# This is the Nonweapon-Proficiency table
#
# All text after a '#' is treated as a comment.
# Feel free to include your own proficiencies.
#
# The format is :
#
#   Name      (up to 25 characters), followed by a ';'
#   World     (DS = Dark Sun, Std = Standard
#              If no world is specified, the NWP is available in
#              all worlds), followed by a ';'
#             (The ';' is needed even when no world is specified.)
#   Group     (Gen = General,Pri = Priest, Psi = Psionicist, Rog = Rogue,
#              War = Warrior, Wiz = Wizard), followed by a ';'
#   Slots     (number of slots to learn proficiency)
#   Attribute (the attribute for the proficiency check plus modifiers)
#
Acting                   ;   ;Rog         ;1   Cha -1
Agriculture              ;   ;Gen         ;1   Int  0
Alertness                ;   ;Gen         ;1   Wis -1
Ancient History          ;   ;Pri Rog Wiz ;1   Int -1
Animal Handling          ;   ;Gen         ;1   Wis -1
Animal Lore              ;   ;War         ;1   Int  0
Animal Noise             ;   ;Rog         ;1   Wis -1
Animal Training          ;   ;Gen         ;1   Wis  0
Appraising               ;   ;Rog         ;1   Int  0
Arena acting             ;DS ;War         ;1   Chr -1
Armor Optimization       ;DS ;War         ;1   Dex -2
Armorer                  ;   ;War         ;2   Int -2
Artistic Ability         ;   ;Gen         ;1   Wis  0
Astrology                ;   ;Pri Wiz     ;2   Int  0
Bargain                  ;DS ;Gen         ;1   Wis -2
#Barkeeping               ;   ;Gen         ;1   Int  0
Begging                  ;   ;Rog         ;1   Cha  0
#Blazoning                ;   ;Gen         ;1   Int +1
#Boasting                 ;   ;Gen         ;1   Cha +3
Boating                  ;   ;Gen         ;1   Wis +1
#Boatwright              ;   ;Gen         ;1    Int -2
Blacksmithing            ;   ;Gen         ;1   Str  0
Blind-fighting           ;   ;Rog War     ;2   ---  -
#Body language            ;   ;Psi         ;1   Wis -2
#Botany                   ;   ;Pri Wiz     ;1   Int -1
Bowyer/Fletcher          ;   ;War         ;1   Dex -1
Brewing                  ;   ;Gen         ;1   Int  0
Bureacracy               ;DS ;Pri         ;1   Cha -2
#Calligraphy              ;   ;Pri Wiz     ;1   Dex -1
#Camouflage               ;   ;Psi Rog War ;1   Int  0
Carpentry                ;   ;Gen         ;1   Str  0
Cartography              ;SJ ;Pri Rog Wiz ;1   Int -2
Chanting                 ;   ;Pri Rog     ;1   Cha +2
Charioteering            ;   ;War         ;1   Dex +2
#Chemistry                ;   ;Wiz         ;2   Int -2
#Close quarter fighting   ;   ;War         ;2   Dex  0
Cobbling                 ;   ;Gen         ;1   Dex  0
Cooking                  ;   ;Gen         ;1   Int  0
Craft Instrument         ;   ;Gen         ;1   Dex -2
Crowd Working            ;   ;Rog         ;1   Cha  0
Dancing                  ;   ;Gen         ;1   Dex  0
#Danger Sense             ;   ;Gen         ;2   Wis -2
#Differencing             ;   ;Gen         ;1   Int +2
#Diplomacy                ;   ;Gen         ;1   Cha  0
Direction Sense          ;   ;Gen         ;1   Wis +1
Dirty tricks             ;DS ;War         ;1   Wis -2
Disguise                 ;   ;Rog         ;1   Cha -1
