Battleship v1.10 for the TI-85!!  Complete w/ AI and a
graphical interface.  By Jeff Geib.
----begin documentation----
  Battleship contains of several subprograms and one picture.
Programs include:
	BSHIP: Main program, use to run program
	BSHIPCPL: Unit to plot computer ships
	BSHIPCXY: Unit that picks computer's shot using logic
	BSHIPDRW: Unit to draw ships on board
	BSHIPESY: Unit that picks computer's shot randomly
	BSHIPLOT: Unit that asks user to plot ships
	BSHIPUXY: Unit that asks user for shot and records
	BSHIPPIC: Picture of board

  Battleship's programs and picture take 10787 bytes of
memory, and it requires approximately 2500 bytes free to run.
To play, run BSHIP.  Press F1 to start the game, and then
choose whether to use computer logic.  If you answer yes, the
computer uses programmed logic to choose where it fires.  If
not, the shots are completely random.
  Next, you will see the board and the names of the ships in
the menu.  Press the F-key corresponding to the ship you want
to plot, then press the F-keys corresponding to where you
want the upper-left corner of the ship.  Finally, decide if
you want the ship going right or down.  The ship will be
drawn.  An illegal position will cause the program to ask for
coordinates again.  Plot the rest of the ships.  Then there
will be a pause while the computer plots its ships.
  The board will reappear, and you may choose the coordinates
to fire at.  If a dot appears, you have missed.  If the
square is filled in, it's a hit.  The computer then moves.  A
message will appear when a ship is sunk or the game is over.

  I hope you enjoy this game, as a lot of work was put into
its production.  There may be a few errors, as I was only a
sophmore in high school when I wrote it.  If you find any,
or wish to contact me, please write:
	Jeff Geib
	586 Shellbourne Dr.
	Rochester Hills, MI 48309-1027



