wrote 3.25.1995

When I saw this garbage wrote in this file I couldn't belive my eyes!

So I decided to wrote few corrections here and I hope that nobody really 
belives this kind of SHIT!!

I marked corrections and my opinions with asterixs (****)

Okay, here we go with this file....

----------------------------------------------------------------------------
The original text starts:

WARNING TO ALL PEOPLE WHO THINK THE SOUNDBLASTER AWE 32 IS A GOOD
SOUNDCARD!!

This documentation is made with the help of people who previously owned an
AWE 32, a MIDI conference, and pure, hard demonstrations of the soundcard in
local shops. So it isn't just bullshit! 100% of this is REALLY TRUE!!

If we take an advert from Creative Labs we see a really big slab of Silicon,
covered with all kinds of neat things like chips and hungry SIMM banks. I
must admit that at first i really thought that Creative Labs finally found out
that their ASP16 technology was completely overlooked and inferior compared to
the Gravis Ultrasound. But nooo....this actually is the 'great' answer for the
big wave of Wavetable soundcards.

We'll take a look at the advert first :

- 16 Bit CD-quality stereo recording/playback
         Record and playback from 5kHz to 44.1kHz stereo
         Real-time hardware compression/decompression of sound files

- Orchestral 32-voice polyphony with Advanced WavEffects Synthesis
         16 Channels, 128 instruments, 32-voice polyphony (GM compatible)
         6 drum kits (GM compatible)

- Programmable AWE32 Effects Engine for Reverb and Chorus or Q-sound
         
- Programmable Advanced Signal Processor
         
- Soundfont support via downloadable sound samples
- 4 Mbit RAM onboard, upgradeable to a Maximum of 28 Mbytes
- 20 Voice OPL3 FM music Synthesiser
- Multi CD-ROM interface using Creative, Sony and Mitsumi drives
- Creative VoiceAssist, Speech Recognition system
- Creative TextAssist, Text-To-Speech system
- Soundblaster 16, General MIDI, MPC2, Windows 3.1 compatible

Looks promising? Sure...but here we go :


- 16 Bit CD-quality stereo recording/playback

My ass! CD qualtiy is 16 bit 44.1kHz Stereo, and the AWE32 may sample sound
on this frequency, it most certainly doesn't play it on this range! The out-
put showed a fallback around 18kHz and dropped around 20kHz. The card's
range was estimated around 21kHz easy. And sorry if I say so, but when they
say CD quality, the AWE32 has background noise like a lousy cassette deck,
and then I mean the analog type!

****************************************************************************
* CD-quality means that when you sample sounds or music you have to use 
* sampling frequency 44.1 kHz and 16-bit resolution. And when the sample 
* is played back you must use same frequency and resolution. This is the way 
* yoy can get out sound with frequencies 20 kHz ( you can't hear frequencies
* higher than these). This is called the Nyqvist-theory and if you want to know 
* about this theory you must go to a library and read more about this..
* According to several tests, AWE's frequency responce drops after
* 16 to 17 kHz and that is quite good frequency response with reasonable
* priced soundcard ( of course there are better cards )
* I haven't noticed any noise in my AWE32. Perhaps if you have bad power-
* source in your computer this may happen.
****************************************************************************

- Orchestral 32-voice polyphony with Advanced WavEffects Synthesis

In other words : 16 channels. This is another clue to the final conclusion
about the internal going-ons of the AWE32. All the Midi crap is standard,
just not worth explaining because it's the same like the SB16 Waveblaster
without the E-mu sound patches. Advanced Wav Effects Synthesis means support
of Chorus and Reverb or Q-sound. Which make up a LOT for the crappy Midi
output. Note that this is MIDI only.

****************************************************************************
* Wrong. Adwanced Wav Effects is a way that AWE's instruments are created
* and it's the same method that E-mu systems use in it's high-end synthe-  
* sizers. 
* Chorus and reverb effects are created by effect-processor inside AWE's 
* synthesizerchip called E-mu Proteus 8011.
* All General-midi combatible soundcards has 16 midi channels and 24-32 voice
* polyphony (that is, soundcard can play i.e. 32 voices simultaneously)
****************************************************************************

Sounds sampled for MIDI output will go directly through the FM Synthesiser
before going through the MIDI Chip. This ensures maximum background hum and
noise. There's hardly something WaveTable about your own samples.

