FvwmTile(1)

NAME
FvwmTile - tile FVWM windows

SYNOPSIS
FvwmTile is spawned by fvwm, so no command line invocation will work.

DESCRIPTION
This module attempts to tile windows on the current screen subject to certain constraints. Horizontal or vertical tiling is performed so that each window does not overlap another, and by default each window is resized to its nearest resize increment (note sometimes some space might appear between tiled windows -- this is why).

INVOCATION
FvwmTile is best invoked from a menu, popup or button. There are a number of command line options which can be used to constrain the layering, these are described below. As an example case, one could call FvwmTile with the following arguments:
    FvwmTile -h 10 10 90 90
This invocation will horizontally tile windows with a bounding box which starts at 10 by 10 percent into and down the screen and ends at 90 by 90 percent into and down the screen. Command-line arguments passed to FvwmTile are described here.

-a  Causes all window styles to be affected, even ones with the WindowListSkip style.

-desk
    Causes all windows on the desk to be cascaded instead of the current screen only.

-h  Tiles horizontally (default is to tile vertically).

-m  Causes maximized windows to also be affected (implied by -all).

-mn arg
    Tiles up to arg windows in tile direction. If more windows exist, a new direction row or column is created (in effect, a matrix is created).

-noraise
    Inhibits window raising, leaving the depth ordering intact.

-noresize
    Inhibits window resizing, leaving window sizes intact.

-nostretch
    Inhibits window growth to fit tile. Windows are shrunk to fit the tile but not expanded.

-r  Reverses the window sequence.

-s  Causes sticky windows to also be affected (implied by -all).

-t  Causes transient windows to also be affected (implied by -all).

-u  Causes untitled windows to also be affected (implied by -all). Up to four numbers can be placed on the command line that are not switches. The first pair specify an x and y offset to start the first window (default is 0, 0). The second pair specify an absolute coordinate reference denoting the lower right bounding box for tiling. If any number is suffixed with the letter p, then it is taken to be a pixel value, otherwise it is interpreted as a screen percentage. Specifying zero for any parameter is equivalent to not specifying it.

BUGS
It is probably not a good idea to delete windows while windows are being tiled.

AUTHOR
Andrew Veliath