PACKING LIST
==============
woofden.lvl
woofden.ter
wdreadme.txt	(this file)
prtywoof.jpg	(the dark one caught on camera)

INSTRUCTIONS
==============
Simply unzip the woofpak.zip file into your \activision\i76\addon folder prior to launching Interstate '76 and it will be available for auto/instant/melee or multi-melee. If you've unzipped the woofpak.zip file to read this file, it is only necessary to move the woofden.lvl and woofden.ter file to your \activision\i76\addon folder.

INTRODUCTION
==============
You skid to a stop at the junction of two dirt roads. Finally, the canyon the old woman at the Cap 'Em First Gunshop told you about lies just up the road.

"Grim sorta place," she had told you as she pushed the box of silver-plated .45 rounds across the glass. "Many a Creeper 'as los' 'is rig jus' tryin' ta make it tha' fur."

You smile at the memory of her accent. Just like out of some TV melodrama. The old crone actually said "fur" -- as in dog hair. Stinkin' rednecks.

But, she knew what she was talking about. Yeeeees Suh! If it wasn't for the extra eight hours of strengthening your chassis and suspension, your beloved Piranha would be nothing more than a smoldering landmark some six miles back down the road. In fact the incessant beeping of the warning system is setting your teeth on edge. You glance at the tactical display; everything yellow but the windshield wipers. Shit.

Something is burning far back in that dark canyon. You can see the smoke clearly silhouetted against the twilight as it rises above the level of the mesa. To make matters worse, a giant steel ramp that provides access to the canyon is slowly rusting away at the end of the road. Great. One more Hazard County jump and the tactical should be screaming red.

Keeping an eye out ahead, you grab your speedloader, roll down the window, and jack the spent rounds from your revolver into the dusty road. What in God's name is that smell?! You quickly roll the window back up, but too late -- the car is filled with the sickly sweet smell of road kill on an August afternoon. You clamp your teeth shut as a last line of defense against your rising gorge. Swallow... slowly now... breath only through your mouth. That's better. Still your stomach does a slow roll.

"Come back, good victim. Heh heh," your CB screams -- causing you drop the loader and spill the bullets across the bench seat. Before you can get at the squelch knob, the voice made of broken glass and whiskey announces, "Da Woof is dyin' ta eat ya."

God, if you weren't ready to pee your pants right now this would actually be a crackup. Wolfman Jack from Hell. Oooooooh. Scary. You laugh out loud, but are surprised at its nervous quality.

Someone once described this character to you; a skinny, shirtless, stinking bastard, covered completely in molding hair, wearing torn Hash Jeans and wrap-around Foster Grants. Patches of flesh and hair had sloughed off leaving behind dry gray spots with cracks -- they had said it looked like dried mud at the bottom of an empty lake.

You can imagine him waiting up there in the shadows; sitting behind the wheel of his Midnight Blue Lightning; empty eye sockets staring through the go-to-hell sunglasses and down the canyon at you. The hair stands up on the back of your neck.

Fuck that. Now you're just imagining shit. Probably some over-dramatic creeper who watched too many episodes of Midnight Theater.

You grab the hand-mic out of its rack. Squeeze the button (a bit too tightly) and issue your challenge through clenched teeth, "All right, Zombie Pup, you want a piece of me, fine! I'm going to make you pay for ransacking the only beer joint in a 200-mile radius. Then I'm going split your brain pan with my .45."

"Brudda, I gonna wrap my claws 'round yo neck and shake ya 'till I can suck yo brains outta you nose wit' a straw." he replies calmly.

You drop the mic. Bite down on your courage. Rev the engine and yank down on the shifter; spraying rubber and red clay in a wake behind the Piranha.

20mph. 30mph. 40mph - 1/2 mile more to the ramp. 50mph. 60mph. 70mph - 200 yards to go. 80mph. 85mph, you hit the ramp causing a bullet to bounce off the bench and into your lap. Holy goddamned shit -- forgot to load the Colt! Too late now. The Piranha leaps into the air. The darkness between the cliffs swallows you, your car and your empty revolver.

Somewhere up ahead and echoed through your CB speaker, a strangled, broken howl splits the gloom....

MAP DESCRIPTION
===============
Welcome to Woofie's Den. This is the home of the notorious Zombie Woof. It is a dark and dangerous place, just like the monster that calls it home.

The map is laid out in tiers and is designed to be a multi-purpose map. All spawn points are located on the first tier, but Spawn Point Vultures may find it difficult to just "hang and wait." The terrain around the spawns is rocky and rugged. Even with mud flaps your car is bound to take damage by venturing off road.

The second tier is more conducive to general melee. The ground is a bit slippery in spots, so don't let your tires and chassis get too damaged here or you'll never make the jumps to progress north.

The third tier is accessible by jumping across the dried river bed. The obvious jump is easily destroyable, but there IS another way across. Can you handle it? Once across, the road splits left and right to wrap around the giant mesa that dominates this area. One route leads through a winding canyon, the other jumps another sandy river bed.

One road, one more jump and you're on the fourth tier - the Woofie's Den. Here you'll find the Woof's shack, a decent sized area for combat, a regen bunker, and a few surprises.

The Woofie's Den map is a mysterious place. Not everything is as it appears. Can you discover its secrets? More importantly, can you take advantage of its secrets?

SUGGESTED THEMES:
==================
We suggest combat racing games with the goal being to make it to the den regen bunker before your neighbor waxes you.

Another theme is to have one player hide within the den while the others fight their way in, for the right to take on the Den Master.

If you're familiar with AVA pricing, the previous theme can be modified to have the Den Master in a Division 20 car, while the other players use Division 15 cars and they work together to try and roust the DM. We do NOT suggest using cars under Division 15 in this map - they generally won't have enough durability to progress through the map.

This map has been extensively playtested by having a "creeper" on each tier, who is confined to their tier. One player progresses from the spawn points to the den with only two objectives: Stay alive and defeat the Den Master. A very special thanks and high five to INT SuiCyco AVA for inventing this theme. Your "special mod" should be coming... eventually. <g>

CREDITS: (In no particular order)
===================
Ax-L: Original concept, initial layout, finishing refinements, guidance extraordinaire. 

Podaar; Initial design, additional layout, grunt work, and general enthusiasm.

Stingray: Review and commentary (we especially liked, "It's ready for release.")

Playtesting: Team Intercept. Thank you for your comments regarding the map. We couldn't have done it without you!

Thanks also to StrikeAce for playtesting as well, but you're gonna have to beef up that suspension on the Manta some more.... :-)

We're unsure of who else has the beta of the map, because it's not clear who all got it from Sui <grin>. So at the risk of leaving anyone else out we will just say, "THANKS Y'ALL!"

Enjoy,

		-- Ax-L
		-- Podaar

"Did you ever wake up in the morning,
With a Zombie Woof behind your eyes.
Just about as evil as you could be."
		-- Frank Zappa

