In file include/csgame/guserint.h:

## void WriteText (IGraphics3D* piG3D, ITextureHandle *handle, int x, int y, int w, int h, int fontadjust, RGBcolor topcolor, RGBcolor bottomcolor, UInt mixmode, const char* text)

> Draws a line of text using the 3D renderer

int m_FrameHeight
  the height of this frame
int m_FrameWidth
  the width of this frame
IGraphics2D* m_piG2D
  2D Graphics context
IGraphics3D* m_piG3D
  3D Graphics context

## Documentation

> Draws a line of text using the 3D renderer

`IGraphics3D* m_piG3D`
  3D Graphics context

`IGraphics2D* m_piG2D`
  2D Graphics context

`int m_FrameWidth`
  the width of this frame

`int m_FrameHeight`
  the height of this frame

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