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## COM_METHOD_DECL FreeImages ()

> Call this function if you want to release all ImageFile's as given to this texture manager

## Documentation

> Call this function if you want to release all ImageFile's as given to this texture manager. After FreeImages() has been called it is no longer allowed to call Prepare() again. So the advantage of calling FreeImages() is that you gain memory (may be a lot) but the disadvantage is that when you want to add textures later you have to reload them all and start all over.

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