;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
9       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
9       ; Aqueduct needed to exceed this size
13      ; Sewer System needed to exceed this size
200     ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
R2-D2 tech,         4,-2,  Rad, ToG, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Gamorrean tech,     3,-2,  Nav, Tac, 3, 0    ; Amp
Ree-Yees tech,      4, 1,  Mys, Mat, 1, 3    ; Ast
Empire tech,        4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Rebel tech,         6,-1,  nil, nil, 0, 4    ; Bro
? tech,             5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Bossk tech,         4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Boba Fett tech,     5,-1,  Mob, AFl, 3, 0    ; CA
AssassinDroid tech, 5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Dark Sun tech,      7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  E1,  Cor, 3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Laser Gun tech,     3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Laser Turret tech,  4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Skyhopper tech,     3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Star Cruiser tech,  8,-2,  Inv, Iro, 1, 0    ; Gun
Corvette tech,      4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Attack Cruiser tech,5,-1,  Bro, War, 0, 4    ; Iro
Escort Shuttle tech,4,-1,  MP,  Gue, 3, 2    ; Lab
Frigate tech,       4, 0,  NP,  MP,  3, 3    ; Las
Dreadnaught tech,   5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Star Dest. tech,    4,-1,  Phy, Iro, 1, 3    ; Mag
Impossible tech,    6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Proton Torp. tech,  4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu  (Cst & Pot)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE, Bri,  2, 1    ; RR
Recycling,          2, 1,  MP, Dem,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
Light Speed tq,     3, 0,  FP,  Sup, 3, 3    ; U1
Death Star tq,      3, 0,  U1,  Sth, 3, 0    ; U2
Light Side of Force,3, 0,  nil, nil,  3, 3   ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Government Center,        10, 0,    Mas,
Military Training Post,   4,  1,    nil,
Food Silo,                6,  1,    Pot,
Temple,                   4,  1,    Cer,
Trade District,           8,  1,    Cur,
Learning Center,          8,  1,    Wri,
Justice Dept.,            8,  1,    CoL,              
Defense Field,            8,  0,    Mas,
Water Supply,             8,  2,    Cst,
Financial District,       12, 3,    Ban,
Cathedral,                12, 3,    MT,
CompuBank,                16, 3,    Uni,
High Speed Transit,       16, 4,    MP,
Entertainment Center,     10, 4,    Cst,
Production Center,        20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Reclamation Plant,        20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Fusion Plant,             16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Waste Treatment,          12, 2,    San,
HyperFood Prod.,           8, 3,    Rfg,
Supertransit,             20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                    6, 1,    Sea,
Offshore Prod. Platform,  16, 3,    Min,
Spaceport,                16, 3,    Rad,
Security Station,         6,  2,    Cmn,
Port Facility,            8,  3,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Mega Food Distribution,   20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Rebel Ideology 1,         40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
High Speed Sailing,       40, 0,    Nav,
Rebel Ideology 2,         30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
Rebel Ideology 3,         40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Black Market Income,      40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Bribed Govt. Officials,   30, 0,    SE,
Rebel Ideology 4,         60, 0,    nil,
Hoover Dam,               60, 0,    Map,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Rebel Ideology 5,         60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
nil,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Magellan
nil,        ; Michelangelo
Wri,        ; Copernicus
nil,        ; Shakespeare
Aut,        ; Da Vinci's Workshop
nil,        ; Bach
Wri,        ; Newton
nil,        ; Smith's Trading Co.
