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## COM_METHOD_DECL MergeTexture (ITextureHandle* handle)

> Merge a texture

## Documentation

> Merge a texture. If you just registered a texture with RegisterTexture() then you can use this function to merge it to the current palette and lookup tables. After calling this function you can use the texture as if Prepare() has been called. This function will not actually recalculate the palette and lookup tables but instead convert the given texture so to the current palette.

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