***************************************************************************
* Wrong again. The FM Synthesizer OPL3 has nothing to do with AWE's 
* MIDI-playback (except when you really want to use it for this purpose) 
* When E-mu 8011 (AWE's synthesizer) produces sound it reads data directly
* from ROM-chip or from RAM-memory loaded with SoundBanks and then digital
* sound-data go directly to Digital-Analog converter. You can also use SPDIF-
* interface (Sony-Phillips Digital Interface) to guide digital sound to 
* an external D/A-converter or to a DAT-tapemachine.
***************************************************************************

In order to make the AWE32 a better card, you can add the good old WaveBlaster
on this SB16 as well, giving it the double of the AWE32's abilities : enabling
64 channels polyphony = 32 channels.....smart, but nothing refreshing, not to
mention a price tag. Note that this is MIDI only.

***************************************************************************
* You can also add i.e. Roland's or TurtleBeach's daughtercards in AWE and
* get extra channels and more polyphony (and of course, Superior sounds)
* 64 channel polyphony?????? Boy, this guy really should read his homeworks
* better. With AWE32 and daughterboard you can get 32 channel and 64 voice
* polyphony (maximum amount of voices, depending on daughterboard)

- Programmable AWE32 Effects Engine for Reverb and Chorus or Q-sound

That's the Advanced WavEffects Synthesis thing. You get to program it your-
self. Wow, Creative Labs lets the consumer have a say in it!!

***************************************************************************
* Effect engine produces reverb and chorus (it doesn't mean AdvancedWavEffects)
* The Advanced Signal Processor creates QSound.
***************************************************************************

It turned out that without the Chorus and Reverb, MIDI sounds more miserable.
And Q-sound (180 degrees) can't match the Holographic 3D-Sound from Focal Point
(360 degrees immersive) in any way : it only works when you sit tight, the
sample must be pre-programmed for Q-sound and still it's a really diss-
apointing way to emulate suround.

- Programmable Advanced Signal Processor

This is the thing that made the SB16 better, and tries to do some good on
the AWE32, with no avail. The compression/decompression chip is a very handy
thing if you consider the AWE32 takes about 30% CPU time. However, it doesn't
do squat to the quality of the card.

***************************************************************************
* Of course adding Reverb and Chorus will increase the sound quality. All
* good synthesizers have reverb and chorus prosessing. It is part of GS-
* standard also.
***************************************************************************

- Soundfont support via downloadable sound samples

Hey, this is so new! (Well compared to their technoligy from 5 years back :
SoundFont is another name for support to insert more Midi samples, this is
a very common household item on Gravis Ultrasound Cards : Ultrasound Patch
files are openly availible since 1992)

***************************************************************************
* Soundfont is a trademark of E-mu Systems Inc. and it is NOT the same thing
* as Gravis Ultrasound patches. You can buy SoundFonts (Tm) only from E-mu.
* All others patches that you can load into AWE's memory are NOT SoundFonts.
***************************************************************************

- 4 Mbit RAM onboard, upgradeable to a Maximum of 28 Mbytes

4Mbit (some salesmen are keen on saying Mbite (he hopes you'll think it's Mbyte
that escapes his lips)) is 512Kb.....still a reasonable amount of memory for
such a stupid card. On the other hand, Creative Labs made a samrt move and made
SIMM banks : easy to get by, and in large amounts too. You can dump two 16Mbyte
SIMMS....and leave it to the card to waste 4Mbyte of it as a additional buffer
for the compressed 1Mb ROM full of samples!

***************************************************************************
* Salesman are salesman, but compared to Ultrasound's 256K or 512K (for Max) 
* it is reasonable amount of standard memory.
* Reason for maximum memory (28MB) is that E-mu 8011 can only address 28MB,
* so 4 MB of 32Mb can't be used. 4MB is definetly NOT used as buffer for
* standard wavetable memory.
***************************************************************************

All the WaveTable sounds are stored in one 1Mb ROM. The compression is no
big merit for the sound quality.

