Structure Specifications Turrets - Cybrid Nodes - Unitech Structures [INLINE] In addition to the numerous mobile friendly and Cybrid units you will encounter, HERC Commanders should familiarize themselves with the many static structures which will often be encountered on missions. [All data on this page was provided by Tim Hurst.] ______________________________________________________________________ Cybrid Turrets The Cybrids make wide use of automated weapons turrets to defend strategic locations, especially their bases. Though immobile, these turrets command signifigant firepower and should be eliminated quickly. Light Turrets Version Armor Reactor Battery Shields Sensor Targeting Computer Weapons V1 Standard 18cm Fission 300 Iridium 154 300 Standard 12.14 Lock-On 100 2- SE400 Lasers V2 Standard 18cm Fission 300 Iridium 154 900 Standard 12.14 Lock-On 100 4- SC400 Compression Lasers 2- 20mm Autocannon V3 Standard 18cm Fission 300 Iridium 154 1200 Standard 12.14 Lock-On 100 4- SP500 Pulse Lasers 2- LPG's V4 Standard 18cm Fission 300 Iridium 154 900 Scout 22.8 Lock-On 100 4- SP500 Pulse Lasers 2- LPG's V5 Standard 18cm Fission 300 Iridium 154 2400 Standard 12.14 Lock-On 205 4- Light Compression Blasters Heavy Turrets Version Armor Reactor Battery Shields Sensor Targeting Computer Weapons V1 Standard 18cm Fission 300 Iriduim 154 300 Standard 12.14 Lock-On 100 2- SE1000 Lasers 2- 120mm Autocannon V2 ? ? ? ? ? ? ? V3 Standard 18cm Ion 130 I. Chemical 240 2400 Scout 30.6 Image Enhancement 2- SP1200 Magna Pulse Lasers 2- HPG's V4 Standard 18cm Ion 146 Iridium 261 2850 Scout 41.1 True Lock 4- Heavy Compression Blasters V5 Standard 18cm Fission 300 Tru-Power 215 3900 Standard 12.14 Lock-On 1000 6- Heavy Compression Blasters Missile Turrets [The Missile Turrets pose a bit of a problem, as the version number of the turret doesn't appear when you target the turret. I've identified two types of Missile Turret so far but I'm sure that there are more, which I'll add as I find them- Callidus] Version Armor Reactor Battery Shields Sensor Targeting Computer Weapons A Standard 18cm Fission 300 Iridium 154 600 Standard 12.14 Lock-On 100 2- SE400 Lasers 4- SG Missiles B Standard 18cm Fission 300 Iridium 154 2400 Standard 12.14 Quickfire 3000 2- Heavy Compression Blasters 4- Hunter-Killer Missiles _____________________________________________________________________________ Cybrid Nodes Command Nodes Version Armor Shields Sensors Bonus V1 ? ? ? ? V2 Anti-Ballistic Coating 1200 Standard 12.14 +25% to-hit bonus to friendly units V3 ? ? ? ? V4 Anti-Ballistic Coating 1500 Standard 12.14 +25% to-hit bonus to friendly units V5 ? ? ? ? Construction Nodes Version Armor Shields Sensors Bonus V1 ? ? ? ? V2 ? ? ? ? V3 ? ? ? ? V4 Standard 18cm 1500 Standard 15.1 builds 3 Verminus' per turn V5 Standard 18cm 1500 Standard 15.1 builds 3 Verminus' per turn Single-Version Nodes Type Armor Shields Sensors Bonus Manufacturing Node Didrite 22.9cm 600 Standard 12.14 none Research Node Standard 18cm 1200 Standard 12.14 none Processing Node Standard 18cm 900 Standard 15.1 +20% to-hit bonus to friendly units Sensor Array Standard 18cm 600 vOmniscient (sees entire battlefield) +20% to-hit bonus to friendly units ______________________________________________________________________ Unitech Structures [data forthcoming] ______________________________________________________________________ Main Menu This page was last updated on October 19, 1996