==============================================================================
                                   "GRUNT!"
                THE ULTIMATE ONLINE ROLE-PLAYING ADVENTURE DOOR
                               RELEASED SHAREWARE
              Written, Designed & Programmed by Michael S. Hoenie
          Entire work copyrighted (c)1995 by TANGERINE CONSULTING, LLC
                               ALL RIGHTS RESERVED
------------------------------------------------------------------------------
 NOTICE: This file contains all upgrades to GRUNT! that have occured during
         the latest version. They are listed from the last release to the most
         recent release.
==============================================================================

Alpha Testing BugFixes and Updates:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
v1.0.026-v1.0.027 fixes:
~~~~~~~~~~~~~~~~~~~~~~~~~~
   o. Fixed inconsistency bug in the registration area.
   o. Version v1.0.025 may have accidentally gone out without the dungeon
      information in it! Sorry! Version v1.0.026 fixes this.
   o. Upgraded documentation to fit my own standards.
   o. Continual progress made on the dungeon module.
   o. Continual upgrades and progress made on the GRUNT game it'self.

v0.020 <--> v0.025 fixes:
~~~~~~~~~~~~~~~~~~~~~~~~~
   o. TOO MANY CHANGES TO EVEN MENTION...
   o. Dungeon updated.
   o. Player attributes updated.
   o. TONS of routines working now...
   o. GRUNT is now a fully-interactive RPG door. No More LORD Look-Alike!

v0.019 fixes:
~~~~~~~~~~~~~
   o. The GRUNT configuration KEY is now completed, and fully registered
      versions of GRUNT are now workable. Although there is still room to
      grow and develop, all functions are now available that were not
      before in the unregistered versions. Only version 0.019 is
      registerable.
   o. Added more information into the dungeon file. Eventually I will be
      adding the dungeon compiler along with the code.

v0.018 fixes:
~~~~~~~~~~~~~
   o. Added ANSI graphics for the local side.
   o. Problems with the OVERLAY file caused me to compile the program under
      non-overlay parameters. I did however increase the memory.

v0.017 fixes:
~~~~~~~~~~~~~
   o. Update in Alpha Code.
   o. Found a bug in the STATUS bit routines in the CHATBAR. Caused your
      users to have to hang up to get out of the door. FIXED! This was a
      major headache to get rid of, but I finally did it.
   o. I added the TOPTEN roster listings for the best users. It lists all
      players in GRUNT regardless of how many players there are.

v0.016 fixes:
~~~~~~~~~~~~~
   o. Update in Alpha Code.
   o. Sorry guys, but I needed to make modifications to the users record
      structure. The new structure adds 16 more things that players can
      carry around with them. It also adds more internal dimension to
      users structure and makes the player more powerful in the overall
      game. Sorry, but the old user structure is NOW removed and your users
      will have to start over. This is only the 1st in 16 version releases,
      and should be the last unless some drastic measure needs to be taken.
   o. Added spell casting to the game. Lots of users wanted this, and I
      thought I'd better get it done before other things were completed. There
      is a great deal of work to do on it, and that's why this version took
      longer to get out. The spells are not 100% completed yet, but within the
      next couple of versions, they will be.
   o. We are getting closer to completing the game! Just wanted to thank all
      of the Sysops who are pouring information into me, getting the code
      completed at an alarming rate! Thanks!

v0.015 fixes:
~~~~~~~~~~~~~
   o. Update in Alpha Code.
   o. Miscellaneous corrections, bug fixes, spelling errors, and mods to
      the general information files.
   o. The guys over at Share City BBS (John St. Clair, Sysop) have been
      hammering out on GRUNT! They found a bug in the SORT routines, causing
      the sorter to crash if more than 50 users were in the GRUNT database,
      (it was set to only sort 20, but was sorting beyond it's capacity) thus
      causing the program to crash and return to DOS. Fixed!
   o. Increased the maximum number of nodes from {alpha} 5 to 50. This will
      cause a little slowdown on the network, but will remove error #209.
   o. Nightly Maintenance routines now clean out the network file. This
      insures that nobody gets left in the network file on accident
      for more than 24hrs. Usually this only happens if there is a crash.
   o. My beta testors (local ones) already found a bug in the CHATBAR
      functions. This toggle has been temporarily fixed. It causes an
      error_drop in the erase_file routines during multi-node chat. This
      is caused by a sharing violation upon trying to erase the file.
   o. Due to inconsistancies in file handling in Borland Turbo Pascal 6.0,
      and textfile routines under networking, I have re-written the
      Networking Routines in GRUNT! again to handle pure file locking
      routines intead of relying on BP 6.0. This should make less problems
      under chatting in the Inn, and messages back and forth between nodes.

v0.014 fixes:
~~~~~~~~~~~~~
   o. Update in Alpha Code.
   o. Added parameter to allow users to exit GRUNT when they want before
      having to actually get into the menu.
   o. Fixed the readfile command. It was not re-setting the number of lines
      read, thus the scroll-back buffer was being filled even after a screen
      was cleared.
   o. Fixed the maintenance pack routines. I decided to keep the user indexes
      in instead of removing them.
   o. Added a new D&D guru to the team. Bruce Callen has years of experience
      with ratio sets and more. So you should find as time goes along and new
      versions come out a better ratio in the monsters, weapons, armors,
      attack ratios, and battle modes.
   o. The CHATBAR is complete! Uses can have FULL scale realistic chats
      in the Labuston Inn! You have to check this one out to believe it!

v0.013 fixes:
~~~~~~~~~~~~~
   o. Sorry guys, three of my top beta testors found a networking error in
      the writenode routines. This caused another player to be booted out
      of grunt during the logon process. Very sorry! While version 0.13 does
      not fix this problem, it solves it temporarily. The problem will
      be solved in later versions. Thanks!

v0.012 fixes:
~~~~~~~~~~~~~
   o. Update in Alpha Code.

v0.011 fixes:
~~~~~~~~~~~~~
   o. Update in Alpha Code.
   o. Found a bug in the training routines. If a player went into training,
      and then ran away, the player would automatically gain the next level.
      This has been fixed!
   o. Re-wrote some of the attacking routines and made the whole attack system
      better with more displays. Shouldn't confuse the users too much.
      Eventually I will fully re-write all four sections of fighting areas.

v0.010 fixes:
~~~~~~~~~~~~~
   o. Removed the GRUNTSRT.EXE program. It was a small 4k program that sorted
      the players file and displayed the list. Some systems were unable to run
      the program, thus causing GRUNT to crash. I have moved the routines
      internal and increased the stack size of the code. Hopefully this
      measure will not affect any systems (causing a crash in the program
      only).

v0.009 fixes:
~~~~~~~~~~~~~
   o None. Update in alpha code.

v0.008 fixes:
~~~~~~~~~~~~~
   o Added parameter "UN-USE" for taking armor, pants, shirts, caps, cloaks,
     gloves, weapons and rings off.

v0.007 fixes:
~~~~~~~~~~~~~
   o None. Update in alpha code.

v0.006 fixes:
~~~~~~~~~~~~~
   o None. Update in alpha code.

v0.005 fixes:
~~~~~~~~~~~~~
   o None to report. This is the first ALPHA release.
==============================================================================
