Level Name:     Canyons & Rivers (ver 1.0)
Use:            Multiplayer (tested with MooseHead Barrens)
Map:            62x62, almost completly new map,used some of my previous 
		    level Yellowstone. Made with 
		    CCMAP 21(Richard Heesbeen & Jeroen Riteijer)

AUTHOR'S NOTES
There is a large river that runs through the entire map and makes five outer 
islands and one inner island. All have about equel tiberium and there is no
advantage given to any one player. There are five starting points and this level
is not symmetrical.This level also has a lot of choke points, lots of tiberium 
and lots of places to ambush harvestors or other units. This is my second level and I have tested it
many times in multiplayer.

BUGS
other than a few map tiles not fitting exactly everything works. Some of 
these..well actually most of these are along the rivers. But are well 
covered with trees

RECOMMENDED SETTINGS
Players: 2-4
Bases: ON
Tiberium: ON 
Starting Money: Whatever
Crates: IF you like chance
Units: As many as you want
AI: If you want some variation

If you like the level, or find some bugs please email me at:
jhindman@uci.edu
thanks,
Himey
