 12/30/96
================================================================
Title                  : VILLAGE OF DREAD
Filename               : VILLAGE.bsp
Author                 : Steve Rescoe
Email Address          : 104657.1252@compuserve.com
Misc. Author Info      : Graphic Artist and creator of Doom2 levels Skywood
                         and Adolf.Also creator of Quake levels Liquid Despair,
                         Drakopf,and Museum,all single player/DM levels.
                          
Description          : Single player/Deathmatch level for Quake.You start
                      in a cave in a forest.After making it through the
                      forest,you come upon a village protected by a large
                      walled gate.You must battle your way through the
                      village and get to the gate that goes to the third part
                      of the level,the fortress.Once you conquer that,you may
                      exit.Along the way,you will find monsters,weapons,ammo
                      medkits,lever switches,secrets,traps,and exploding
                      barrels.A good way to kill some of the monsters is to
                      lure them near a barrel,and then blow it up.Of course,
                      they may do the same thing to you...

Additional Credits to   : Chris Carollo and Trey Harrison for Quest,and the
                        makers of PaintShopPro,Pakie,Newwad,MipDip,Adquedit,qbsp256
                          And id Software for QUAKE!
================================================================

* Play Information *
Single Player           : Yes
Cooperative             : Yes
Deathmatch              : Yes
Difficulty Settings     : Yes
New Sounds              : No
New Graphics            : Yes
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
                          750 brushes,567 entities
Build time              : About two weeks
   qbsp                 : 8min 58secs
 light -extra           : 1202secs
 vis -level 4           : 2776secs
Editor used             : Quest v1.081
Known Bugs              : There are some fish in this level,so the monster
                         count at the end won't be accurate.They should be:
                         easy:34,normal:68,hard:97.
Installation and play   : Put VILLAGE.bsp in Quake\id1\maps.I also included
                         a Pak0.pak which has a new wooden barrel in it that
                         replaces the tech-style one in Quake.This should be
                         put in a folder called 'barrel' in your main Quake
                         directory(not in \id1\maps).From a dos-prompt,start
                         Quake with:quake -game barrel
                         Then in the start room,go through a skill door and
                         type: village   at the console.
                         You can play village without the -game barrel,the
                         barrels just won't look right.The reason I didn't
                         also put the village.bsp into the pak file I made,
                         was so I could still play with -game rpbot.This
                         level is a lot of fun with reaperbots! 
* Copyright / Permissions *

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact and get my permission.

* Where to get this WAD *

FTP sites:ftp.cdrom.com

Other:Compuserve Action Forum