Wri,        ; Darwin
Wri,        ; Statue of Liberty
nil,        ; Eiffel Tower
Wri,        ; Hoover Dam
nil,        ; Womens' Suffrage
Wri,        ; Manhattan Project
Wri,        ; United Nations
Wri,        ; Apollo
Wri,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Evaporator,   nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, nil, 000000000000010
R2-D2,        nil, 0,  2.,0,  1a,3d,  2h,1f,  2,0,  1, AFl, 000000000000000
Gamorrean,    nil, 0,  1.,0,  5a,2d,  2h,1f,  4,0,  0, Amp, 000000000000000
Ree Yees,     nil, 0,  2.,0,  6a,3d,  2h,1f, 50,0,  0, Ast, 000000000000000
Imp. Probe,   nil, 0,  4.,0,  4a,1d,  1h,1f,  4,0,  6, Ato, 001000000000000
Stormtrooper, nil, 0,  1.,0,  7a,4d,  2h,1f,  6,0,  0, Ato, 000100000000000
Imp. Soldier, nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Ato, 000100000000000
Rebel Soldier,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  0, Bro, 000100000000000
Tatooine Sldr,nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Cer, 000101000000010
Bossk,        nil, 0,  2.,0,  6a,4d,  2h,1f, 50,0,  0, Chi, 000000000000000
Bobba Fett,   nil, 0,  3.,0,  9a,9d,  2h,1f, 50,0,  0, CA,  000000100000000
AssassinDroid,nil, 0,  2.,0,  8a,5d,  2h,1f,  6,0,  0, Cmb, 000000000000000
Jawa,         nil, 0,  2.,0,  4a,3d,  2h,1f,  2,0,  1, Cer, 000000000000010
AT-ST,        nil, 0,  3.,0, 12a,7d,  3h,1f,  7,0,  0, Ato, 000000000000000
Bantha,       nil, 0,  2.,0,  4a,4d,  2h,1f,  4,0,  0, Cer, 000001000000000
Kryat Dragon, nil, 0,  2.,0,  7a,5d,  1h,1f,  5,0,  0, Cer, 000001000000000
Dark Trooper, nil, 0,  2.,0, 10a,6d,  2h,1f,  8,0,  0, Csc, 000000000000000
AT-AT,        nil, 0,  2.,0, 15a,8d,  3h,1f, 16,0,  0, Ato, 000000000000000
Laser Gun,    nil, 0,  1.,0,  7a,3d,  2h,1f,  5,0,  0, Env, 000000000000000
Laser Turret, nil, 0,  1.,0,  7a,7d,  2h,1f,  6,0,  1, Feu, 000000000010000
Sand Crawler, nil, 0,  2.,0,  8a,5d,  2h,1f,  8,0,  0, Cer, 000000000000000
Speeder Bike, nil, 0,  3.,0,  7a,3d,  2h,1f,  5,0,  0, Ato, 000000000000000
Skyhopper,    nil, 1,  8.,1,  9a,4d,  3h,1f,  8,0,  3, Gen, 000000000010000
Tie Fighter,  nil, 1,  8.,1,  9a,3d,  2h,1f,  7,0,  3, Ato, 000000000010000
Tie Int.,     nil, 1, 10.,1, 11a,3d,  2h,1f,  8,0,  3, Ato, 000000000010000
Tie Bomber,   nil, 1, 12.,2, 14a,3d,  2h,2f, 12,0,  0, Ato, 000000001010000
X-Wing,       nil, 1, 10.,1, 11a,5d,  2h,2f,  8,0,  3, Bro, 000000000010000
Y-wing,       nil, 1, 10.,2, 12a,4d,  2h,2f,  9,0,  0, Bro, 000000000010000
Star Cruiser, nil, 1, 14.,2, 15a,8d,  3h,2f, 16,0,  0, Gun, 000000000000000
Corvette,     nil, 1, 14.,2, 14a,5d,  2h,2f, 13,0,  3, Hor, 000000000010000
AttackCruiser,nil, 1, 16.,1, 14a,5d,  2h,2f, 13,0,  0, Iro, 000000000000000
EscortShuttle,nil, 1,  8.,1, 10a,6d,  2h,2f, 10,0,  1, Lab, 000000000000000
Imp. Shuttle, nil, 1, 10.,1, 11a,4d,  2h,2f, 11,0,  1, Ato, 000000000000000
Frigate,      nil, 1, 10.,2, 16a,7d,  3h,2f, 16,0,  0, Las, 000000000000000
Dreadnaught,  nil, 1, 13.,2, 17a,9d,  3h,2f, 17,0,  0, Ldr, 000000000000000
Star Dest.,   nil, 1, 13.,2, 18a,9d,  3h,2f, 18,0,  0, Ato, 000000000010000
Death Star,   Wri, 1, 20.,2,50a,25d,  3h,2f, 90,0,  0, Map, 000000001010011
Jedi Knight,  nil, 0,  2.,0, 10a,8d,  3h,2f, 12,0,  0, Bro, 000000000000000
Darth Vader,  nil, 0,  2.,0, 13a,9d,  3h,2f, 70,0,  0, Ato, 000000000000000
Tower Gun,    nil, 0,  1.,0, 10a,6d,  2h,1f,  7,0,  1, nil, 000100000000000
Sand Person,  nil, 0,  2.,0,  8a,5d,  2h,2f,  5,0,  0, Cer, 000101000000000
Starship Carrier,nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, nil, 000000010000001
Troop Transport, nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, nil, 000000000000000
Proton Torp., nil, 1, 12.,1, 18a,0d,  1h,3f, 13,0,  0, Phy, 001000001010000
Nuclear Msl., Wri, 1, 16.,1, 99a,0d,  1h,1f, 90,0,  0, Map, 001000000000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f, 90,0,  6, Map, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f, 90,0,  6, Map, 000000000000011
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, nil, 000000000000010
Trade Trans., nil, 0,  5.,0,  0a,1d,  1h,1f,  5,0,  7, nil, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, nil, 000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Extra Ship,   nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Extra Air,    nil, 1,  8.,4,  8a,8d,  2h,2f, 10,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Ka'Paroh Beast,1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Loij Birds, 2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Setah Fish, 1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Alcohol,    2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Baroi Whales,1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Alcohol,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Endari Stones,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













