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                   (C)opyright Snowsphere Illusions 1996, 1997.
                              All rights reserved.

           Six-Pac 3D homepage: http://www.sci.fi/~vulc/sixpac3d.htm
          Snowsphere Illusions homepage: http://www.sci.fi/~vulc/si/


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                               TABLE OF CONTENTS
                               
  1.  SP3D (introduction to the game)
  2.  Copyright notice
  3.  The game
        3.1 Installing the game
        3.2 Files included in spc3d060.zip
        3.3 Requirements
        3.4 Command line arguments
        3.5 Keys
        3.6 Object descriptions
        3.7 Troubleshooting (FAQ)
  4.  Credits
  5.  Add-ons available at sp3d's Internet homepage
  9.  Contacting the authors
  10. Thanks to

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                                      SP3D


Well... Six-Pac 3D is a game where you have to collect pills to pass levels
and avoid getting bited by the monsters. You probably remember the old
2d-pacmans. This game is almost same thing, but in 3d. :)

Starting/Playing the game:
 Simply, type PAC3D [parameters] in the dos (window), parameters are
 optional. In mainmenu, press F1 to start the game. During the game use arrow
 keys to move player and , and . or ALT to step left or right (must be
 combined with arrows when using ALT).  When pressing TAB you will see the
 map, and if the phone rings or something, press Scroll Lock to pause the
 game. After you have collected all the pills, you will enter to a new level.
 This will continue until you have finished the game.

Entering to hi-score list:
 If you collected enough points, you will enter the hi-score list. Just type
 your name, when game asks you to do that. You can always check the hi-score
 list from the mainmenu by pressing F2.


     So, what's new since previous (0.50) version:
             - some minor bugs fixed
             - some new graphics
             - AWE32 support
             - new enemy AI (pink variations of the old baddies)

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                                COPYRIGHT NOTICE

Ok, you're free to copy the game to anybody, but it must distributed
as SPC3D???.ZIP with all the orginal unmodified files in it. If you're
intending to include the game into a CD-ROM collection, please contact us
first. Authors reserve all rights to the product (Six-Pac 3D).

Authors are not responsible for any damage the game may cause to your system.
You use it on your own risk.

Blaah, blaah...

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                                    THE GAME



[Installing the game]

 Err... just unpack the spc3d060.zip with pkzip (seems that you've done
 it already). No need to use -d option. Make sure all the files that are
 described below are included.




[Files included in spc3d060.zip]

  SIXPAC3D.IND  -  index for levels
  PET3D.DAT     -  precalculated data
  CSET.DAT      -  character set
  SMPINDEX.DAT  -  index for samples
  PICDATA.DAT   -  pictures
  SIXPAC3D.HI   -  hi-score list
  SMPDATA.PDT   -  samples
  TXTDATA.PDT   -  textures/sprites
  FILE_ID.DIZ   -  description
  SIXPAC3D.TXT  -  this file
  PAC3D.EXE     -  the game



[Requirements]

  sp3d gives:
          - Sound Blaster/Gravis UltraSound sound support
          - "fast" 320x200.256 3D engine (13h)
          - 70 frames/s in P120
          - good entertainment for many hours

  sp3d needs:
          - PC compatible
          - MS-DOS/Windows'95 (dosbox)
          - about 1MB of free space in hard disk
          - 386+ (P120 highly recommend)
          - VGA compatible video card
          - about 500kB of free base memory
          - ULTRASND and/or BLASTER environment variables must be set
            correctly.  (if you have one of the cards (gus/sb))
          - 512kB of free EMS if using Sound Blaster




[Command line arguments]

