In file apps/mazed/me_vertx.h:

## class mz3DVertex : public csVector3

> The mz3DVertex class represents a vertex of the 3D model

## Inheritance:

### Public Fields

bool selected
  Vertex is selected?
float u
  Texture X & Y

### Public Methods

mz3DVertex(const csVector3 ©)
  Initialize a 3D vertex from a 3D vector
mz3DVertex()
  Initialize needed fields
inline void operator = (const csVector3 &v)
  Assign a 3D vector to 3D vertex
inline bool operator == (const mz3DVertex &v)
  Compare two vertices for equality

### Inherited from csVector3:

### Public Fields

float x
float y
float z

### Public Methods

float Norm()
inline static float Norm(const csVector3& v)
inline friend bool operator!= (const csVector3& v1, const csVector3& v2)
inline friend csVector3 operator% (const csVector3& v1, const csVector3& v2)
inline friend csVector3 operator* (const csVector3& v, float f)
inline friend float operator* (const csVector3& v1, const csVector3& v2)
inline friend csVector3 operator* (float f, const csVector3& v)
inline csVector3& operator*= (float f)
inline friend csVector3 operator+ (const csVector3& v1, const csVector3& v2)
inline csVector3 operator+ ()
inline csVector3& operator+= (const csVector3& v)
inline friend csVector3 operator- (const csVector3& v1, const csVector3& v2)
inline csVector3 operator- ()
inline csVector3& operator-= (const csVector3& v)
inline friend csVector3 operator/ (const csVector3& v, float f)
inline csVector3& operator/= (float f)
inline friend bool operator< (const csVector3& v, float f)
inline friend csVector3 operator<< (const csVector3& v1, const csVector3& v2)
inline friend bool operator== (const csVector3& v1, const csVector3& v2)
inline friend bool operator> (float f, const csVector3& v)
inline friend csVector3 operator>> (const csVector3& v1, const csVector3& v2)
inline float operator[](int n)
inline void Set(float sx, float sy, float sz)
csVector3 Unit()

## Documentation

> The mz3DVertex class represents a vertex of the 3D model

`bool selected`
  Vertex is selected?

`float u`
  Texture X & Y

`mz3DVertex()`
  Initialize needed fields

`mz3DVertex(const csVector3 ©)`
  Initialize a 3D vertex from a 3D vector

`inline void operator = (const csVector3 &v)`
  Assign a 3D vector to 3D vertex

`inline bool operator == (const mz3DVertex &v)`
  Compare two vertices for equality

This class has no child classes.

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