Brainiac Behavior Engine User's Guide

 

About Brainiac Behavior Engine *

Contact Info *

License *

High Concept of Brainiac Behavior Engine *

Getting Started: Basics Of The Brainiac Behavior Engine *

Basic Entities *

Core And ItemScores Structures *

Brainiac Conventions *

Linking Brainiac Behavior Engine To Your Application *

Requirements *

Using Brainiac BE *

Visual C++ Notes *

Getting Started With The Brainiac Data Manager *

1. The Basics *

2. Setting A New Database *

3. Building Behavior Patterns *

Behavior Pattern 1: Killing in the Name Of... *

Behavior Pattern 2: Robbery *

Behavior Pattern 3: Conspiracy *

Brainiac Native Verbal Interaction *

Programmer's Reference *

Goal And Criteria *

Action *

Strategy *

Agent *

EventsRegistry *

PersonalLog *

Non-Member Functions *

 

About Brainiac Behavior Engine

 

Brainiac Behavior Engine (or Brainiac BE) is a highly customizable state-of-the-art AI engine; it is primarily designed for creating computer strategy / adventure / role-playing games (CRPGs) that feature lifelike behavior on the part of computer-controlled characters. Brainiac BE is virtually weightless so far as maintenance is concerned, can be tweaked in every possible direction, and is more advanced than any functionality that could be created from scripts. The list below mentions only a few of the Brainiac capabilities: