1 SD - StarDestroyer 7,000 - 10,000 mt. Armed with
1 phaser Is.  Secondary armament consists of missile
1 racks. Usually contains one point defense array.
1 These units usually cover the flanks of a battleline
1+to prevent flanking attack.
2 FR - Frigate 10,000 - 15,000 mt. Armed with phasers
2 and missile racks.  Usually contains one point
2 defense array (ams I). Frigates operate alone or
2 with other frigates or stardestroyers. However, in
2 this conflict they were pressed in service as a
2+stop gap measure.
3 CA - Cruiser 25,000 - 40,000 mt. Various subclasses.
3 Armaments vary but usually with photon torpedoes and
3 phasers.  All known races use battlecruisers or
3 cruisers as their medium tactical battle vessel.
3 The Federation has at four main classes of cruisers.
3 Many small crusiers were designed under limits
3 imposed by the 2432 Armaments Treaty and are thusly
3+called 'treaty cruisers'.
4 BB - Battleship 99,000 - 125,000 mt. Usually armed
4 with improved photon torpedoes, phaser IIs or IIIs.
4 This heavy armored tactical battle vessel is most
4+often found in Federation Strategic Fleets.
5 EX,CX - Escort Carrier,Fleet Carriers  The EX carry
5 2 squadrons of 6 tac-craft each. Designed to fill in
5 the 'gaps' between strategic fleets with their two
5 or more fleet carriers. CX, the fleet carriers carry
5 4-6 squadrons of tac-craft.  Designed to deliver a
5 massive tac-craft punch.  Strategic fleets of 100 or
5 more ships built around one or more fleet carriers.
5 However, in this conflict strategic fleets were dis-
5+persed into many small groups.
6 BX - BattleCarriers 150,000 - 200,000 mt.  These a
6 carry 4-6 squadrons of tac-craft similar to Fleet
6 Carrier. But Battlecarriers have a dual purpose in
6 that they are also have heavy armor and firepower
6+and can go 'on the line' if need be.
7 DX - Dreadnoughts 200,000 and more mt.  These carry
7 6 or more squadrons of tac-craft.  These also have a
7 dual purpose in that they are also have very heavy
7+armor and carry the heaviest standard weapons.
8 ** - Forts/Bases are extreamly well armored and
8 armed installations.  These are sometimes built
8 within super high density asteroids or moons. Bases
8 must be eliminated to progress toward the enemy's
8 home base. First the outposts have to be dealt with,
8 then the forts.  After these is a major base or two.
8 Finally the Sector Base must be overcome.
8 Forts and Bases take time to destroy.  A fort keeps
8 it's damage from player to player.  But, every day
8 some repairs are done.  The enemy may even send
8 ships to help protect the fort or base.
8 Battles with bases are not saved as they are when
8 fighting the computer enemy. You can easily withdraw
8 from fighting a base, but this counts as a loss on
8+your permanent record.
9 Generic Support Ships:
9 The support ships are important in that they help
9 keep the fleet supplied with replacement troops and
9 fighters. They also serve other special needs.
9 However, they have light shields and little or no
9 armor.  One good hit often destroys them.
9 T - Troop Ship: Holds up to 4 platoons of troops.
9 F - Freighter: Holds additional containerized tac-
9 craft or other items.  Is also used to store
9 captured enemy items.
9 R - Repair Ship: Repairs damaged ship.  Must be
9 adjacent the crippled ship in order to affect it.
9 U - Battle Tug: Is used to tow disabled ships to
9 safety.
9 M - Minesweeper: Sweeps away enemy mines and lays
9 friendly minefields.
9 S - SuperFreighter:  Very large version of the
9 freighter.
9 L - StarLiner: A civilian passenger liner pressed
9 into military service.  Hold many times the troops
9+that a ordinary troop ship can hold.
