## interface ITextureManager : public IUnknown

> This is the standard texture manager interface

> This is the standard texture manager interface. A 3D rasterizer will have to implement a subclass of this one and return a pointer to it in Graphics3D. This class is responsible for receiving all textures from the 3D engine, converting them to an internal format if needed, calculating a palette if needed, and calculating all lookup tables related to the textures. Mipmap creation is also done in this class.

alphabetic index hierarchy of classes

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