******   The Conquest of Britain ver.1.01 - README.TXT ******


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Designers:

Name:	Jeppe Grue
e-mail:	s97jgrue@i14ibm7.iet.auc.dk

Name:	Jan Dimon Bendtsen
e-mail:	dimon@control.auc.dk
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Contents:

1.	Installation
2.	Rules changes
	2.1 New units
	2.2 Advances
	2.3 Other
3.	Scenario considerations
4.	Designer's notes


1.	Installation
---------------------
In order to prevent the utter destruction of your current CIV II
installation, it is advised that you follow this procedure:

*	First of all, backup your current installation, specifically
	any files you've changed personally (e.g. UNITS.GIF). The
	standard installation can be found on the CIV II CD-ROM, but
	any files you've customized may be lost.
*	To install 'The Conquest of Britain', copy the following
	files:
	BRIT-C.GIF 		to 	CITIES.GIF
	BRIT-U.GIF 	    	to 	UNITS.GIF
	BRIT-RUL.TXT 	    	to 	RULES.TXT
	SOUND\SWORDFGT.WAV 	to 	SOUND\INFANTRY.WAV
	SOUND\SWORDFGT.WAV 	to 	SOUND\ELEPHANT.WAV
	SOUND\SWORDFGT.WAV  	to 	SOUND\CUSTOM1.WAV
	SOUND\SWORDFGT.WAV  	to 	SOUND\CUSTOM2.WAV
	SOUND\SWORDFGT.WAV  	to 	SOUND\CUSTOM3.WAV
*	To uninstall, simply remove or change the above files, and 
	replace	them with the original files.

2.	Rules changes
----------------------

2.1 New Units
-------------
*	Elite Knights. (Normans)
	The Normans brought the art of armoured cavalry warfare to 
	Britain, ending the dominance of infantry in battle. Foremost
	among the Norman nobility were the flower of the Norman knights,
	who are simulated with these units. The usual knights represent
	more easily replacable units, e.g. mercenaries etc. The Elite
	Knights can therefore not be rebuilt.

*	Crossbowmen. (Normans)
	The crossbow with its great hitting power proved an efficient
	infantry weapon, which more or less replaced the longbow during
	the middle ages (just before the advent of gunpowder). William's
	infantry carried these weapons and used them to great effect in
	several battles.

*	The Royal Guard (Saxons)
	These elite units are the household guards of the English Throne.
	Handpicked and highly trained, the Royal Guard was renowned for
	its efficiency in battle. The unit was under direct command of
	Harold. Because of their extensive training, they are impossible
	to rebuild within the short amount of time available.

*	Axmen (Saxons)
	Armed with a great two-handed axe, these infantrymen make up the
	backbone of the Saxon army. They were easily able to dismount
	even the most heavily armed knight in infight, but due to their
	lack of a shield, they were easy targets for enemy bowfire. Their
	defense value is doubled against mounted opponents.

*	Viking Berserkers (Norwegians)
	Oblivious to pain, the Viking Berserkers ate poisonous mushrooms
	before leaping into battle. They cared little about their own
	safety, as long as they could deal death among the enemy. As all
	the Viking warriors, they are also skilled seamen and spearheaded
	the assault from their longships onto the beach. In order to 
	simulate this, they have amphibious assault capability. Because 
	of the nature of Harald's invasion, in which he was too far from
	Norway to receive reliable reinforcements, these units cannot be
	rebuilt. Furthermore, they are fanatically loyal to their King
	and therefore do not cost anything to uphold.

*	Vikings (Norwegians)
	Though less skilled than their Berserker 'brothers', these 
	men were none the less capable warriors and make up the bulk of
	Harald's invasion force. Like the Berserkers, they are free
	and cannot be rebuilt.

*	Longships (Norwegians)
	The viking longship was faster and more agile than the Caravel
	and other ships of this age. They were driven either by oars or
	sail and carried the vikings across the sea into battle. The
	Norwegian player should note that he cannot rebuild these ships,
	which means that he has 8 boats in the game!

*	Highlanders (Scots and Welsh)
	Clan warriors and natives of the highlands. They are able to
	traverse the difficult terrain of their homelands with an ease
	that leaves other units dumbfounded. The famous Claymore Sword
	is the most feared weapon of the Scots, and these units should
	prove a nuisance (at least) to any army reckless enough to enter
	the mountaneous regions of Scotland and Wales. Highlanders move
	like Alpine Troops and their defence value versus mounted troops
	is doubled.

2.2	Advances
-----------------
In order to create the scenario there has been added two new CIV-advances

*	English Infantry
	This advance allows the building of Axmen

*	Scottish Lore
	This advance allows the building of Highlanders

2.3	Other
--------------
Since the primary objective of both the Normans and the Norwegians is to
conquer England, they will have neither the time nor the interest in re-
building the infrastucture of the country. Therefore the ONLY the Saxons
have access to settlers.

Fundamentalism has been renamed to Viking Kingdom. This is done to make
it possible for the vikings to support a significant army in the begin-
ning of the scenario. The only drawback of this is that sometimes the
'Viking Empire' might be refered to as 'The Holy Viking Empire'.

Fanatics has been removed, to prevent the Vikings from having access to
these, for the time, superior troops.


3.	Scenario Considerations
--------------------------------
'The Conquest of Britain' is intended to be played as one of the three
major nations: Normans, Norwegians or Saxons. The Scots and Welsh are
more difficult to play, and will play only a small role in the scenario.
Note that it is a war scenario, which means that there is no scientific
progress. Note also that each of the major nations have elite units that
cannot be rebuilt. One of the aims of the scenario is to use these
precious units to their full extent without squandering them away, as
is usually the tactics in CIV II. As either Harald or William, you should
exploit your large armies to conquer as large a piece of England as
possible. From this safe base, you can set out to take as much as
possible of the rest of England. As Harold, you have the greatest poten-
tial for production, but face determined enemies from both the north and
south. Try to wear down your enemies as much as possible, while keeping
your main cities and thereby your empire intact.

Also a note about the starting position of the Norwegians. In the begin-
ning of the scenario they have only one city, the city of Stavanger in
the upper right corner of the map. This city is only provided because
CIV II requires it, and it should play no significant role in the game.

4.	Designer's notes
-------------------------
First of all it is important to note that we have not had time to play-
test 'The Conquest of Britain' due to exams. Once these are passed, we
will do some playtesting and if appropriate, release a final version.
In the meantime, we would be happy to receive any comments you might have
after playing the scenario.
Secondly, the historical authencity of the scenario has been of great
importance to us, this should be reflected in the rules changes. The only
thing we know is wrong, is the movement allowances of the units. In the
historic 'version', Harold force-marched his army from York to Hastings
in less than a month, which is impossible to simulate using a map of this
size (and the cavalry unit movement allowance).