***************************************************************************
* I agree. But with this prise you can't get all..
***************************************************************************

- 20 Voice OPL3 FM music Synthesiser

Can you remember the old days : Adlib tunes, noisy output, too much feedback
from other hardware devices? Well....sit back and enjoy yesterday's tech once
more!! Creative Labs managed to use the OPL3 again. When will they learn?
You get exactly two (yes, just two) digital audio channels for your disposal.
Is it a bit dissapointing if you look at a Gravis Ultrasound, a card with just
32 digital audio channels?

* Then why is Gravis Ultrasound equipped with SBOS ???

A strange thing in the advert : "OPL3 FM Synthesiser to give backward
compatibility!" This is not true :

  The OPL3 is not just built in for the compatiblity, the whole card's
  output is spoiled by the ever active OPL3 FM Synthesiser. If you put
  the volume on a normal level, you can enjoy the hum caused by the card
  itself, but also your Hard Disk, Processor etc...

  more evidence about the OPL3 being the heart of the AWE32 shows up in
  the very beginning : 

  When you've installed the software you get two directories, one of them is
  SB16, the other WAVEBL (?). In fact, the AWE is nothing but an upgraded
  Soundblaster ASP 16 / WaveBlaster combination with a RAM Bank.

  Even if they inserted the OPL3 for compatibility, they could as well used
  the new OPL4 (it's fully OPL3 compatible) which is a Wavetable Synthesis
  Chip.

  Slight hint : the SoundBlasters have a strange urge to be lacking full
  and real 16bit sampling capacities (This seemed to be OPL3 faulty) the
  first 8 bits are more or less the real sound, the other 8 are just random
  and blindly added bits. If you sample something in 8 and in 16 bit, you are
  likely unable to hear a difference!

Backward compatibility? The whole card is backward if what they say is right.

***************************************************************************
* This is biggest garbage I have ever heard. The OPL3 is only used to give
* you 100% combatibility with older SoundBlasters. So if your game doesn't
* have midi-support, you can atleast hear FM-sounds!
* The OPL3 chip hasn't nothing to do with sound digitizing. AWE's 16-bit 
* sampling is 16-bit sampling. Nothing more, nothing less.
* If you sample with 8 bits, you can get 256 possible values for sound.
* If you sample with 16 bits, you get 65535 possible values. Do you think
* that you don't hear any differnce between 8-bit and 16-bit sampling ?
* When you install AWE32 you get ONE directory: SB16.
***************************************************************************

- Multi CD-ROM interface using Creative, Sony and Mitsumi drives

Confused people : Creative is not a CD-ROM standard (they wish!), this is a
stripped down version of the Panasonic/Matsushita CD-ROM drives. It used to
be CR-562x, but we haven't tested it on being a bunch better. (We might be
wrong on the Drive type)

***************************************************************************
* Well, what other CD-Rom drive you can use if Creative, Panasonic, Sony
* and Mitumi isn't one of them?
***************************************************************************

- Creative VoiceAssist, Speech Recognition system

BlahBlahBlah...Cute program from the SB16Basic/ASP cards gone professional..
(And it's Windows too....)

- Creative TextAssist, Text-To-Speech system

BlahBlahBlah...Cute program from the SB16Basic/ASP cards gone professional..
(And it's Windows too....)

* All soundcards are equipped with somekind of software. Here are some of
* them. Btw, most of people is using Windows.

- Soundblaster 16, General MIDI, MPC2, Windows 3.1 compatible

No shit?! It's SB16 compatible?!?! IT IS A SB16 YOU FOOLS!! YOU SAID IT IN
YOUR OWN F---ING ADVERT, MORONS!! Besides, who wouldn't make it's own card
compatible with the older standards?! And all other specs were expected. 

