowed: Yes
 Border crossing allowed: Yes
 Anarchy Goverment: Anarchy
 Temporary Goverment: Anarchy
 Allowed goverments:  Monarchy:4,Nationalism:6,Communism:6
 Imperialism:8,Republic:7,Democracy:10
 ** with following global effects **
  Everywhere (replace,specific)
   building(s): Worker
    Food: -2 Tax: 2 Luxury: -10
   building(s): Elvis
    Food: -2 Tax: 2 Luxury: 5
   building(s): Angry People
    Food: -2 Tax: 2 Luxury: -10 Corruption: 20%
   building(s): Scientist
    Food: -2 Tax: 2 Luxury: -10 Science: 5%
   building(s): Tax Collector
    Food: -2 Gold: 5% Tax: 2 Luxury: -10

- GOVERMENT Imperialism -
 FoodMultiplier: 700
 StartLuxury: 30
 ResourceCost: 20
 AngryMultiplier: 4
 ConstantCorruption: 500
 StartCorruption: 100
 CorruptionModifier: 30
 Declaration of war allowed: Yes
 Border crossing allowed: Yes
 Anarchy Goverment: Anarchy
 Temporary Goverment: Anarchy
 Allowed goverments:  Despotism:2,Monarchy:4,Nationalism:6,Communism:6
 Republic:7,Democracy:10
 ** with following global effects **
  Everywhere (specific)
   terrain(s): Tundra,Swamp,Grassland,Plains,Savannah,SWater,DWater
   Irrigation
    Food: +1 Resource: +1
   terrain(s): Grassland,Tundra,Forest
    Resource: +2
  Everywhere (replace,specific)
   building(s): Worker
    Food: -2 Tax: 4 Luxury: -10
   building(s): Elvis
    Food: -2 Tax: 4 Luxury: 5
   building(s): Angry People
    Food: -2 Tax: 4 Luxury: -10 Corruption: 20%
   building(s): Scientist
    Food: -2 Tax: 4 Luxury: -10 Science: 50%
   building(s): Tax Collector
    Food: -2 Gold: 20% Tax: 4 Luxury: -10

- GOVERMENT Monarchy -
 FoodMultiplier: 500
 StartLuxury: 30
 ResourceCost: 10
 AngryMultiplier: 25
 ConstantCorruption: 500
 StartCorruption: 100
 CorruptionModifier: 30
 Declaration of war allowed: Yes
 Border crossing allowed: Yes
 Anarchy Goverment: Anarchy
 Temporary Goverment: Anarchy
 Allowed goverments:  Despotism:2,Nationalism:6,Communism:6
 Imperialism:8,Republic:7,Democracy:10
 ** with following global effects **
  Everywhere (specific)
   terrain(s): Grassland,Plains,Irrigation
    Food: +1
  Everywhere (replace,specific)
   building(s): Worker
    Food: -2 Tax: 4 Luxury: -10
   building(s): Elvis
    Food: -2 Tax: 4 Luxury: 5
   building(s): Angry People
    Food: -2 Tax: 4 Luxury: -10 Corruption: 20%
   building(s): Scientist
    Food: -2 Tax: 4 Luxury: -10 Science: 20%
   building(s): Tax Collector
    Food: -2 Gold: 20% Tax: 4 Luxury: -10

- GOVERMENT Nationalism -
 FoodMultiplier: 1000
 StartLuxury: 30
 ResourceCost: 10
 AngryMultiplier: 30
 ConstantCorruption: 500
 StartCorruption: 100
 CorruptionModifier: 20
 Declaration of war allowed: No
 Border crossing allowed: No
 Anarchy Goverment: Anarchy
 Temporary Goverment: Anarchy
 Allowed goverments:  Despotism:2,Monarchy:4,Communism:6,Imperialism:8
 Republic:7,Democracy:10
 ** with following global effects **
  Everywhere (specific)
   terrain(s): Tundra,Swamp,Grassland,Plains,Savannah,SWater,DWater
    Food: +1
   terrain(s): Grassland,Tundra,Plains,Irrigation
    Food: +2
  Everywhere (replace,specific)
   building(s): Worker
    Food: -2 Tax: 4 Luxury: -10
   building(s): Elvis
    Food: -2 Tax: 4 Luxury: 5
   building(s): Angry People
    Food: -2 Tax: 4 Luxury: -10 Corruption: 20%
   building(s): Scientist
    Food: -2 Tax: 4 Luxury: -10 Science: 10%
   building(s): Tax Collector
    Food: -2 Gold: 10% Tax: 4 Luxury: -10

- GOVERMENT Republic -
 FoodMultiplier: 700
 StartLuxury: 30
 ResourceCost: 10
 AngryMultiplier: 30
 ConstantCorruption: 500
 StartCorruption: 100
 CorruptionModifier: 20
 Declaration of war allowed: No
 Border crossing allowed: No
 Anarchy Goverment: Anarchy
 Temporary Goverment: Anarchy
 Allowed goverments:  Despotism:2,Monarchy:4,Nationalism:6,Communism:6
 Imperialism:8,Democracy:4
 ** with following global effects **
  Everywhere (specific)
   terrain(s): Tundra,Swamp,Grassland,Plains,Savannah,SWater,DWater
   Irrigation
    Food: +1 Resource: +1
   terrain(s): Jungle,Grassland
    Gold: +1
  Everywhere (replace,specific)
   building(s): Worker
    Food: -2 Tax: 4 Luxury: -10
   building(s): Elvis
    Food: -2 Tax: 4 Luxury: 5
   building(s): Angry People
    Food: -2 Tax: 4 Luxury: -10 Corruption: 20%
   building(s): Scientist
    Food: -2 Tax: 4 Luxury: -10 Science: 20%
   building(s): Tax Collector
    Food: -2 Gold: 20% Tax: 4 Luxury: -10

