In file include/csengine/lghtmap.h:

## class csShadowMap

> This is a shadow-map for a pseudo-dynamic light

### Private Fields

friend class csLightMap
friend class csPolyTexture
csLight* light
  The pseudo-dynamic light

### Private Methods

void Alloc(csLight* light, int w, int h, int lms)
void CopyLightMap(csShadowMap* source, int size)
csShadowMap()
unsigned char* GetShadowMap()
void MipmapLightMap(int w, int h, int lms, csShadowMap* source, int w2, int h2, int lms2)
virtual ~csShadowMap()

## Documentation

> This is a shadow-map for a pseudo-dynamic light

`friend class csLightMap`

`friend class csPolyTexture`

`csLight* light`
  The pseudo-dynamic light

`csShadowMap()`

`virtual ~csShadowMap()`

`unsigned char* GetShadowMap()`

`void Alloc(csLight* light, int w, int h, int lms)`

`void MipmapLightMap(int w, int h, int lms, csShadowMap* source, int w2, int h2, int lms2)`

`void CopyLightMap(csShadowMap* source, int size)`

This class has no child classes.

alphabetic index hierarchy of classes

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