***************************************************************************
* SoundBlaster AWE32 is SB16 MultiCD with E-mu's AdvancedWavEffects 
* synthesizer. This is said also in AWE's FAQ.
***************************************************************************

OVERALL

- The quality of the card is plain miserable. Most MIDI sounds are just
  horrible, or they are 8 megabyte big. Okay, so you sampled each note, but
  the output is as horrible as the default MIDI samples. Chorus and Reverb
  try to filter most of the "hey, it sounds as if it's recorded through a tin
  can" quality out of it, but then the output just won't make something out of
  it. Take away the Chorus/Reverb and you'll become so sorry that you bought
  this card in the first place.

HOW IS IT RUNNING?

- Some shops already stopped selling the AWE32. When we asked why they said :
  (quote) "We stopped selling this soundcard because we didn't want to rip our
  customers off. The card sounded miserable"
  Some didn't. When we asked why they said : (quote) "The customers buy it. We
  don't care if it's a bad soundcard, if they buy it, we'll sell it!"

  This just shows why shops sell them. Most hardcore SB users just won't give
  up, and keep buying Soundblasters. People with no real knowledge of PCs never
  heard of another card. We even had to explain that the add-on that gives you
  digital sound on a PC wasn't called a SoundBlaster, but a Soundcard.
  We had this conversation :

          A : "You have a PC? Gee..do you have a Soundblaster too?"

          B : "No, I have a Gravis Ultrasound."

          A : "....."

          B : "It makes music...you understand?"

          A : "Yeah...just like I said, you have a Soundblaster"

          B : "<Sigh> No that's a type of soundcard, I have another type!"

          A : "Aren't those things called soundblasters then?"

          B : "No, they're called sound cards....(Jeez!)"


That's why so many people still buy Soundblaster crap.

***************************************************************************
* These are opinions, and if you think so I can't help it.
* But what these guys here have told is 90% garbage, so don't create
* your opinion based on what they told you.
***************************************************************************

- We were forced to watch a demonstration of the AWE32 in progress (the
  salesmen were convinced we wanted one....why would we?) and we saw a
  lot of lacks. Sure, the demonstration Midi was impressive but the sound
  output was extremely sad....Soundblaster background noise made it a lot
  worse : the digital sound itself just sucked. We were totally back in the
  SB16 corner : a lot of money for a hand-full-of-crap-quality. Then we had
  to explain what a GUS was. ("You have a WHAT?") Not soon after they were
  selling GUS MAX as well. (We think it's just coincidence)

- Some friend bought this card, and sold it after five days in favor of a
  GUS MAX. Complaints : Midi is sluggish and the card doesn't fully do as
  promised. When they are sliming about the quality, they lie as hell.

- Even our close family wasn't safe from the AWE 32 infection :
  He wanted to make music on his PC, and hopped by at the local store.
  Those cheap rats didn't want him to buy the ASP16, but the relativly more
  expensive AWE32. Yes, he was persuaded by the MIDI file you get with the
  free (misleading) demonstration, compared to a cranky MOD file on an ASP16.
  (*Back home he noted that both cards do the same thing to such a music file*)
  Happy as hell he followed the instructions of his handbook, and plugged the
  CD-ROM audio cable in, while the amplifier was on maximum power. (PC was
  turned off, in case you wonder)

  Now a really strange thing happened. This is not a made up story, this REALLY
  happened :

  Apparently the AWE 32 couldn't handle things, and blew his internal amplifier
  to pieces. Is this the super-sound card they yell about in the adverts? Yep.
  Creative Labs were so kind to promise him a new card. Great. First let a kid
  blow it's feet off, and then give him a new shotgun.

  ( Sidestep note : he was completely amazed by the quality of a simple, 
     un-MAXed GUS.....and they sell these for 1/3 of the AWE 32's price!!)
 
  We think the AWE32 is for idiots. This card belongs at the office, where
  idiots make their copy of Windows 3.1 talk, and play games from 1989 or
  earlier. DON'T BUY THIS CARD, IT IS TOO EXPENSIVE, NEEDS UPGRADING TO MAKE
  IT SLIGHTLY LESS WORSE, AND SHOULD BE SEEN AS A NEW SCAM FROM CREATIVE
LABS
  TO SELL THEIR OLD SB16 CHIPSETS!!!

  THEY STILL CAN MAKE MONEY OUT OF THE OLD TECHNOLOGY, SO THEY WON'T
COME WITH
  THE BETTER TECH.!!! LAME!!

