NOM                           Magician_of_Justice
FAMILLE                       HUMAIN
UNITE_COMBATTANTE             1
CAMP                          1
TAILLE                        1
[ANIMATION]
ANIM__DPL                     JUSTICE___MAGICIEN_DPL  8 12
ANIM__ARA                     JUSTICE___MAGICIEN_DPL  8 12
ANIM__ARE                     JUSTICE___MAGICIEN_DPL  8 12
ANIM__DRA                     JUSTICE___MAGICIEN_DPL  8 12
ANIM__DRE                     JUSTICE___MAGICIEN_DPL  8 12
ANIM__SPL                     JUSTICE___MAGICIEN_SPL  8 12
ANIM__ASP                     - - -
ANIM__VOL                     - - -
ANIM__DEC                     - - -
ANIM__ATT                     - - -
ANIM__ECR                     - - -
ANIM__SSP                     - - -
ANIM__SIN                     JUSTICE___MAGICIEN_SIN  8 12
ANIM__SPJ                     JUSTICE___MAGICIEN_SPJ  8 12
ANIM__APU                     - - -
ANIM__CCA                     - - -
ANIM__CCH                     - - -
ANIM__VOR                     JUSTICE___MAGICIEN_MOR  8 12
ANIM__MOR                     JUSTICE___MAGICIEN_MOR  8 12
ANIM__MOV                     JUSTICE___MAGICIEN_MOR  8 12
ANIM__APP                     - - -
SELECTIONNABLE                oui
MORAL                         A
ENERGIE                       150
FEU_ENERGIE__MAX              2
VITESSE                       2
NIVEAU                        1
SORT1_IMAGE1                  BOULE_DE_FEU
SORT2_IMAGE2                  FOUDRE_DIVINE
SORT3_OMBRE                   INVOCATION_ELEMENTAIRE
SORT4_LUMIERE                 -
SORT5_BRAISE                  -
SORT6_CRISTAL_VERT            -
SORT7_ACTIVATION_ROUGE        -
SORT8_PORTE                   -
SORT9_PORTE_BLEU              -
CLASSE                        MAGICIEN
MANA                          100
MANA__MAX                     100
FORCE                         20
REGENERATION                  0
POISON                        -
HARNAIS                       -
FORMATION                     JAMAIS
R                             31
V                             31
B                             31
ENERGIE_PAR_NIV               100
FORCE_PAR_NIV                 10
SELECTION 			520 521 520 521
DEPLACEMENT 			522 520 522 520
ATTAQUE 			523 522 523 522
.
[BESTIAIRE]
DESCRIPTION                   The magician casts spells and draws his power from his knowledge of magical secrets. Usually, his place is not in the middle of the armies on campaign. However, he is often present on the staff of an army general since his spells can influence the outcome of battle in favor of his side.
ARMES                         Magical secrets
PA                            5
DPL_PLAINE                    1
DPL_FORET                     2
DPL_MONTAGNE                  3
DPL_RIVIERE                   2
ATTAQUE                       1
ROMPRE                        -
EMBUSCADE                     5
MARCHE_FORCEE                 +1
FORTIFICATION                 -
SPECIALE1                     -
SPECIALE2                     -
SPECIALE3                     -
