This list is here for me to remember what has to be done in order to have a great glide port of Crystal Space. If you want to correct something, or to add something to this list, just send me a little mail. I will try to maintain it so that it support the following hardware:

- VoodooGraphics (Voodoo1)
- Voodoo2
- Rush
- Banshee

And the following systems:

- Windows 9x
- Windows NT
- DOS/WATCOM
- Linux

If you have any combination of hardware and system that is not like this, be aware that this port has not been tested on this particular combination. Please, give it a try and send me the result.

Owners of Banshee, I have a particular test to make on your system. ASK ME.

Things that needs to be done on the Glide port:

- DrawPolygonQuick has to be fixed.
- Lightmap size should be fixed.
- MultiPass Alpha routine has to be fixed.
- Check for SinglePass without Lightmap.
- Calculation of the sow/tow values may have to be rewritten (faster).
- Unload function called twice on the same texture... ?
- 2 MByte boundary has to be checked in FixedTextureMemoryManager. I have one possible solution, but I don't like it...
- HighColorCacheAndManage need to be completly rewritten. The actual code is ugly.

I can be reached at xtrochu@yahoo.com.