  Sooooo.....still eager to buy a card called AWE32? Remember that these
  statements are true, we have had enough opportunities to analyse the card,
  and have seen the card fail the owners' expectations. Don't fall for it.....

You can always call us if you are in doubt, you know where to find TKB, don't
you? (+31-35-837350 / 28k8 and e-mail : bad_news@dds.nl)

***************************************************************************
* I don't mean that AWE32 is the best sound card, which it defenetly is not, 
* and I don't want to blame any GUS owner too (I had GUS too 1/2 year ago)
* I'm just bored to read and hear all kind of shit about AWE32.

* If you have any comments for me or more questions you can mail me.
* My e-mail address is: kimmo.karhu@kotakk.fi
* 
* Here is part of AWE32 frequently asked questions and answers leached from
* Creative Labs ftp-server:
***************************************************************************


Section A - SB AWE32

1.   What is the SB AWE32? How does it differ from the SB16?

     The  SB  AWE32 is a standard SB16 MultiCD with the EMU  8000
     Advanced WavEffect music synthesizer chip. The card includes
     all  the standard SB16 features. Additionally, the SB  AWE32
     includes   the   Advanced  Signal  Processor  and   multiple
     interfaces  supporting  Creative, Mitsumi  and  Sony  CD-ROM
     drives.

     The  EMU8000  is  a sub-system offering high  quality  music
     synthesis using advanced wave effects technology.  It  comes
     with  an onboard dedicated effect engine. The effect  engine
     provides high quality effects like reverb and chorus to MIDI
     playback.  The  EMU8000 supports up to 32  voices,  and  the
     effect amount for each voice can be controlled via MIDI.

     The  EMU8000  comes  integrated with  1MB  of  General  MIDI
     samples and 512kB of DRAM for additional sample downloading.
     It  can address up to 28 MB of external DRAM memory. The  SB
     AWE32 supports General MIDI, Roland GS and Sound Canvas  MT-
     32 emulation.

     Note: MT-32 Emulation on the SB AWE32 is similar to that  of
     the Sound Canvas; e.g., MT-32 sysex is not supported.


2.   How much memory is shipped with the SB AWE32 card?

     The card ships with 1 MB of General MIDI ROM samples and 512
     KB of DRAM for user sample downloading.


3.   Can I upgrade the memory on my SB AWE32 card?

     The  Sound  Blaster  AWE32 has a pair of  SIMM  sockets  for
     upgrading the DRAM to as much as 28 megabytes.  The SB AWE32
     Value Edition card does not allow the memory to be upgraded.


-----------------------------------------------------------------------------------------------------------------------

10.  What  MIDI  sequencers will work with SB AWE32? Are  special
     drivers required?

     The  SB  AWE32  package ships with a Windows SB  AWE32  MIDI
     driver. Therefore, the SB AWE32 can be used with any Windows
     based  MIDI  sequencer  software.  For  DOS,  the  sequencer
     software needs to have native SB AWE32 support.


11.  Are  there  any  plans  for OS/2 and  Windows  NT  SB  AWE32
     drivers?

     The  SB  AWE32 OS/2 driver is currently available with  OS/2
     Warp 3.0. The Windows NT driver is currently in development.


12.  What I/O port addresses are used by the EMU8000?

     The  addresses used by the EMU8000 are relative to the  base
     I/O address of the SB16. EMU8000 Addresses are at 6xxH, AxxH
     and  ExxH.  It  occupies the first four  addresses  at  each
     location. For example, if the SB16 base I/O address is 220H,
     the  EMU8000  addresses are 620H-623H, A20H-A23H  and  E20H-
     E23H.


13.  Why doesn't the EMU8000 have a built in MIDI interpreter?

     One  of  the  design goal of the SB AWE32 is to  offer  high
     quality  music at an affordable price. The EMU8000  is  just
     like  any other synthesizer chip such as OPL2, OPL3 or OPL4.
     It  does not have the capability to interpret MIDI commands.
     For  it  to understand MIDI commands, a MIDI interpreter  is
     required,   and  this  will  involve  adding  an  additional
     processor  to process the MIDI commands and other components
     adding  to  the cost of the product. After our  analysis  of
     price   and   performance,  we  decided  that  our   current
     implementation offers the best in terms of price as well  as
     performance.

