0GENERAL HELP
0This program allows sysops to configure their version of Star Force Commander.
0The game can support upto 10,000 players and the registered versions allows up
0to 16 players to play in 4 different head-to-head games.
0
0Game Editor Operation:
0Tab, BackTab, Arrow Key, Enter, Mouse control is permitted.  When making changes
0press enter to register your changes.  When you have made all desired changes
0save by pressing F3 or clicking the Save button.
0
0Alt Keys: Activation of the buttons is can also be handled by pressing Alt and
0the appropriate key.  The key is the highlight color of the function button.
0
0If sectors become locked out because of problems they can be cleared by clicking
0the red button of the appropriate sector in the Special Menu.  This not only
0clears the sector of lockup but recovers items stuck on any lockup fleet.
0If your bbs does not support a mouse the alt keys A,B,G,D can be used here.
0
0Note - Check sysop docs to see if all or other parms apply to a particular door.
1ANSI BULLETIN FILE PATH
1Ansi Bulletin File Path - This specifies the file and path of where you wish the
1     ansi bulletin to be copied.  Leave spaces to ignore this feature.
1     You must specify the path as well as the filename.
1
1     Example:
1           C:\BBS\BULL\BULL12.BBS
2RIP BULLETIN FILE PATH
2Rip File Path - This specifies the file and path of where you wish the rip
2    bulletin to be copied.   Leave spaces to ignore this feature.
2
2    (Currently there are no rip bulletins)
2      Example:
2            C:\BBS\BULL\BULL12.RIP
3IMPULSE TIME
3IMPULSE TIME - Head to head interaction is done in a series of phases.  These
3phases vary from 3 to 9 impulses.  Ordinarily the standard 7 seconds per
3impulse will be enough for players to do their moves, ever with 2400 baud
3callers.
3
3Range 4 - 14  seconds.
4SIMULATE 3-D SPATIAL SCREENING
4This simulates the the difficulty in screening ships in 3-D space with too few
4assets.  Ships in the 'C' row will drop to the front row if there are too many
4enemy warships in the enemies 'B' row.  Ships will seem to slip right a column
4if they cannot be screened in three dimensional space.  If 'NO' is selected then
4space becomes 2 dimensional where a single ship can screen another ship no
4matter the number of enemy ships.
5RESERVED POINTS
5Specify the point at which other players will be locked out from joining a game.
5If 0 is selected than the first player in the game will be the only player.
5The reason for this feature is to prevent players waiting for an online players
5fleet to wear it self out fighting another player or the computer and then come
5in at the end of the game and mop up.  A lee way of a few hundred points let
5players play head to head without one getting too much advantage over the other.
6INITIAL CREDITS
6Specify the amount of credits a new player gets at the start of play.
6
6Range 0-32,000
7RACE ID CHARACTER
7This letter serves as a key to the data tables to retreive the proper ship
7tables. Primary races are F,K,I,X.
7
8RACE LONG NAME
8This is the 'official' name per Star Force documents of the various races.
8
9RACE SHORT NAME
9This is the shortened name per Star Force documents of the various races.
9
ARACE NAME ABBREVIATION
AThis is the abbreviated name per Star Force documents of the various races.
BRACE COLOR CODE
BEach race has a unique color code which can be set by this field.
CMENU COLOR TOGGLE
CThis is a color flag to toggle the menus to have either black backgrounds of
Cgrey background.
DWINS NEEDED TO FIGHT EACH OUTPOST [12]
DBefore fighting a Outpost, Fort, or Base a race needs to chalk up some wins.
DThis number is the total wins of all the players of that race fighting in a
Dparticular sector.
D
DExample: The Federation players must have a total of 12 wins between them
Dover the Klingon in the Beta Sector before an Outpost can be encountered by
Dany of them.
D
DOutposts are large immobile weapons platforms and are very tough to defeat.
DIt may take several players over the course of several days to defeat a single
Doutpost.  The outpost keeps most its damage from one battle to the next.
DFor each additional outpost this number of wins must be made by that race.
DWins over any other race other than the prime enemy do not count toward the
Dthat needed to find a base.
EWINS NEEDED TO FIGHT EACH FORT [12]
EBefore fighting a Outpost, Fort, or Base a race needs to chalk up some wins.
EThis number is the total wins since defeating the last base of all the players
Eof that race fighting in a particular sector.
EBefore finding a fort all the outposts in the sector must be eliminated.
E
EExample: The Federation players together must have a total of 12 wins over the
E         Klingons in the Beta Sector before a fort can be encountered by any of
E         them.
E
EForts are large two segment immobile weapons platforms and are very tough to
Edefeat. It may take several players over the course of several days to defeat
Ea single fort.  The fort keeps much of its damage from one battle to the next.
E
EFor each additional fort this number of wins must be made by that race before
Eanother fort will be encountered.
FWINS NEEDED TO FIGHT EACH BASE [16]
FBefore fighting a Base a side needs to chalk up some wins after defeating all
Fthe forts in the sector.    This number is the total wins of all that races
Fplayers fighting in a particular sector.
F
FExample: The Federation players must have a total of 16 wins between them in
F         the Beta Sector before a base can be encountered by any of them.
F
FBases are large three segment immobile weapons platforms and are difficult to
Fdefeat. It may take several players over the course of several days to defeat
Fa single base.  The base keeps some its damage from one battle to the next.
GWINS NEEDED TO FIGHT SECTOR BASE [20]
GBefore fighting a Sector Base a side needs to chalk up some additional wins
Gafter defeating all the bases in the sector. This number is the total of all that
Graces players fighting in a particular sector.
G
GExample: The Federation players must have a total of 20 wins between them in
G         the Beta Sector before the Sector Base can be encountered by any of
G         them.
G
GSector Bases are powerful four segment immobile weapons platforms and are very
Gdifficult to defeat. It may take several players over the course of several days
Gto defeat a Sector Base.  The Sector Base keeps some its damage from one battle
Gto the next.  Once the Sector Base is cleared the sector is cleared of enemy
Gfleets and that particular part of the game is won.  Once all the Sector Bases
Gin the Quadrant are cleared the game is won.
HNUMBER OF OUTPOSTS [3]
HEach Sector will have one or more outposts.  Outposts are the smallest of the
Hvarious facilities.  Sysops can adjust this number to increase or decrease the
Hgame's length.
INUMBER OF FORTS [2]
IEach Sector will have one or more forts.  Forts are a higher level of facility
Ithan an outpost.   Sysops can adjust this number to increase or decrease the
Igame's length.
JNUMBER OF BASES [1]
JEach Sector will have one or more bases.  Bases are an even higher level of
Jfacility than the fort.  Sysops can adjust this number to increase the game's
Jlength. There is a single major base per sector. This is the Sector Base.
KPENALTY POINTS [1-200]
KWhenever a player quits, runs out of time, or disconnects, he will be penalized
Ka number of points.  These points will either be subtraced from his current
Kscore or if he has none added to his opponent's.  The range of values is from
K1 to 200.
LSET NUMBER OF NEW KRAP SHOOT ITEMS
LEach day at some random time Krap Shoot will receive a number of new items.
LThis controls the number of those items.  The range is from 1 to 9.
LAlso, after 10 days unsold items will drop out of Krap Shoot's inventory.
MSET FLAGSHIP LEVEL DUEL DIFFERENCE
MSet the maximum difference in levels that the admirals can be in order to
Mduel the flagship on another admiral.  The range is from 0 to 9. Range of 0
Mmeans that only admirals of exactly the same rank may attack another's
Mflagship in a duel.  This only affects flagship duels.  Admirals of any rank
Mmay still meet and fight in open battle.