#Distance Sense           ;   ;Gen         ;1   Wis  0
#Draftsmanship            ;   ;Gen         ;1   Dex  0
#Eavesdropping            ;   ;Gen         ;1   Int +1
Endurance                ;   ;Rog War     ;2   Con  0
Engineering              ;   ;Pri Wiz     ;2   Int -3
Etiquette                ;   ;Gen         ;1   Cha  0
#Farming                  ;   ;Gen         ;1   Wis  0
Fast-Talking             ;   ;Rog         ;1   Cha  0
#Field of study           ;   ;Wiz         ;1   Int -1
Fire-Building            ;   ;Gen         ;1   Wis -1
Fishing                  ;   ;Gen         ;1   Wis -1
#Foraging                 ;   ;Gen         ;1   Int +2
Forgery                  ;   ;Rog         ;1   Dex -1
Fortune Telling          ;   ;Rog         ;2   Cha +2
Gaming                   ;   ;Rog War     ;1   Cha  0
Gem Cutting              ;   ;Psi Rog Wiz ;2   Dex -2
#Geology                  ;   ;Gen         ;2   Int  0
#Goldsmithing             ;   ;Gen         ;2   Dex +1
#Haggling                 ;   ;Rog         ;1   Cha  0
Harness Subconscious     ;   ;Psi         ;2   Wis -1
Healing                  ;   ;Pri         ;2   Wis -2
Heat Protection          ;DS ;Gen         ;1   Int -2
#Heraldic Law             ;   ;War         ;1   Int -1
Heraldry                 ;   ;Gen         ;1   Int  0
Heraldry (Space)         ;SJ ;Gen         ;1   Int  0
Herbalism                ;   ;Rog Pri Wiz ;2   Int -2
#Hiding                   ;   ;Gen         ;2   Int -1
#History, family          ;   ;Gen         ;1   Int  0
Hunting                  ;   ;Rog War     ;1   Wis -1
Hypnosis                 ;   ;Psi         ;1   Cha -2
Information Gathering    ;   ;Rog         ;1   Int  0
Intimidation             ;   ;Rog         ;1   Cha  0
Juggling                 ;   ;Rog         ;1   Dex  0
Jumping                  ;   ;Rog         ;1   Str  0
#Laijutsu                 ;   ;Gen         ;1   Dex  0
Languages, Ancient       ;   ;Pri Wiz     ;1   Int  0
Languages, Modern        ;   ;Gen         ;1   Int  0
Leatherworking           ;   ;Gen         ;1   Int  0
Local History            ;   ;Pri Rog     ;1   Cha  0
Locksmithing             ;   ;Rog         ;1   Dex  0
Looting                  ;   ;Rog         ;1   Dex  0
Massage                  ;DS ;War         ;1   Dex  0
Meditative Focus         ;   ;Psi         ;1   Wis +1
Mining                   ;   ;Gen         ;2   Wis -3
#Monster trivia           ;   ;Gen         ;2   Int -2
Mountaineering           ;   ;War         ;1   ---  -
Musical Instrument       ;   ;Pri Psi Rog ;1   Dex -1
Navigation               ;   ;Pri War Wiz ;1   Int -2
Navigation (Phlogiston)  ;SJ ;Pri Wiz     ;1   Int -2
#Navigation (underground) ;   ;Gen         ;1   Int  0
Navigation (Wildspace)   ;SJ ;Pri Wiz     ;1   Int -2
Observation              ;   ;Gen         ;1   Int  0
#Orienteering             ;   ;Gen         ;2   Wis  0
#Pharmacy                 ;   ;Pri         ;1   Int  0
Planetology              ;SJ ;Pri Wiz     ;2   Int -1
Poetry                   ;   ;Rog         ;1   Int -2
Pottery                  ;   ;Gen         ;1   Dex -2
Psionic Detection        ;DS ;Gen         ;1   Wis -2
Reading Lips             ;   ;Rog         ;2   Int -2
Reading/Writing          ;   ;Pri Wiz Psi ;1   Int +1
Rejuvenation             ;   ;Psi         ;1   Wis -1
