In file include/csws/csstatic.h:

## class csStatic : public csComponent

> The Static component class represents a decorative control (widget) which usually does not have functionality, but serves as a decoration

## Inheritance:

### Public Methods

csStatic(csComponent *iParent, csStaticStyle iStyle = csscsRectangle)
  Create static component object without text (by default - a rectangle)
csStatic(csComponent *iParent, csSprite2D *iBitmap)
  Create static bitmap object
csStatic(csComponent *iParent, csComponent *iLink, char *iText, csStaticStyle iStyle = csscsLabel)
  Create static component object (by default - a label) linked to another
virtual void Draw()
  Draw the static component
virtual bool HandleEvent(csEvent &Event)
  Handle input events
virtual bool PostHandleEvent(csEvent &Event)
  Pre-handle input events
virtual void SetText(char *iText)
  Set static component text
void SetTextAlign(int iTextAlignment)
  Set text alignment (only for csscsText style)
virtual void SuggestSize(int &w, int &h)
  Return the recommended minimal size of static object
virtual ~csStatic()
  Destroy the static object

### Inherited from csComponent:

### Public Fields

csApp* app
csRect bound
csVector clipchildren
csComponent* focused
unsigned int id
csComponent* next
csComponent* parent
csComponent* top

### Public Methods

void Box(int xmin, int ymin, int xmax, int ymax, int colindx)
void Center(bool iHoriz = true, bool iVert = true)
virtual void Close()
virtual void Delete(csComponent *comp)
void DeleteAll()
void DeleteClipChild(csComponent *clipchild)
void Drag(int x, int y, int DragMode)
void FindMaxFreeRect(csRect &area)
virtual void FixPosition(int &newX, int &newY)
virtual void FixSize(int &newW, int &newH)
csComponent* ForEach(bool (*func) (csComponent *child, void *param), void *param = NULL, bool Zorder = false)
csComponent* GetChild(int find_id)
csComponent* GetClipParent()
int GetColor(int Index)
csComponent* GetDefault()
int GetDragStyle()
csComponent* GetFocused()
int GetFont()
int GetState(int mask)
virtual void GetText(char *oText, int iTextSize)
virtual char* GetText()
csComponent* GetTop()
void GlobalToLocal(int &x, int &y)
bool HandleDragEvent(csEvent &Event, int BorderW, int BorderH)
virtual void Hide()
virtual void Insert(csComponent *comp)
void InsertClipChild(csComponent *clipchild)
void Invalidate(int xmin, int ymin, int xmax, int ymax, bool IncludeChildren = false)
void Invalidate(csRect &area, bool IncludeChildren = false)
void Invalidate(bool IncludeChildren = false)
void Line(float x1, float y1, float x2, float y2, int colindx)
void LocalToGlobal(int &x, int &y)
virtual bool Maximize()
virtual csComponent* NextChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* NextControl(csComponent *start = NULL)
virtual csComponent* NextGroup(csComponent *start = NULL)
void ObliqueRect3D(int xmin, int ymin, int xmax, int ymax, int cornersize, int darkindx, int lightindx)
void Pixel(int x, int y, int colindx)
virtual bool PreHandleEvent(csEvent &Event)
virtual csComponent* PrevChild(csComponent *start = NULL, bool disabled = false)
virtual csComponent* PrevControl(csComponent *start = NULL)
virtual csComponent* PrevGroup(csComponent *start = NULL)
void Rect3D(int xmin, int ymin, int xmax, int ymax, int darkindx, int lightindx)
void Redraw()
virtual bool Restore()
bool Select()
void* SendCommand(int CommandCode, void *Info = NULL)
void SetApp(csApp *newapp)
void SetClipRect(int xmin, int ymin, int xmax, int ymax)
void SetClipRect()
void SetColor(int Index, int Color)
bool SetDragRect(int xmin, int ymin, int xmax, int ymax)
void SetDragStyle(int iDragStyle)
bool SetFocused(csComponent *comp)
void SetFont(int iFont, bool IncludeChildren = false)
void SetMouse(csMouseCursorID Cursor)
void SetPalette(int *iPalette, int iPaletteSize)
void SetPalette(int iPaletteID)
void SetPos(int x, int y)
bool SetRect(csRect &rect)
virtual bool SetRect(int xmin, int ymin, int xmax, int ymax)
void SetSize(int w, int h)
void SetSizingCursor(int dragtype)
virtual void SetState(int mask, bool enable)
virtual void SetSuggestedSize(int dw, int dh)
bool SetZorder(csComponent *comp, csComponent *below)
virtual void Show(bool focused = false)
void Sprite2D(csSprite2D *s2d, int x, int y, int w, int h)
void Sprite2D(csSprite2D *s2d, int x, int y)
void Text(int x, int y, int fgindx, int bgindx, char *s)
int TextHeight()
int TextWidth(char *text)

### Public

### Protected Fields

csRect clip
csComponent* clipparent
csRect dirty
static csRect dragBound
int DragStyle
static int dragX
int Font
bool Maximized
csRect OrgBound
bool originalpalette
int* palette
int state
char* text

### Protected Methods

void Clip(csObjVector &rect, csComponent *last)
void ClipAlienChildren(csObjVector &rect, csComponent *child)
void DrawUnderline(int iX, int iY, char *iText, int iUnderlinePos, int iColor)
static void PrepareLabel(char *iLabel, char * &oLabel, int &oUnderlinePos)
static int WordLeft(char *iText, int StartPos)
static int WordRight(char *iText, int StartPos)

### Inherited from csBase:

## Documentation

> The Static component class represents a decorative control (widget) which usually does not have functionality, but serves as a decoration. Static controls can be created of many different styles (see csStaticStyle definition above), and they can look completely different one from another. The only common 'function' of all static controls is that they can act as 'dialog labels', i.e. the text assigned to a static component can contain a 'hot' letter, and if you press 'Alt+letter' the first selectable component following the static one will be activated.

`csStatic(csComponent *iParent, csComponent *iLink, char *iText, csStaticStyle iStyle = csscsLabel)`
  Create static component object (by default - a label) linked to another

`csStatic(csComponent *iParent, csStaticStyle iStyle = csscsRectangle)`
  Create static component object without text (by default - a rectangle)

`csStatic(csComponent *iParent, csSprite2D *iBitmap)`
  Create static bitmap object

`virtual ~csStatic()`
  Destroy the static object

`virtual void SetText(char *iText)`
  Set static component text

`virtual void Draw()`
  Draw the static component

`virtual bool HandleEvent(csEvent &Event)`
  Handle input events

`virtual bool PostHandleEvent(csEvent &Event)`
  Pre-handle input events

`virtual void SuggestSize(int &w, int &h)`
  Return the recommended minimal size of static object

`void SetTextAlign(int iTextAlignment)`
  Set text alignment (only for csscsText style)

This class has no child classes.

alphabetic index hierarchy of classes

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