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                            1   T E C H N I C A L

        
          
          
           his demo requires about 565K low memory and something like
           600K EMS or XMS. A Gravis Ultrasound (512K) is recommended
        (HIGHLY!!), but a marginal SB support is also included for the
        owners of that shitty relic.  For those unlucky enough to lack
        either, a no sound option is available.  ESC quits the demo at
        all times. 

         The demo has  been successfully  tested only on the following
        machines:

        i80586-100 with 1M Cirrus 5434 PCI, GUS MAX and 8192kb RAM,
        i80486DX2-66 with 2M Stealth 64 PCI, GUS and 8192kb RAM,
        i80486DX-50 with 1M Trident ISA, GUS and 4096kb RAM,
        i80486SX-25 with 512k ATI VGA Wonder ISA, GUS and 3712kb RAM,

         So you see; if it  doesn't run  on your machine, don't worry:
        it is normal.


                              2   C R E D I T S


        Vector System............................................Passy
        Optimization.............................................Passy
        Implementation............................................flap
        Capacala's Extended Memory Handler (CEM).................Passy
        Loader (CapaLoad 1.0)....................................Passy
        Demo Music/Syncro Controller (MSX Unit)...................flap
        GUS Player (CapaPlay II 0.1a).............................flap
        SB Player (MIDAS).......Petteri Kangaslampi and Jarno Heikkil

        Music 1 (Flying Through The Moss)..............Breeze and Spay
        Music 2 (Streaming).....................................Breeze

        Graphics..................................................flap
        Fonts.....................................................flap
        Palettes..................................................flap
        Material and Light Maps...................................flap
        Mathematic Backdrops.....................................Passy

        Director..................................................flap
        Producers.........................flap, Breeze, Spay and Passy
        Executive Producers.............................flap and Passy
        Screenplay................................................flap

        World Head Quarters BBS................................Trancer
        Boozing.....................................Axolotl and Tetsuo
        Additional Boozing..........................Breeze and Trancer

        Documentation...........................................Breeze


                           3   G R E E T I N G S


        3am, Accession, Acme, Amen PC, Anarchy PC, Astroidea, Cascada,
        C.O.M.A,    Complex,   Core Image,   Crypton,    Diffusion PC,
                                        Electromotive Force,   Epical,
        Extreme,  Five and then Some,   Future Crew,   Gollum,   Grif,
                  Hysteria, Iguana,  Impact Studios, Imphobia, Infiny,
        Jamm,   Jeskola!,   Legend Design,  Majic 12,   Mental Design,
        Mindprobe,   Nooon,   Nordic Vision,   Orange,  Plant,  Prime,
                      Sahara Surphers,  Silents, Soft One Productions,
        Surprise!Productions,    Symptom,    The Coexistence,    Tran,
        Triton,  Valhalla,   Virtual Visions Inc.,   Visual Dreams DK,
        Weird Magic,        Wild Light,        Witan,        Xography

        If someone is still misspelled or missing, worry.

        Only one personal greeting  was allowed  per member this time!

        flap greets Eccu, his beloved girl friend.

        Spay greets Home Studios of Manninen Residence.

        Passy greets Dealer/TIC.

        Breeze greets Core Image Party Section!

        Trancer greets ismo-ville.

        Axolotl greets Koskenkorvan Tehtaat.

        Tetsuo greets Suomen Poliisi.


               4   T H E   H I S T O R Y   O F   T H I S   D E M O


         This demo  was built,  designed,  its graphics drawn  and its
        musics composed in five days (31.7.-4.8.'95).  Only the vector
        system,  CapaPlay  II  and  the  loader  were  ready  when  we
        started making this demo.  The five-day week included over 60h
        of demomaking (approx. 12h/d),  so you could say that we work-
        ed on the demo very intensively.   And it turned out just like
        we thought it would: a product of hurry.


                     5   S O M E   R I G H T S   C R A P


         This material isn't freeware man! You know, you're allowed to
        copy it around freely for no-money purposes but nothing can be
        charged for the demo, at least not without our written permis-
        sion.
         You can't  produce this demo on anything,  or you will perse-
        cuted. At least not without our written permission.
         And if you modify the proggy or the data files included, your
        ass will be kicked also: it's prohibited.
         We'll not say that this thingy will format your HD, but if it
        does,  we take no responsibility at all.  In fact,  we take no
        responsibility about anything this demo does to you or to your
        hardware.


                        6   C L O S I N G   W O R D S


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