Religion                 ;   ;Pri Psi Wiz ;1   Wis  0
#Revelations              ;   ;War         ;1   Int  0
Riding, Airborne         ;   ;Gen         ;2   Wis -2
Riding, Land-based       ;   ;Gen         ;1   Wis +3
Riding, Seaborne          ;   ;Gen         ;2   Wis -2
Rope Use                 ;   ;Gen         ;1   Dex  0
Running                  ;   ;War         ;1   Con -6
Seamanship               ;   ;Gen         ;1   Dex +1
Seamstress/Tailor        ;   ;Gen         ;1   Dex -1
#Seance                   ;   ;Psi         ;2   Cha -2
Sensory alteration       ;DS ;Wiz         ;2   Int -2
Set Snares               ;   ;Rog War     ;1   Dex -1
Shipwright               ;SJ ;Gen         ;1   Dex +1
Sign Language            ;DS ;Gen         ;1   Dex  0
Signaling                ;SJ ;Gen         ;1   Int +2
#Signaling, Underground   ;   ;Gen         ;1   Int +2
Singing                  ;   ;Gen         ;1   Cha  0
#Sleight of hand          ;   ;Psi Rog     ;1   Dex -2
Slow Respiration         ;SJ ;Gen         ;1   Wis  0
Somatic Concealment      ;DS ;Pri Wiz     ;1   Dex -1
#Sound Analysis           ;   ;Gen         ;1   Wis  0
Spacefighting            ;SJ ;Gen         ;2   Int +1
Spacemanship             ;SJ ;Gen         ;1   Dex +1
Spellcraft               ;   ;Pri Wiz     ;1   Int -2
Spelljamming             ;SJ ;Pri Wiz     ;2   Int -2
#Statecraft               ;   ;Gen         ;1   Int  0
#Stealth                  ;   ;Gen         ;1   Dex  0
#Stewardship              ;   ;Gen         ;1   Int  0
Stonemasonry             ;   ;Gen         ;1   Str -2
#Street Fighting          ;   ;War         ;2   Dex  0
#Street Sense             ;   ;Rog         ;2   Cha  0
Survival, Jungles        ;DS ;War         ;2   Int  0
Survival, Mountains      ;DS ;War         ;2   Int  0
Survival, Rocky badlands ;DS ;War         ;2   Int  0
Survival, Salt flats     ;DS ;War         ;2   Int  0
Survival, Sandy wastes   ;DS ;War         ;2   Int  0
Survival, Steppes        ;DS ;War         ;2   Int  0
Survival, Stony barrens  ;DS ;War         ;2   Int  0
Swimming                 ;   ;Gen         ;1   Str  0
Tactics                  ;DS ;War         ;1   Int -1
Taunting                 ;DS ;War         ;1   Wis  0
Tightrope Walking        ;   ;Rog         ;1   Dex  0
Tracking                 ;   ;War         ;2   Wis  0
Trailing                 ;   ;Rog         ;1   Dex  0
Tumbling                 ;   ;Rog         ;1   Dex  0
Ventriloquism            ;   ;Rog         ;1   Int -2
Voice Mimicry            ;   ;Rog         ;2   Cha  0
Water Find               ;DS ;Gen         ;1   Int  0
#Water divining           ;   ;Psi         ;1   Wis -2
Weakness identification  ;DS ;War         ;2   Wis -2
Weather Sense            ;   ;Gen         ;1   Wis -1
Weapon Improvisation     ;DS ;War         ;1   Wis -1
Weaponsmithing           ;   ;War         ;3   Int -3
Weaving                  ;   ;Gen         ;1   Wis -1
Whistling/Humming        ;   ;Rog         ;1   Dex +2
#Wild-fighting            ;   ;War         ;2   Con  0
#Wine Making              ;   ;Gen         ;1   Wis  0
#Wine Tasting             ;   ;Gen         ;1   Wis  0
Wind wagon driving       ;DS ;Gen         ;4   Dex -3 #Dwarf 2 slots
Zero-gravity Combat      ;SJ ;Pri Rog War ;1   Int -2
