::0::
General failure.
Cause:   An unanticipated run time error has occurred.
Action:  Contact the author with a description of what happened.
         This error is likely caused by a program bug.
Cause:   An attempt to allocate memory failed.
Action:  Try maximizing the amount of free conventional memory before
         running the program.  The program should run in as little as
         500 KB free.

::2::
Memory error.
Cause:   An attempt to allocate memory failed.
Action:  Try maximizing the amount of free conventional memory before
         running the program.  The program should run in as little as
         500 KB free.

::3::
Missing font file.
Cause:   One of the files containing fonts used by the program could not
         be found.
Action:  Check the program directory for files with a .FNT extension.
         If not found, copy them from the installation diskette or
         archive file.
Cause:   You are running the program from a directory different from where
         the program files are located.
Action:  Change directory to where the program is installed and try again.

::4::
Error initializing graphics.
Cause:   This game requires a 100% VGA compatible graphics adapter with a
         minimum of 128K memory.

::5::
Missing GIF file.
Cause:   One of the files containing GIFs used by
	the program could not be found.
Action:   Check the program directory for files
	with a .GIF extension.  If not found,
	copy them from the installation diskette
	or archive file.
Cause:   You are running the program from a directory
	different from where the program files are located.
Action:   Change directory to where the program is installed
	and try again.

::6::
Unable to create player.
Cause:   The program was unable to create a player.
Action:  Try maximizing the amount of free conventional memory before
         running the program.  The program should run in as little as
         500 KB free.
Action:  Contact the author with a description of what happened.
         This error is likely caused by a program bug.

::100::
Invalid player number.
Cause:   An invalid player was called.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::101::
Bad stylus file name.
Cause:   The stylus name specified in the player's
	configuration file is invalid or missing.
Action:   Check the player's configuration file.  Ensure
	there are .IMG and .DAT files for the stylus in
	the default directory.
Cause:   You are running the program from a directory
	different from where the program files are located.
Action:   Change directory to where the program is installed
	and try again.

::102::
Bad stylus offset.
Cause:   The stylus offset specified in the player's
	configuration file is invalid or missing.
Action:   Check the player's configuration file.  The
	offset should be two numbers separated by a
	space.

::103::
Bad fuse file name.
Cause:   The fuse name specified in the player's
	configuration file is invalid or missing.
Action:   Check the player's configuration file.  Ensure
	there is an .IMG file for the fuse in the default
	directory.
Cause:   You are running the program from a directory
	different from where the program files are located.
Action:   Change directory to where the program is installed
	and try again.

::104::
Bad fuse offset.
Cause:   The fuse offset specified in the player's
	configuration file is invalid or missing.
Action:   Check the player's configuration file.  The
	offset should be two numbers separated by a
	space.

::105::
Bad number of lives.
Cause:   The number of lives specified in the player's
	configuration file is invalid or missing.
Action:   The number of lives must be between 1 and 99.

::106::
Bad control device.
Cause:   The control device specified in the player's
	configuration file is invalid or missing.
Action:   The control device must be 'K' for keyboard
	or 'J' for joystick.

::107::
Bad sparks active flag.
Cause:   The sparks active flag specified in the player's
	configuration file is invalid or missing.
Action:   The flag must be 'Y' for yes, or 'N' for no.

::108::
Bad maximum number of sparks allowed.
Cause:   The maximum number of sparks specified in the
	player's configuration file is invalid or missing.
Action:   The maximum number of sparks must be an even
	number between 2 and 6.

::109::
Bad completion threshold.
Cause:   The screen completion threshold specified in the
	player's configuration file is invalid or missing.
Action:   The completion threshold must be a percentage
	between 1 and 99.

::110::
Bad fuse wait time.
Cause:   The time for the fuse to wait before pursuing the
	stylus specified in the player's configuration file
	is invalid or missing.
Action:   The fuse wait time must be greater than 0.

::111::
Bad spark timer length.
Cause:   The time between each spark release specified in
	the player's configuration file is invalid or
	missing.
Action:   The timer length must be greater than 0.

::112::
Bad use pictures flag.
Cause:   The use pictures flag specified in the player's
	configuration file is invalid or missing.
Action:   The flag must be 'Y' for yes, or 'N' for no.

::113::
Bad frame rate.
Cause:   The frame rate specified in the player's
	configuration file is invalid or missing.
Action:   The frame rate must be one of the following:
	S - Slow, N - Normal, F - Fast, H - Hyper

::114::
Bad sound flag.
Cause:   The sound flag specified in the player's
	configuration file is invalid or missing.
Action:   The flag must be 'Y' for yes, or 'N' for no.

::115::
Bad sound device.
Cause:   The sound device specified in the player's
	configuration file is invalid or missing.
Action:   The sound device must be one of the following:
	P - PC Speaker, S - Sound Blaster or compatible.

::121::
Unable to save options.
Cause:   The program was unable to create a
	configuration file for the player in the
	default directory called PLAYERn.CFG where n
	is 1 or 2.
Action:   Ensure you have enough space on your disk
	to hold the file.

::122::
Joystick not found.
Cause:   There is no detectable joystick attached to your
	computer.
Action:   Ensure your joystick is attached and functioning
	properly or use the keyboard control.

::123::
Error loading module.
Cause:   The music file is not in the DSM format.
Action:   Run the CONV program to convert your music file into
	the DSM format.
Cause:   The music file is too big to load into memory.
Action:   Try maximizing the amount of free conventional
	memory before running the program.  The program
	should run in as little as 500 KB free.

::124::
Error playing module.
Cause:   
Action:   

::200::
Error opening image file.
Cause:   You are running the program from a directory
	different from where the program files are located.
Action:   Change directory to where the program is installed
	and try again.
Cause:   An error occurred while attempting to open an
	image file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::201::
Image file corrupt.
Cause:   An error occurred while loading an image file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::202::
Image not initialized.
Cause:   An attempt was made to use an image before it
	was initialized.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::203::
Image already initialized.
Cause:   An attempt was made to initialize an image that
	was already initialized.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::204::
Illegal image size.
Cause:   An illegal size was read from an image file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::300::
Illegal background size.
Cause:   An illegal background size was encountered.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::301::
Background memory allocation error.
Cause:   An attempt to allocate memory failed.
Action:   Try maximizing the amount of free conventional
	memory before running the program.  The program
	should run in as little as 500 KB free.

::302::
Background not initialized.
Cause:   An attempt was made to initialize a background
	that was already initialized.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::501::
Background pictures not found.
Cause:   You attempted to use background pictures, but
	no ".BCK" files were detected in your current
	directory.
Action:   Obtain a copy of KIXBACK.ZIP from where you
	got VGA Kix.
Cause:   You are running the program from a directory
	different from where the program files are located.
Action:   Change directory to where the program is installed
	and try again.

::502::
Background picture memory allocation error.
Cause:   An attempt to allocate memory failed.
Action:   Try maximizing the amount of free conventional
	memory before running the program.  The program
	should run in as little as 500 KB free.

::503::
Background pictures not allocated.
Cause:   An attempt was made to use background pictures,
	but no pictures were allocated.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::600::
Unable to open the high scores file.
Cause:   You are running the program from a directory
	different from where the program files are located.
Action:   Change directory to where the program is installed
	and try again.
Cause:   The high scores file is missing.
Action:   Check the program directory for a file named
	HSCORET.DAT.  If not found, extract it from the
	installation diskette or archive file and try again.

::601::
Error reading high scores file.
Cause:   An error occurred attempting to read the high
	scores file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::602::
Error writing high scores file.
Cause:   An error occurred attempting to write the high
	scores file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::603::
Error opening high scores window.
Cause:   An error occurred attempting to open the high
	scores window.
Action:   Try maximizing the amount of free conventional
	memory before running the program.  The program
	should run in as little as 500 KB free.

::701::
Error reading GIF file.
Cause:   An error occurred attempting to read a GIF file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::702::
Error writing GIF file.
Cause:   An error occurred attempting to write a GIF file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::704::
Error opening GIF file.
Cause:   You are running the program from a directory
	different from where the program files are located.
Action:   Change directory to where the program is installed
	and try again.
Cause:   An error occurred while attempting to open a
	GIF file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::705::
GIF file format error.
Cause:   The GIF file is corrupt.
Action:   Extract the GIF file from the installation
	diskette or archive file and try again.
Cause:   The file is not a GIF file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::707::
Unknown GIF error.
Cause:   An unexpected error occurred related to a GIF file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::708::
Bad GIF display screen coordinates.
Cause:   The screen coordinates passed into the GIF
	display routine are invalid.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::709::
Bad GIF display image coordinates.
Cause:   The image coordinates passed into the GIF
	routine are invalid.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::710::
Too many GIF images.
Cause:   The GIF file contains too many images.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::711::
GIF image undefined.
Cause:   No GIF image has been defined.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::712::
GIF memory error.
Cause:   An attempt to allocate memory failed.
Action:   Try maximizing the amount of free conventional
	memory before running the program.  The program
	should run in as little as 500 KB free.

