In file include/csparser/crossbld.h:

## class csCrossBuild_SpriteTemplateFactory : public csCrossBuild_Factory

> The sprite template factory makes a whole sprite template by extracting all the frames from a converter and stuffing them into a csSpriteTemplate object

## Inheritance:

### Public Methods

csBase* CrossBuild(converter& buildsource)
  Makes a sprite template out of frames stored in the converter object
void CrossBuild(csBase* base, converter& buildsource)
  Makes a sprite template out of frames stored in the converter object
csCrossBuild_SpriteTemplateFactory()
  Constructor. There are currently no options
~csCrossBuild_SpriteTemplateFactory()
  Destructor

### Private Methods

void Build_Frame(csSpriteTemplate& framesource, converter& buildsource)
  make a single new frame by extracting data from the converter object
void Build_TriangleMesh(csSpriteTemplate& meshsource, converter& buildsource)
  make a triangle mesh by extracting data from the converter data

### Inherited from csCrossBuild_Factory:

## Documentation

> The sprite template factory makes a whole sprite template by extracting all the frames from a converter and stuffing them into a csSpriteTemplate object

`csCrossBuild_SpriteTemplateFactory()`
  Constructor. There are currently no options

`~csCrossBuild_SpriteTemplateFactory()`
  Destructor. Does not delete the sprite templates it has made, since they may be in use. Delete them yourself when you are done with them.

`csBase* CrossBuild(converter& buildsource)`
  Makes a sprite template out of frames stored in the converter object

`void CrossBuild(csBase* base, converter& buildsource)`
  Makes a sprite template out of frames stored in the converter object

`void Build_Frame(csSpriteTemplate& framesource, converter& buildsource)`
  make a single new frame by extracting data from the converter object

`void Build_TriangleMesh(csSpriteTemplate& meshsource, converter& buildsource)`
  make a triangle mesh by extracting data from the converter data

This class has no child classes.

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