@GAMETITLE
1
Magic: The Gathering

@WINDOWTITLES
7
%s Attack
Your attack
Spell Chain
Opponent
Your hand
Save Duel
Load Saved Duel

@SAVEGAMEFILETYPE
1
MTG Gauntlet Save Game

@DIALOGBUTTONS
3
OK
Cancel
Done

@BUTTONLABELS
2
Cancel
Done

@COLORWORDS
15
black
blue
green
red
white
Black
Blue
Green
Red
White
BLACK
BLUE
GREEN
RED
WHITE

@LANDWORDS
15
swamp
island
forest
mountain
plains
Swamp
Island
Forest
Mountain
Plains
SWAMP
ISLAND
FOREST
MOUNTAIN
PLAINS

@ABILITYWORDS
17
Flying
Web
Banding
Trample
First strike
Regenerates
Swampwalk
Islandwalk
Forestwalk
Mountainwalk
Plainswalk
Protection from black
Protection from blue
Protection from green
Protection from red
Protection from white
Protection from artifacts

@COLORLESSMANA
1
Colorless

@OPPONENT
1
Opponent

@ENCHANTMENTTYPENAME
1
Enchantment

@ARTISTLINE
1
Illus. %s

@CARDTITLES
5
Damage
Hunting: %s
Activation
Upkeep
Draw a card

@HUNTING_SUBTYPENAMES
219
None
Abomination
Abu Jafar
Aladdin
Ali Baba
Ali from Cairo
Angel
Ants
Ape(s)
Ape(s)
Archaeoligist
Archer
Artifact
Asp
Assassin
Atog
Avatar
Avenger(s)
Avenger(s)
Badger
Ball Lightning
Bandits
Banshee
Basilisk
Bats
Bears
Beasts
Bees
Being
Berserker
Bird Maiden
Boars
Bodyguard
Brothers
Bull
Camel
Caretaker
Cat Warriors
Cavalry
Cave People
Centaur
Cleric
Clone
Cobra
Cockatrice
Creature
Dandan
Dead
Demon
Dervish
Devils
Devourer
Djinn
Doppleganger
Dragon
Dragonfly
Drake
Druid
Dwarves
Eater
Eel
Effigy
Efreet
Egg
El-hajjaj
Elder Dragon
Elemental
Elephant
Elves
Enchantment
Enchantress
Entity
Evil Eye
Exorcist
Faerie(s)
Faerie(s)
Falcon
Fallen
Flying Men
Force
Fungusaur
Gaea's Liege
Gargoyle
Ghosts
Ghoul
Giant
Gnomes
Goblin(s)
Goblin(s)
Gremlins
Guardian(s)
Guardian(s)
Gypsies
Hag
Hero
Horror
Horseman
Hunter
Hydra
Imp
Island Fish
Jackal
Jaguar
Keepers
King
Kithkin
Knight(s)
Knight(s)
Kobolds
Land
Leeches
Legenary
Legend
Legendary
Legionnaire
Leviathan
Lions
Lord
Lost Soul
Lurker
Lycanthrope
Mammoth
Mana Birds
Manticore
Marid
Master
Medusa
Merfolk
Minotaur
Mob
Monster
MossMonster
Mummy
Murk Dwellers
Nameless
Niall Silvain
Nightmare
Nomads
Nymphs
Ogre
Ooze
Orcs
Paladin
Pegasus
People
Phantasm
Phoenix
Pikemen
Pixie(s)
Pixie(s)
Poltergeist
Preacher
Priest
Rag Man
Raiders
Rats
Riders
Robbers
Roc
Rock Sled
Rukh
Sage
Sand Warrior
Satyr
Savant
Scavengers
Scorpion
Sergent
Serpent
Shade
Shadow
Shark
Ship
Sindbad
Singing Tree
Sisters
Skeletons
Slug
Smith
Snake
Sorceress
Spawn
Specter
Sphinx
Spider
Spirit
Spuzzem
Squire
Stalker
Stangg
Taskmaster
Tetravite
Tortoise
Tracker
Treefolk
Troll
Turtle
Uncle Istvan
Unicorn
Vampire
Veteran
Villain
Viper
Vultures
Wall
Whippoorwill
Will-O'-The-Wisp
Witches
Wizard
Wolverines
Wolves
Wombat
World
Wraith
Wretched
Wurm
Yeti
Zombies
na