     To  support  existing games that use MPU-401, we  provide  a
     feature  known  as  MIDI feedback using  NMI  (non-maskable-
     interrupt)  which  installs a small  TSR  program,  AWEUTIL.
     AWEUTIL works by trapping data going out to the MPU-401 port
     and  program  the  EMU8000 using the data. AWEUTIL  provides
     compatibility  with  many  games that  support  the  MPU-401
     interface,  but  will  not always work with  protected  mode
     games  due  to  the complicated ways in which DOS  extenders
     handle  NMI. Note that you can still continue to  play  your
     favorite DOS protected mode game with the on-board  OPL3  FM
     chip.

     We  are working closely with the game developer community to
     port  their MIDI driver to support the SB AWE32. We  have  a
     porting  laboratory at Creative Labs, Inc., where we  invite
     developers to port their drivers to natively support the  SB
     AWE32. We believe that in the near future the SB AWE32  will
     be widely supported. Currently, we already have support from
     several  major  audio driver developers  for  the  SB  AWE32
     platform.

-----------------------------------------------------------------------------------------------------------------

20.  What is the benefit of adding a WaveBlaster to the SB AWE32?

     The  WaveBlaster connector was included on the SB  AWE32  to
     provide  users  an alternative wave-sample synthesis  method
     other  than the EMU8000 on the SB AWE32. By incorporating  a
     WaveBlaster onto the SB AWE32, the total polyphony  of  this
     combination  will be increased to 64, the  total  number  of
     channels  expanded  to 32, and you will  have  access  to  a
     secondary palette of sampled sounds.

----------------------------------------------------------------------------------------------------------------

Section D - SoundFont Bank


1.   What are SoundFont Collections?

     E-mu   SoundFont  Collections  are  CD-ROMs   that   contain
     SoundFont  Banks of varying sizes (0.5 MB to 8  MB).  E-mus
     SoundFont Banks include both instruments and sound  effects.
     Many  of  E-mu's  traditional  instrument  sounds  will   be
     included  (for  example Proteus 1-3) as  well  as  some  new
     sounds.

2.   How do SoundFont Banks work?

     SoundFont Banks can be loaded into RAM on the SB AWE32. They
     can  then  be  used in conjunction with a MIDI sequencer  to
     create soundtracks or other kinds of audio creations.


3.   Where can I purchase SoundFont Banks?

     SB AWE32 customers will be pleased to know that the first E-
     mu  SoundFont Banks are now available for purchase  directly
     from  E-mu Systems.  Five SoundFont Banks are available  and
     additional  banks will be added each month.  Each  SoundFont
     Bank  costs  US$29.95 and can be ordered by  phone,  fax  or
     internet.

     Phone orders should go to (408) 438-1921 x148

     Fax  orders  should  be sent to (408)  438-7854   Attention:
     SoundFont Order

     Internet orders should be sent to SoundFont@emu.com

     All  orders  should  include the customer's  Name,  Address,
     Phone   Number   and  Credit  Card  Information   (including
     expiration date) and the part numbers of the SoundFont Banks
     being ordered.

     The following SoundFont Banks are available :

     Bank Description              Part Number
     ==================            ============
     1) 9 Foot Grand Piano         EMU8120-01FP
     2) Haunt Fonts                EMU8160-01FP
     3) World Sounds               EMU8130-01FP
     4) Rock Instruments           EMU8140-01FP
     5) B-3 Organ                  EMU8120-02FP

     Questions may be referred to soundfont@emu.com or (408) 439-
     0338.

