Vienna SF Studio(TM)
====================

This file contains the following sections:

    1.  ZIP files
    2.  Files listing
    3.  Additional feature
    4.  Purchasing information


1. ZIP FILES

   Three ZIP files are available: VIEN1.ZIP, VIEN2.ZIP,
   VTUTOR.ZIP.

   VIEN1.ZIP and VIEN2.ZIP contains the Vienna SF Studio(TM)
   program.  You will need both the files to run the installation
   program included in VIEN1.ZIP.

   VTUTOR.ZIP contains the tutorial for Vienna SF Studio(TM).  It does
   not include an installation program.

   VIEN1.ZIP contains:

     DISK    .ID  - Disk identification file
     INSTALL .EXE - Installation program for Vienna SF Studio(TM)
     INSTALL .PVL - Compressed library for installation program
     VWINDRV .PVL - Compressed library for Vienna SF Studio(TM) and SB
                    AWE32 Windows drivers.
     VIENNA  .TXT - This file

   VIEN2.ZIP contains:
     DISK    .ID  - Disk identification file
     VIENNA  .PVL - Compressed library for Vienna SF Studio(TM)
     VIENNA  .TXT - This file

   VTUTOR.ZIP contains:
     DISK    .ID  - Disk identification file
     VTUTOR  .HLP - Vienna SF Studio(TM) tutorial
     VIENNA  .SBK - Sample SBK file
     VTUTOR  .DOC - Vienna SF Studio(TM) White Paper in MS Word 6.0
                    format
     VTUTOR  .TXT - Readme text file for Vienna SF Studio(TM) tutorial


2. FILES LISTING

   The following is a list of files that will be installed.  Please
   note that the drivers included are updated versions and are fully
   functional.

   In the \ directory

     VIENNA  .TXT - This file

   In the \WINAPPL directory

     VIENNA  .EXE - Vienna SF Studio(TM)
     VIENNA  .HLP - Help file for Vienna SF Studio(TM)
     AWECP   .EXE - Sound Blaster AWE32 Control Panel

   In the directory \WINDRV

     AWEMAN  .DLL - Sound Blaster AWE32 Windows manager
     AWEGUI  .DLL - Sound Blaster AWE32 Control Panel support library
     CTCCW   .DLL - Creative's custom controls for Windows dynamic
                    link library
     CTL3D   .DLL - Windows 3D effect dynamic link library
     CTRES   .DLL - Creative's resources dynamic link library
     SFSTORE .DLL - Dynamic link library for Vienna SF Studio(TM)
     SBAWE32 .DRV - Sound Blaster AWE32 MIDI driver
     VIENNA  .INI - Initialization file for Vienna SF Studio(TM)

   The following files will be copied to your Windows or Windows
   \SYSTEM directory.  You should not have duplicate copies of these
   files in both directories.

      The following files should reside in your WINDOWS directory:

         CTRES.DLL        CTCCW.DLL        AWEMAN.DLL       SFSTORE.DLL
         VIENNA.INI       AWEGUI.DLL

      The following files should reside in your WINDOWS\SYSTEM
      directory:

         CTL3D.DLL        SBAWE32.DRV


3. ADDITIONAL FEATURE

   We have added a new feature to Vienna SF Studio(TM) which is not
   available during the printing of user manual.  This feature is the
   "Zero Crossing Detection".  Basically, this feature automates the
   process of detecting sample locations which is zero level.

   When locating a pair of local loop points at the Loop Deck, it is
   highly possible to mark them at different amplitude levels.  If the
   levels between start loop and end loop is too far apart, there will
   be an undesirable 'clicking' sound generated when the sample is
   looped during the sustain period.  To prevent this, one
   recommendation is to ensure that both the start loop and end loop
   are of equal level.  By doing so, the level remains the same when
   transiting from the end loop to start loop point.  The "Zero
   Crossing Detection" will aid you in locating sample points with
   zero level.

   Vienna uses samples that are 16 Bit signed Mono.  This implies that
   the possible levels on a sample point spans from +32767 to -32768.
   However, on the Loop Deck, the waveform window has a fixed number
   of pixels to display this huge sample level figure.  This has a
   direct impact on what you 'see' on the waveform window.  If, for
   example, the waveform window is 128 pixels tall, then each pixel
   roughly represents 512 levels.  This means that any level from 0 to
   511 will be drawn equivalently as zero level.  Under such
   situation, it is desirable to use the "Zero Crossing Detection" to
   accurately identify a zero level sample point.

   Vienna incorporated a pair of hot keys which you can use at the
   Loop Deck.  This pair of hot keys will help you in locating the
   local start loop and local end loop.  To mark a loop region, simply
   move the local start loop and local end loop to the region.  Press
   the keys Ctrl+Alt+Z (Ctrl and Alt and Z keys together) and Vienna
   will start locating the nearest zero level to the local start loop.
   If there isn't any zero levels (not very likely), your local start
   loop will remain in its original position. Similarly, press the
   keys Ctrl+Alt+X to locate the nearest zero level to the local end
   loop.  This feature is only available on the local loop points and
   not the global loop. You can use Global loop points to approximate
   a loop region for a sample and then use the local loop to
   'fine-tune' from it.  This is useful when you need to reuse a
   sample in different instruments which possibly requires different
   loop region. Using global loop will enable you to offset your loop
   points even in large samples exceeding 64KB.


4. PURCHASING INFORMATION

   For more information on purchasing the complete package of Vienna
   SF Studio(TM), please call the following numbers to check whether
   this product is available in the respective region.
     
     USA and Canada:    1-800-998-1000
     France:            33-1-39-208600
     Germany:           49-2131-9180
     Ireland:           353-1-8206444
     UK:                44-743-248590

   For Asia Pacific users, please contact your local Creative
   Distributors or Dealers.


              ==========  END of VIENNA.TXT  ==========
                       