    -?                               - help screen
    -VIRTUAL                         - use virtual frame buffer
    -DOUBLE                          - use double buffering
    -QUAD                            - use quadruple buffering (default)
    -SOUNDCARD *                     - select soundcard
       (SOUNDBLASTER, ULTRASOUND, NOSOUND, SB-AUTOINIT, AWE32)
    -LEVEL *                         - play single level "*.LEV"
    -INDEX *                         - play alternative level set  "*.IND"
    -AUTOMAP                         - show map always
    -NOCOLORFX                       - disable color effects
    -FRAMESKIP *                     - skip * frames

  examples:

      PAC3D                          -  normal game
      PAC3D -LEVEL stinky            -  play "stinky.lev"
                       


[Keys]

 keys in the mainmenu:

          F1  -  start game
          F2  -  hall of fame
          F3  -  credits
          F4  -  quit game

 keys during game:

      ARROWS  -  move player
         ALT  -  sidestep (combined with arrow)
         ,    -  step left
         .    -  step right
         TAB  -  map (hold down or use automap)
 Scroll Lock  -  pause
         ESC  -  quit




[Object descriptions]

 collectable objects:

   white pill         -  you have to collect all of these to pass the level
   little green pill  -  increases your health
   yellow star        -  restores your health back to 100%
   coin (50)          -  gives you 50 points

 hazards:

   spikes, ghosts and evil pacs  -  beware, they decrease your health




[Troubleshooting]

 If some serious problems occurs, we recommend taking contact to us. Meanwhile
 use following FAQ-list:   (remember to check your hardware settings first)

     Q: I can't hear anything from my speakers.
     A: Check the environment settings.
    A2: Make sure that all necessary soundcard drivers are loaded.
    A3: If you're using Sound Blaster or SB compatible soundcard, make sure that
        you have 512kB of free EMS memory, otherwise the game sounds won't work.
    A4: If the game really crashes, try -NOSOUND parameter.

     Q: Game seems to be a bit slow in my 386 machine.
     A: Game is compiled with 386 instructions, we mean that 386 is minimum
        structure where you can play the game.
     A: Try PAC3D -FRAMESKIP x  (where x is >= 1, like 5)

     Q: I don't know how to use my level sets.
     A: First unpack them to the sp3d's root directory. Then search the .BAT
        file. Now just type HELL.BAT etc. If the file doesn't exist, start
        game by typing: PAC3D -index x where x is the name of the .IND file
        (without extension).

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                                    CREDITS

                                      code
                            Petri Vesanen, Mika Aho

                                     engine
                                 Petri Vesanen

                                    graphics
                     Petri Vesanen, Mika Aho, Markus Mkel

                                     levels
                                    Mika Aho

                                  sound effects
                             Mika Aho, Petri Vesanen
                                      
                                  documentation
                                    Mika Aho


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                                    ADD-ONS
               (you will find them from sp3d's Internet homepage)

   Level sets:
                HELL     -  New levels for you. Uses old graphics but
                            still fun to play (?), at least new levels.
                WIRE     -  Kewl level set with wire graphics on it :)
                            Truecolor monitor highly recommended :D


 many kinds of new add-ons coming soon...

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                               CONTACTING AUTHORS


Mika Aho (vulc):
 email : vulc@sci.fi
 www   : http://www.sci.fi/~vulc/

Markus Mkel (Immortul)
 email : m.makela@sci.fi
 www   : http://sun.info.tpo.fi/~lukmama/

Petri Vesanen (iP):
 email : v156550@students.cc.tut.fi
 www   : http://pette.ton.tut.fi/~ip/

Six-Pac 3D homepage:
 http://www.sci.fi/~vulc/sixpac3d.htm

Snowsphere Illusions homepage:
 http://www.sci.fi/~vulc/si/

#pascal homepage:
 http://www.sci.fi/~vulc/pascal/

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                                   THANKS TO

At first we want to thank all you who've send feedback about the game. We
will try to follow your wishes.

Snowsphere Illusions:
 Trauma, X-Crew, CTM, Radon, HELLTRACK, Xenon, G4B, Japotek, Pulsebeat,
 Alumiini, and the other groups in the world...

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end.