     ============================================================
     Below is a listing of the SoundFont  Objects  in each bank
     ============================================================
     SoundFont Bank:    Haunt Fonts
     HAUNTFNT.SBK   1MB

     SoundFont Object
     0       Horror Complete
     1       Hells Bells
     2       Door Screech
     3       Druid Drone
     4       Banshee Wind
     5       Gong Scrape
     6       Fear Strings
     7       Scary Choir
     8       The Creek
     9       Reverb Slam
     10      Break Glass
     11      Pipe Hit
     12      Perc Combos
     13      Foots
     14      Vox&Tremolo
     15      Vox&HBells
     16      Druid&Vox
     17      Fear&HBells
     18      Creepy Breath
     19      Two Gongs
     20      Vox From Hell
     21      Door Monster
     22      Plethora

     SoundFont Bank:    9 Foot Grand Piano
     GRPIANO.SBK    525Kb
     SoundFont Object
     0       9 Foot Grand
     1       Mello Piano
     2       Rock Piano
     3       Bowed Piano
     4       Chorused Piano
     5       Pitch/LFO Piano
     6       Filter Piano
     7       Wild Piano1
     8       Wild Piano2

     SoundFont Bank:    World Instruments
     WORLD.SBK       450Kb
     SoundFont Object
     0       Koto
     1       Sitar
     2       Siku
     3       Bagpipe Drone & Chant
     4       Buzz/Likembe
     5       Didjeridu
     6       Gamelan
     7       Latin Drums
     8       Koto & Sitar
     9       Koto Vibrato
     10      Koto Detuned
     11      Koto Korus
     12      Sitar Satire
     13      Wet Drum
     14      Timbale Plus
     15      Didjeridrone

     SoundFont Bank:    Rock Instruments
     ROCK1.SBK      503Kb
     SoundFont Object
     0       Rock Guitar
     1       Chds/Mute/Lo
     2       Rock Guitar Slide
     3       Drums 1
     4       Drums 2
     5       Drums 3

     SoundFont Bank:    B3 Organ
     B3ORGAN.SBK    534Kb
     SoundFont Object
     0       Chorus B3 w/ Lo Perc
     1       B3 w/Lo Perc
     2       Chorus B3 Dist
     3       B3 Distortion
     4       Wow B3
     5       Pitched B3
     6       Wild B3
     7       HF Feedthru
     8       B3 Percussion

---------------------------------------------------------------------------------------------------------------------

Section E - Introduction to the EMU8000 Chip

     The  EMU8000 has its roots in E-mu's Proteus sample playback
     modules and their renowned Emulator sampler. The EMU8000 has
     32 individual oscillators, each playing back at 44.1 kHz. By
     incorporating sophisticated sample interpolation  algorithms
     and  digital filtering, the EMU8000 is capable of  producing
     high fidelity sample playback.

     The EMU8000 has an extensive modulation capability using two
     sine-wave  LFOs  (Low Frequency Oscillator) and  two  multi-
     stage envelope generators.

     What  exactly  does  modulation mean?  Modulation  means  to
     dynamically  change a parameter of an audio signal,  whether
     it  be  the volume (amplitude modulation, or tremolo), pitch
     (frequency   modulation,  or  vibrato)  or   filter   cutoff
     frequency  (filter  modulation,  or  wah-wah).  To  modulate
     something  we  would  require a  modulation  source,  and  a
     modulation  destination.  In  the  EMU8000,  the  modulation
     sources  are the LFOs and the envelope generators,  and  the
     modulation destinations can be the pitch, the volume or  the
     filter cutoff frequency.

     The EMU8000's LFOs and envelope generators provide a complex
     modulation environment. Each sound producing element of  the
     EMU8000 consists of a resonant low-pass filter, two LFOs, in
     which   one  modulates  the  pitch  (LFO2),  and  the  other
     modulates   pitch,   filter   cutoff   and   volume   (LFO1)
     simultaneously. There are two envelope generators;  envelope
     1  contours both pitch and filter cutoff simultaneously, and
     envelope 2 contours volume. The output stage consists of  an
     effects   engine  that  mixes  the  dry  signals  with   the
     Reverb/chorus level signals to produce the final mix.

     This  rich  modulation capability of the  EMU8000  is  fully
     exploited  by  the SB AWE32 MIDI drivers.  The  driver  also
     provides  you  with a means to change these parameters  over
     MIDI in real time. Refer to the section "How do I change  an
     instrument's  sound  parameter  in  real  time"   for   more
     information.