@DIALOG_STARTCOINFLIP
1
Start of Duel

@DIALOG_PLAYORDRAW
7
%s won the toss
and will play first.
and has chosen to draw first.
You won the coin toss.
Would you like to:
Play first
Draw first

@DIALOG_MULLIGAN
12
%s will start first
You will take the first turn
%s ante:
Your ante:
%s has no land and chose to take a mulligan
%s has all land and will take a mulligan
%s has chosen to take a mulligan
%s did not take a mulligan
%s will also take a mulligan
%s decided not to take a mulligan
Take &mulligan
&Start the duel

@DIALOG_SHANDALARENDDUEL
3
%s won
You won!
The duel is a draw

@DIALOG_GAUNTLETENDDUEL
4
That was round %d
Your record is %d/%d/%d
&Next round
&Quit Gauntlet

@DIALOG_ENDDUEL
2
%s next draw:
Your next draw:

@DIALOG_MANABURN
3
Mana Burn!
%s loses %d life
You lose %d life

@DIALOG_VIEWANTES
2
%s ante:
Your ante:

@DIALOG_COINFLIP
2
Coin flip results: Heads
Coin flip results: Tails

@DIALOG_DUELOPTIONS
19
Duel Options
&Layout
Standard
Advanced
Show coin &flip animations
Show &cue cards
Show &abilities on small cards
Show &power/toughness on small cards
See next &draws at end of duel
Your &territory background
White
Blue
Black
Red
Green
Deck color
Line drawing
Pattern
Mana symbols

@DIALOG_GAUNTLETOPTIONS
11
Gauntlet Options
Difficulty
Match Size
Best of &Three
Best of &One
A&nte
Enemy Level
&Apprentice
&Magician
&Sorcerer
&Wizard

@DIALOG_GAUNTLETSTARTUP
15
Game
&Gauntlet
&Single Duel
DIFFICULTY:
Gauntlet &Options...
&Duel Options...
O&pponent's Deck
Random deck
Pick a deck
&Your deck
Random deck
Pick a deck
&Create Deck...
&Load saved game...
E&xit

@DIALOG_CHANGETEXT
2
&Change word:
&To:

@DIALOG_FIREBALL
7
Generic &mana to put into the spell:
(max: %d)
X cost:
Cost for additional targets:
# &Targets:
(max %d)
Amount of damage to be done each target:

@CUECARD_OTHER
12
Minimized attack window
Minimized spell chain
%s library
Your library
%s life points
%s life points and poison counters
Your life points
Your life points and poison counters
%s graveyard
Your graveyard
Scrollbar
Scroll thumb

@CUECARD_MANAPOOL
14
%s mana pool: amount of Colorless
%s mana pool: amount of Black
%s mana pool: amount of Blue
%s mana pool: amount of Green
%s mana pool: amount of Red
%s mana pool: amount of White
%s mana pool: amount of Artifact
Your mana pool: amount of Colorless
Your mana pool: amount of Black
Your mana pool: amount of Blue
Your mana pool: amount of Green
Your mana pool: amount of Red
Your mana pool: amount of White
Your mana pool: amount of Artifact

@CUECARD_PHASEBAR
23
%s Untap phase
%s Upkeep phase
%s Draw phase
%s Main phase (precombat)
%s Main phase (combat)
%s Main phase (postcombat)
%s Discard phase
%s Cleanup phase
Your Untap phase
Your Upkeep phase
Your Draw phase
Your Main phase (precombat)
Your Main phase (declare combat)
Your Main phase (postcombat)
Your Discard phase
Your Cleanup phase
Choose attackers phase
Attacker fast effects phase
Assign defenders phase
Blocker fast effects phase
Resolve 1st strike damage
Resolve normal damage
Main phase (postcombat)

@CUECARD_SMALLCARD
9
Damage to player
This card will untap
Damage: %d
Card is not controlled by owner
Is a target
Can't target this
Is a target, can't target again
Dying
Summoning sickness

@CUECARD_COUNTERS_ArmageddonClock
1
Doom counters: %d

@CUECARD_COUNTERS_ManaBattery
1
Charge counters: %d

@CUECARD_COUNTERS_ClockworkAvian
1
Clockwork (+1/+0) counters: %d

@CUECARD_COUNTERS_ClockworkBeast
1
Clockwork (+1/+0) counters: %d

@CUECARD_COUNTERS_LuckyCharms
1
Life counters: %d

@CUECARD_COUNTERS_Fungusaur
1
+1/+1 counters: %d

@CUECARD_COUNTERS_WhirlingDervish
1
+1/+1 counters: %d

@CUECARD_COUNTERS_LivingArtifact
1
Vitality counters: %d

@CUECARD_COUNTERS_OsaiVultures
1
Carrion counters: %d

@CUECARD_COUNTERS_ScavengingGhouls
1
Corpse counters: %d

@CUECARD_COUNTERS_SengirVampire
1
+1/+1 counters: %d

@CUECARD_COUNTERS_NecropolisOfAzar
1
Husk counters: %d

@CUECARD_COUNTERS_Triskelion
1
+1/+1 counters: %d

@CUECARD_COUNTERS_Tetravus
1
Drone (+1/+1) counters: %d

@CUECARD_COUNTERS_TimeVault
1
Turn counters: %d

@CUECARD_COUNTERS_OrcishCatapult
1
Damage (-0/-1) counters: %d

@CUECARD_COUNTERS_UnstableMutation
1
Mutation (-1/-1) counters: %d

@CUECARD_COUNTERS_SpiritShackle
1
Shackle (-0/-2) counters: %d

@MENU_ATTACK
2
Minimize
Help...

@MENU_MINIMIZEDATTACK
2
Restore
Help...

@MENU_SPELLCHAIN
2
Minimize
Help...

@MENU_MINIMIZEDSPELLCHAIN
2
Restore
Help...

@MENU_FACE
4
Target %s
Target yourself
Flip back to lifepoints
Help...

@MENU_FULLCARD
3
Expand text box
Help for this card...
Help...

@MENU_HAND
1
Help...

@MENU_LIBRARY
2
Count library cards
Help...

@MENU_LIFE
4
Target %s
Target yourself
Flip over to face
Help...

@MENU_MANAPOOL
8
Spend 1 mana: black
Spend 1 mana: blue
Spend 1 mana: green
Spend 1 mana: red
Spend 1 mana: white
Spend 1 mana: colorless
Spend 1 mana: artifact
Help...

@MENU_GRAVEYARD
4
View the graveyard
View the out-of-play cards
View both antes
Help...

@MENU_TERRITORY
26
Go to: Upkeep phase
Go to: Draw phase
Go to: Main phase (precombat)
Go to: Main phase (combat)
Go to: Attack Fast Effects phase
Go to: Choose Defenders phase
Go to: Block Fast Effects phase
Go to: Resolve first strike damage
Go to: Resolve combat
Go to: Main phase (postcombat)
Go to: Discard phase
Go to: Cleanup phase
Go to: Start of next turn
Go to: next phase
Arrange your cards\tDblClk
Arrange opponent's cards\tDblClk
Duel Options...
Show ID tags\tCtrl+T
Show invisible effects\tCtrl+I
Show all cards' summoning sickness\tCtrl+U
Minimize
Save game...\tCtrl+S
About...
Help...
Concede
Yes, I'm sure

@MENU_SMALLCARD
8
Original type
Show full card\tR DblClk
View in full card
Don't auto tap this card
Show ID tags\tCtrl+T
Show invisible effects\tCtrl+I
Show all cards' summoning sickness\tCtrl+U
Help...

