In file apps/mazed/me_model.h:

## enum csModelType

> Model type: room, thing or sprite

csColor Color
  Light color;
int Cso_type
  Light Halo (Don't quite know what it does, but it's
int Dynamic
  Is this light dynamic?
mz3DLight(mz3DModel *iParent)
  Initialize the light object
mz3DLight(mz3DLight &iCopy)
  Copy constructor
char* Name
  Light name (initially automatically generated)
bool operator == (const mz3DLight &p)
  Compare two lights for equality
mz3DModel* parent
  Parent model
csVector3 Position
  Light position
float Radius
  Light Radius
bool selected
  Light is selected?
void SetName(const char *iName)
  Set the light's name
virtual ~mz3DLight()
  Kill light

## Documentation

> Model type: room, thing or sprite

`char* Name`
  Light name (initially automatically generated)

`bool selected`
  Light is selected?

`mz3DModel* parent`
  Parent model

`csColor Color`
  Light color;

`csVector3 Position`
  Light position

`float Radius`
  Light Radius

`int Cso_type`
  Light Halo (Don't quite know what it does, but it's

`int Dynamic`
  Is this light dynamic?

`mz3DLight(mz3DModel *iParent)`
  Initialize the light object

`mz3DLight(mz3DLight &iCopy)`
  Copy constructor

`virtual ~mz3DLight()`
  Kill light

`void SetName(const char *iName)`
  Set the light's name

`bool operator == (const mz3DLight &p)`
  Compare two lights for equality

alphabetic index hierarchy of classes

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