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Title           : Laser tag
Author          : Kyle R. Hofmann
E-mail address  : rhofmann@crl.com
Description     : This patch allows players to be damaged as in a laser 
                  tag game.  It is based upon a local chain, Qzar.  The 
                  player has three lives.  When the player "dies", 
                  instead of death, the player becomes invincible for 5 
                  seconds and unable to use weapons for 10 seconds (I 
                  added an EF_NOWEAPON bit to implement that).  After the 
                  third death (player.lives = 0), the player really dies 
                  (you get a corpse or gibs) and then comes back with 
                  three more lives.  Also, players are completely unable 
                  to injure their teammates; nothing at all happens when 
                  your teammates are shot.
Credits         : Adam Williamson for giving me the idea
Format          : Unified diff
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