Fixes made to AlphaMan:

Please send bug reports to
Jeffrey Olson
214 E. Sherwin Dr.
Urbana, IL  61801
76473.225@compuserve.com
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Version 1.1:

Game now remembers recent castle and lair levels, so remapping is no longer
    necessary.  For example, most dropped items will still be there when
    character returns to a place already visited.  Thanks to Tim Jordan for
    lighting a fire under me to finally get this done.
Entering  'alphaman somename' from the DOS prompt will now generate a new
    character if the saved file 'somename.alf' doesn't exist.  Thanks to
    Matthias Kring for the suggestion.
Now separate "Halls of the Dead" for the different difficulty level.
Now an experience bonus at the end of the game for each "subquest" 
    successfully completed, an additional bonus if the game was won, and a
    further bonus if it was won in a short amount of time.  Thanks to Tim
    Jordan for the idea.
The Main Map key (F5) now shows regions where you've visited (useful for
    looking for Monoliths).  Another Tim Jordan idea.
A few new items - Flash Grenade, UV Helmet, Geiger Counter, Neutron Suit,
    Radar Detector.
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Version 1.03:

Fixed saved filename convention so the game no longer dies when trying to
    save games with character names that include odd characters like ?, /.
    Thanks to Tony Chang for pointing out the problem.
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Version 1.02:

Fixed a serious bug that could crash the game when you went from "very
    hungry" to "famished".  Thanks to Carl Waldbieser for finding it.
Modified the effects of a few mutations to make them more equally strong:
    Invisibility lasts somewhat longer.
    A character with Invisibility recovers from blindness 3x faster, since
      invisibility is described as "ability to bend light rays around you".
    Quills, when shot, hit more often and do more damage.
    A character with Heightened Endurance recovers from sickness 3x faster.
    Thanks to Gerry Kevin Wilson for many useful mutation suggestions.
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Version 1.01:

Fixed a bug that would very occasionally give a nonsense message when
    character gained a level.
There is now significantly more food found randomly.  Thanks to Chris
    DiRubio and others for the suggestion.
Fixed superglue trap - before, when stuck in trap, there would be extra,
    annoying messages about falling blobs of glue.
If your Tough Exoskeleton is quenched (by eating a berry, or a Vampire Bat,
    for example), your AC now goes to the proper value of 10 instead of 15.
Added Easy and Moderately Easy levels of difficulty.  Thanks to Dan Hayes
    for the suggestion.
Added a Fast Fight mode that allows you to bypass most of the spacebar
    presses during combat.  Not recommended for beginners who would miss some
    potentially useful information in the messages.  Thanks to Dan Hayes for
    the suggestion.
Made the Dung Beetle less nasty and annoying to a character who has passed
    out from exhaustion (no more 10 or 15 attacks in a row).
