In file include/csengine/polygon.h:

## struct csPolygonLightInfo

> Structure containing lighting information valid for all types of polygons

float cosinus_factor
  This field describes how the light hitting this polygon is affected by the angle by which the beam hits the polygon
bool dyn_dirty
  True if we have a dirty polygon due to dynamic lighting
csColor flat_color
  Flat shading color
csLightPatch* lightpatches
  List of light patches for this polygon

## Documentation

> Structure containing lighting information valid for all types of polygons

`float cosinus_factor`
  This field describes how the light hitting this polygon is affected by the angle by which the beam hits the polygon. If this value is equal to -1 (default) then the global csPolyTexture::cfg_cosinus_factor will be used.

`csColor flat_color`
  Flat shading color

`csLightPatch* lightpatches`
  List of light patches for this polygon

`bool dyn_dirty`
  True if we have a dirty polygon due to dynamic lighting

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