::800::
BLASTER environment variable not found.
Cause:   The SoundBlaster device was specified, but no
	BLASTER environment variable was found.
Action:   Set the BLASTER environment variable as
	specified in your SoundBlaster user's guide.

::801::
Error in BLASTER environment variable.
Cause:   The BLASTER environment variable is not set
	properly.
Action:   Check your SoundBlaster card settings and your
	BLASTER environment variable as specified in
	your SoundBlaster user's guide.

::802::
SoundBlaster not found.
Cause:   The program could not locate a SoundBlaster
	card at the address and interrupt specified in
	the BLASTER environment variable.
Action:   Check your SoundBlaster card settings and your
	BLASTER environment variable as specified in
	your SoundBlaster user's guide.

::803::
Bad SoundBlaster I/O Address
Cause:   The I/O address set in your BLASTER environment
	variable is incorrect.
Action:   Check your SoundBlaster card settings and your
	BLASTER environment variable as specified in
	your SoundBlaster user's guide.

::804::
Bad SoundBlaster Interrupt
Cause:   The interrupt set in your BLASTER environment
	variable is incorrect.
Action:   Check your SoundBlaster card settings and your
	BLASTER environment variable as specified in
	your SoundBlaster user's guide.

::805::
Bad SoundBlaster DMA Channel
Cause:   The DMA channel set in your BLASTER environment
	variable is incorrect.
Action:   Check your SoundBlaster card settings and your
	BLASTER environment variable as specified in
	your SoundBlaster user's guide.

::1000::
Run SETUP.EXE
Cause:   The sound configuration program was not run.
Action:   Run the SETUP program to specify what device
	to use for sounds and/or music.  The program
	defaults to the PC speaker.

::1001::
Sound system initialization failed.
Cause:   The sound system failed to initialize correctly.
Action:   Reboot your computer and try again.  If you
	still get this error, contact the author with a
	description of what happened.

::1002::
Sound driver already installed.
Cause:   The program tried to install a sound driver
	when one was already installed.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::1003::
Sound driver not installed.
Cause:   The program tried to perform a function before
	the sound driver was installed.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::1004::
Missing sound effects file.
Cause:   The program could not locate the sound effects
	file.  The file name should be SOUNDS.KIX for PC
	speaker or WAVS.KIX for SoundBlaster.
Action:   Ensure the desired sound effects file exists
	in your current directory.
Cause:   You are running the program from a directory
	different from where the program files are located.
Action:   Change directory to where the program is installed
	and try again.

::1005::
Sound memory error.
Cause:   An attempt to allocate memory failed.
Action:   Try maximizing the amount of free conventional
	memory before running the program.  The program
	should run in as little as 500 KB free.

::1006::
Bad sound effect number.
Cause:   The program tried to play a sound that doesn't
	exist.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::1007::
Bad number of sounds.
Cause:   The number of sounds specified in the sound
	effects file is too many.
Action:   Reduce the number of sounds specified.

::1008::
Missing sound file name.
Cause:   A WAV file name was expected while reading the
	WAVS.KIX file.
Action:   Check the format of the WAVS.KIX file.

::1009::
Unable to create sound.
Cause:   The program tried to create a new sound and failed.
Action:   One of the files specified in WAVS.KIX is not a
	valid WAV file. Check the format of the WAVS.KIX file.
Action:   Try maximizing the amount of free conventional
	memory before running the program.  The program
	should run in as little as 500 KB free.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::1010::
Sound effects file already loaded.
Cause:   The program tried to load a new sound effects file.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::1011::
Sound effects file not loaded.
Cause:   The program tried to play a sound effect, but
	the sound effects file was not loaded.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::1012::
Sound device already set.
Cause:   The program tried to set the sound device, but
	it had previously been set.
Action:   Contact the author with a description of what
	happened.  This error is likely caused by a
	program bug.

::1013::
All sound voices/channels used.
Cause:   
Action:   

::1014::
Too many sound voices/channels.
Cause:   The music module requires too many open channels.
Action:   Use a different music module that uses eight or
	fewer channels.

::1015::
Bad volume.
Cause:
Action:
