*added tod to saved games such that your saved game will match the time you saved it

*fixed split tankers to start going home if they were loitering when you split them

*fixed a gpf related to torpedoes hitting

*fixed a problem where altitude was not taken into account for AEW aircraft on patrol

*don't ask to turn on radar when you don't have any!    

*allow speed events in the path editor with the same speed as  your current speed

*added additional documentation in Word and Windows Help format for the EC2000 scenarios

*fixed a bug related to aircraft guns and the ferry loadout      

*fixed a problem which showed aircraft range circles smaller than they should be

*fixed a problem which showed some missiles (TLAM-C, etc.) as SURF when they should be LAND (bases only)

*fixed a problem which allowed planes returning to base to lose their landing orders

*added a new version of NACV.RES which fixes some data problems

*made next/previous show proper unit in display

*made the loitering aircraft circle like they were supposed to!

*fixed a problem caused by some nuclear free orders in user created scenarios

*in HC97 added the ability to turn off ready aircraft sound

*fixed a problem related to planes avoiding incoming missiles setting an invalid speed

*fixed a potential divide by zero problem in setting submarine speeds

*changed the background color for photos

*fixed the occational "no orders" which occured after air attacks

*fixed a problem which made some intercepts be ruled impossible, when they actually are possible

*fixed a bug which only allowed 20 plane classes/loadouts on a platform, now limited to 48

*fixed several null pointer problems (caused GPF errors in Windows)

*added information to mini-reports about gun ammo for planes, refueling availability

*added automatic return of tankers that are split after refueling

*fixed a crash bug which could happen within the split command

*fixed a problem with some nuclear missile detonations

*fixed a problem which could occur if a selected missile group went from known to uncertain

*Guns on ships will fire more frequently and stop when the target is sunk or killed

*Will ask you if you want to continue plane attacks with guns only

*fixed a problem in search that allowed stealthy aircraft to be too easily detected

*made breakdowns even less frequent