@MENU_PHASEBAR
4
Run to this phase
Mark this phase to always stop
Help for this phase...
Help...

@PROMPT_STILLTHINKING
1
Still thinking...

@PROMPT_CHOOSEDEFENDERS
1
Choose defenders

@PROMPT_ASSERT
1
Please call MPS Customer Support 1-510-522-1164

@PROMPT_STARTUPERROR
9
Duel couldn't run
Couldn't find raw card data file %s
Couldn't find raw special card data file %s (or the number of cards in it didn't match CARDS.DAT)
Not enough system resources to determine display color depth
Couldn't create the palette
Couldn't create the app-wide memory DC or bitmap
Couldn't initialize for card drawing
Couldn't initialize for utility drawing
Couldn't create the main window

@PROMPT_RESOLUTIONERROR
1
Not enough system memory to run at this screen resolution.\n\nChange it back to a smaller size before continuing (the game will hide itself until then).

@PROMPT_SYSERR
2
Error
The following error has ocurred in the Magic duel which will cause the current card to behave improperly (to not perform all of its effect or not deal all of its damage):\n\n%s\n

@PROMPT_BANDWITHWHOM
3
Band with which attacker?
Illegal band.
That isn't an attacker.

@PROMPT_DEFENDWHOM
3
Block which attacker?
Illegal block.
That isn't an attacker.

@PROMPT_RESOLVECOMBAT
10
%s: Assign damage to blockers, %d points left
%s: Assign trample damage to blockers, %d points left
Assign %d damage
Assign %d trample damage
Illegal target (wrong attack group)
Illegal target (gaseous form)
%s: Assign damage to attackers, %d points left
Assign %d damage
Illegal target (wrong attack group)
Illegal target (gaseous form)

@PROMPT_ACTION
3
CASTING
ACTIVATING
PROCESSING

@PROMPT_FASTEFFECTS
3
Triggered effects?...%s
Interrupts?...%s
Fast Effects?...%s

@PROMPT_CHECKFEPHASE
12
Damage prevention
Trying to cast %s
Cast %s
Activate %s
Process %s
Upkeep Phase
Draw Phase
Main Phase
Assign Attackers
Assign Blockers
Discard Phase
Use Regeneration Effects

@PROMPT_SPECIALFEPHASE
16
Card into play
Card leaving play
Damage Dealing
Graveyard order
Card(s) to Graveyard
Draw a card
Casting
Tapping
Begin Upkeep
End Upkeep
Draw Phase
Choose Attackers
Pay for attacker
Choose Defenders
End of Combat
End of Turn

@PROMPT_UNTAP
2
Untap effects?
Paused: Untap phase

@PROMPT_MAIN
8
Main phase (before combat): cast spells
Main phase (before combat): cast spells, play land
Main phase (after combat): cast spells
Main phase (after combat): cast spells, play land
Combat phase: Choose attackers.
Illegal attacker.
Band with other attacker?
Combat phase: Choose blockers.

@PROMPT_DISCARD
1
Paused: Discard phase

@PROMPT_STOPANYWAY
9
Paused
Paused: Upkeep phase 
Paused: Untap phase 
Paused: Draw phase 
Paused: Main phase 
Paused: Discard phase 
Paused: Cleanup phase 
Paused: First strike damage resolution 
Paused: Combat damage resolution 

@PROMPT_GRABMANA
3
Tap %s
%s(%d so far)
%s(%d so far, max %d)

@PROMPT_GRABMANA_DUALUSE
1
Which color to use that choice as?

@PROMPT_DRAWACARD
3
Draw Card
No more cards, you lose.
No more cards, opponent loses.

@PROMPT_DISCARDACARD
5
Select card to discard.
at random to discard.
to discard.
Discard to Library.
Discard to Graveyard.

@PROMPT_NEWFULLCARD
1
%s selects:

@PROMPT_CAST1
2
%s casts...
%s casts...\nX is %d.

