In file include/csengine/lppool.h:

## class csLightPatchPool

> This is an object pool which holds objects of type csLightPatch

### Public Methods

  csLightPatch* | Alloc () Allocate a new object in the pool.
  | csLightPatchPool () Create an empty pool.
  void | Dump () Dump some information about this pool.
  void | Free (csLightPatch* lp) Free an object and put it back in the pool
  | ~csLightPatchPool () Destroy pool and all objects in the pool.

### Private Fields

  PoolObj* | alloced List of allocated lightpatches.
  PoolObj* | freed List of previously allocated, but now unused lightpatches.

## Documentation

> This is an object pool which holds objects of type csLightPatch. You can ask new instances from this pool. If needed it will allocate one for you but ideally it can give you one which was allocated earlier.

`PoolObj* alloced`
  List of allocated lightpatches.

`PoolObj* freed`
  List of previously allocated, but now unused lightpatches.

`csLightPatchPool()`
  Create an empty pool.

`~csLightPatchPool()`
  Destroy pool and all objects in the pool.

`csLightPatch* Alloc()`
  Allocate a new object in the pool.

`void Free(csLightPatch* lp)`
  Free an object and put it back in the pool. Note that it is only legal to free objects which were allocated from the pool.

`void Dump()`
  Dump some information about this pool.

This class has no child classes.

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