INSTALLATION:
	copy all original quakec files to directory CLUSTER
	unzip distribution files, run qccdos

	OR:
	
	use the progs.dat supplied
		
Changed the Impulse to a constant and moved the default from 25 to 70
(70 has a bunch of free ones near it)

	Use cluster launcher like grenade launcher, choose it and hit +attack
	
OK, this is gonna take explaining. At the risk of making combining of weapon
patches possibly EXTREMELY troublesome, I screwed around a bit with the 
stuff in WEAPONS.QC and ITEMS.QC.

cluster.qc has the main bouncer code
cluster.qc needs to be before ITEMS.QC and WEAPONS.QC

ex:
progs.src:
..\progs.dat

defs.qc
...
cluster.qc
...
items.qc
weapons.qc
...
EOF

For the internal changes, i added two entity fields, .weapons1 and .ef
these are to get around the fact that Quake only had 23 useable bits 
in .items, and all but 2 were used. unfortunately, i wanted 3 or more
new weapons. therefore the changes.

.ef only has one recognized value right now: EXTRA_1. This tells 
W_Attack to use the alternate weapon. Boolean fields for them are in
.weapons1. 
ergo: 
	for the shotgun: .weapon=IT_SHOTGUN;ef=0;
	for the Cluster Bombs: .weapon=WP_CLUSTER;ef=EXTRA_1;

if all bits of .weapons1 get used, just add .weapons2 and EXTRA_2=2.
then add to the relavent portions of items.qc and weapons.qc.
this allows ALL weapons to act the same to the user, hit the button to
choose, hit fire to shoot; as well as allowing for unlimited weapons.
right now, 3 bits are used in .weapons1: 
	WP_CLUSTER = 1;
	WP_BOUNCER = 2;
	WP_FRAGROCK = 4;
i ought to be using more soon.