@PROMPT_TAP1
3
%s activates...
%s activates...\nX is %d.
%s activates...\n(with %d mana).

@PROMPT_PAYUPKEEP
2
Pay Upkeep costs.
Don't pay Upkeep.

@PROMPT_PROC1
2
%s processes...
%s processes...\nX is %d.

@PROMPT_CHOOSEBLOCKERS
3
Choose blockers
Block which attacker?
Illegal block.

@PROMPT_ILLEGALTARGET
2
Illegal target.
Illegal target (%s).

@PROMPT_ILLEGALTARGETWHY
29
,player
,can't target this
,where
,controller
,owner
,type
,abilities
,color
,card type
,subtype
,power
,toughness
,walls
,spell
,basic land
,artifact creature
,target player
,tapped
,attacking
,attacked
,blocked
,blocking
,attacking/blocking
,enchanted
,casted
,cast resolved
,damaged
,can untap
,will untap

@WORDSTOHACK_BLACK
4
1swamps
2Swamp
2swamp
a swamp

@WORDSHACKED_BLACK
4
SWAMPS
SWAMP
SWAMP
a SWAMP

@WORDSTOHACK_BLUE
4
1islands
2Island
2island
an island

@WORDSHACKED_BLUE
4
ISLANDS
ISLAND
ISLAND
an ISLAND

@WORDSTOHACK_GREEN
4
1forests
2Forest
2forest
a forest

@WORDSHACKED_GREEN
4
FORESTS
FOREST
FOREST
a FOREST

@WORDSTOHACK_RED
4
1mountains
2Mountain
2mountain
a mountain

@WORDSHACKED_RED
4
MOUNTAINS
MOUNTAIN
MOUNTAIN
a MOUNTAIN

@WORDSTOHACK_WHITE
4
1plains
2Plains
2plains
a plains

@WORDSHACKED_WHITE
4
PLAINS
PLAINS
PLAINS
a PLAINS

@WORDSTOSLEIGHT_BLACK
3
black
Black
non-black

@WORDSLEIGHTED_BLACK
3
BLACK
BLACK
non-BLACK

@WORDSTOSLEIGHT_BLUE
3
blue
Blue
non-blue

@WORDSLEIGHTED_BLUE
3
BLUE
BLUE
non-BLUE

@WORDSTOSLEIGHT_GREEN
3
green
Green
non-green

@WORDSLEIGHTED_GREEN
3
GREEN
GREEN
non-GREEN

@WORDSTOSLEIGHT_RED
3
red
Red
non-red

@WORDSLEIGHTED_RED
3
RED
RED
non-RED

@WORDSTOSLEIGHT_WHITE
3
white
White
non-white

@WORDSLEIGHTED_WHITE
3
WHITE
WHITE
non-WHITE

@GAUNTLET
10
\n Congratulations!\n\n
\n Too bad\n\n
\n Oh well... \nThe duel ended in a tie\n\n
You won the match.\n\n
\n\n Your next duel is against %s.\n
 Do you wish to continue?
 You've successfully run the gauntlet!\n
 You've won the duel!\n
 You lost the game.\n
\n\n The match continues...

@GAUNTLETERRORS
10
Duel Error
Your selected deck is not a legal deck. Please select a new deck.
Player's deck %s is invalid.
Player's deck %s is invalid. Wrong version number.
Player's deck %s is invalid. Decks must have a minimum of 40 cards.
Error loading deck file: %s
Opponent's deck %s is invalid.
Opponent's deck %s is invalid. Wrong version number.
Opponent's deck %s is invalid. Decks must have a minimum of 40 cards.
Couldn't bring up the startup screen

@ABOUTBOX
3
MAGIC: THE GATHERING  1997 Wizards of the Coast, Inc.  All Rights Reserved.
MAGIC: THE GATHERING is a registered trademark of Wizards of the Coast, Inc.  MicroProse Software, Inc. is an official licensee.
Computer code  1997 MicroProse Software, Inc.
