******************************************************************************
                          Realistic Armor
                            by Reptilian
                                 of     
                     Screaming Monkey Software
******************************************************************************

        This patch makes the armor in Quake more realistic. while wearing this
armor, you will take damage based on the percentage of armor you have left. 
(i.e. 100% armor absorbs 100% of the damage you take). This means that the 
more damage you take, the worse your protection gets.

        The armors' values have changed, too;
                green armor = 50%
                yellow armor = 75%
                red armor = 100%

example;
        foobar and rebrane are Quakematching. rebrane grabs red armor. foobar, 
looking to get that armor for himself, pops in and sees rebrane get it. foo
decides to nail rebrane with a rocket, dealing out 50 damage. Luckily, 
rebrane still has 100% armor and all the damage is absorbed by the armor, 
reducing it to 50% armor. foo still isn't satisfied and nails rebrane with 
another rocket, this time doing another 50 damage. The armor, having only 50% 
left, takes 25% damage and leaves rebrane with 75% health. 

Understand? Good.

        To run this patch, make a subdirectory in your Quake directory called 
relarmor (If your just incredibly experienced you can figure out how to call 
it whatever you want). Run Quake with the parameter "-game relarmor" (no 
quotes).

This patch was made using MSDOS edit, Id's QC compiler, and Quake for testing.
( as if you didn't know that)

You may use the QC code included in your own Quake patches as long as you give 
credit to Reptilian and Screaming Monkey Software (i.e. Reptilian of Screaming 
Monkey Software).


